signofzeta said:In terms of basic energy, this game will forever have Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, and Metal. These are the only ones that will forever be in the game, and they won't ever add another basic energy.
Why are you so fixated on that there has to be only 8 energies? Why couldn't there be a 9th energy? What horrible thing would happen if they did decide to do a Dragon energy? The only Pokemon that are going to be weak to Dragon are other Dragon pokemon so it's not like it ruins the balance of the game or anything. And again, they went to the trouble of creating the Dragon Type, so why can't we have any attacks (with single OR multi energy attack costs) that require a Dragon energy?
Also, the reason why the energy costs are the same as the color of the pokemon itself is the same reason why poison types changed from {g} to {p}.
This is another thing I don't necessarily agree with Pokemon on (not nearly to the extent of the horrible method they use to assign Dragon attack requirements), but I can understand this move, especially since we would have a disproportionately large amount of grass pokemon if they would have remained lumped with the grass family.
I could respond to why there isn't basic dragon energy with, why isn't there basic colorless energy.
And I could respond with exactly what I responded with before. Even though there are no basic Colorless Energy, there are a TON of special energies that provide Colorless type energy. My problem is not that there is no basic Dragon Energy, my problem is that there is no energy, neither special NOR basic, that provides Dragon type energy at all, and as a result there are no attacks that will require a Dragon type energy.
Due to gameplay reasons, although dragon attacks are technically supposed to be every single element fired in one blast, they only chose 2 of them, because it is even more impossible to play a deck utilizing every single element.
Until Nintendo comes out and says Dragon types are supposed to be every type in one, I feel like that's a cop out way to justify having these obnoxious energy costs. A more realistic explanation for previous weird multi energy attacks was because there was no Dragon Type until now. They had to make them colorless and the only way to acknowledge their unofficial Dragon typing was by making these weird energy costs since no Dragon type or Dragon energy yet existed.
The color of the frame is designed in such a way so that it takes into account weaknesses and resistances. They didn't design it with attacks in mind.
Wasn't exactly sure what you were saying here. Are you saying that the Dragon Energy symbol wouldn't show up well against the color of the card? If that's the case I'd be happy to quickly photoshop something. And also have you seen every Dark pokemon since HGSS? They darkened the card template and energy symbols significantly and they blend together much worse than they did in pre HGSS/BW sets. So that's not really a valid argument.
Remember that the TCG does not mirror the video games...
With that logic I could easily say it's okay for formerly Colorless dragon pokemon in the TCG to be weak to Pidgies, Bidoofs, etc. but I know you definitely disagree with that, and examples like that are probably one of the reasons a Dragon type is finally being introduced to the TCG. The card game may not mirror the games, but they should be faithful.
Before I continue further, give me any pokemon card that isn't a dragon type or from the sets from EX Delta Species to EX Dragon Frontiers, that has multi energy requirements. I can assure you that 100% of multi energy attack pokemon are all dragons... and delta pokemon.
For these pokemon below their multi energy costs actually make sense. That's probably my biggest gripe with the Dragon pokemon's energy requirements. Ideally if multi energy requirements had to stay I think they should look something more like this: Dragonite's energy requirements could maybe be 1 Dragon/1 Water, or maybe for Latios 1 Dragon/1 Psychic. The energies needed for the attacks should represent their secondary typing (Latios' example) or at least an energy type of attack that they actually learn frequently (Dragonite's example).