Ectoplasm (Great)
Psy 130PV
Level 2: Evolution of Spectrum
Poké-Body: Disasters
As long as this Pokemon is your Active Pokémon, if a Pokémon Adverse falls KO, place this Pokémon in the Lost Zone (all cards other than the Pokémon are discarded - in English: "aside from the Pokemon Cards are all trashed")
[Psych] Imprisoned by Darkness (Yami no Buchikomu, "Thrown Into the Dark")
Watch your opponent's hand and choose a Pokémon inside, and a number of cards Psychic Energy attached to it, and place this Pokémon in the Lost Zone.
Attack illegible
Weakness: Darkness x2
Resistance: Colorless -20
Cost of Retirement: illegible
Absol (Great)
Dark 80PV
Basic Pokémon
Poké-Body: Eye of Disaster (Wazawai no Me, "Calamity Eye")
As long as this Pokemon is your Active Pokémon, if your adversary is a Pokémon of his hand on his bench, place 2 markers of damage to that Pokémon.
[Dark] [Clear] Bloody Claw (Bloody Claw)
Choose a Pokémon card from your hand and place it in the Lost Zone. If you can not send Pokémon card in the Lost Zone, this attack is ineffective.
Weakness: Fighting x2
Resistance: Psy -20
Cost of Retirement: 1
Magnézone (Great)
Electric 140 Minutes
Level 2: Evolution of magneton
Poké-Power: Electromagnetic Draw (Denja Draw, "Electromagnetism Draw")
Only once during your turn before your attack, you can use this power. Draw cards from your deck until you have 6 cards in your hand. This Poke-Power can not be used if Magnézone is affected by a State Special.
[Electric] [Clear] Combustion Perdue (Lost Burn): 50x damage
Move as many Energy cards attached to Magnézone Lost to the Zone you want. This attack does 50 damage for each Energy card moved this way.
Weakness: Fighting x2
Resistance: Steel -20
Cost of Retirement: Illegible
Pachirisu
Electric 60PV
Basic Pokémon
Poké-Power: Auto-Dynamo (Jiko Hatsuden, "Self-Dynamo", "Self-Generation of Electricity)
Only once during your turn, when you put this card from your hand on your bench, you can use this power. Attach up to 2 cards from your hand Electric Power on this Pokémon.
[Electric] [Electric]: Bzzt Volt (Biribiri Volt)
You must [illegible] all cards attached to that Pokémon.
Weakness: Fighting x2
Resistance: Steel -20
Cost of Retirement: Illegible
Mime Jr.
Psy 30PV
Basic Pokémon
Poké-Body: Pretty face asleep (Tenshi no Negao, "Angelic Face Sleeping")
As Mime Jr. still asleep, tell all the damage that may be inflicted by the attacks.
[Nothing]: Lost Sleep (Neboke Lost, "Sleepy Lost")
Take the top card of the deck of your opponent, and place it in the Lost Zone.
Mime Jr. is now asleep.
Weakness: -
Resistance: -
Retreat Cost: 0