ECHOxLegend said:
First turn rule is good, great, amazing, remarkable
Why?
The capacity to attack first turn is not a problem... is it the overpowered cards that they keep printing. If this was supposed to be a quick fix for the company's own bad card design and release decisions, it is at least half a format late. If it is in anticipation of XY cards having balanced attacks for first turn and we are getting an emergency rotation once we have the first four XY sets, then I'll retroactively consider it a "good thing". Anything else is treating symptoms and not the disease.
The aggressive decks we have don't auto-lose going second now. Most will adjust. We'll see a few less donks, but this particular rules change won't fix the underlying issue.
ECHOxLegend said:
I couldn't actually use catchers until Plasma Blast and they prevented fun experimental decks from happening so welcome to my world, cry some moar. its still a coin flip, catcher are cheap as hell now, and you don't know any of the XY set cards except Sycamore and Sylveon and the 3 starter cards. The Meta will change whether you like it or not.
I think I've had to put up with a dozen similar statements, and none of them ever give an honest, accurate supporting argument (if any such thing is even attempted.
You know what "ruined" your "fun" decks? Overpowered, overly fast attacks and Energy acceleration. Probably should include Weakness rules that proved to be failures when they were the standard for the first third of the game's life, failure to properly balance the different "Stages" of Pokémon as well as "special" mechanics (Pokémon-EX, Restored Pokémon), and large quantities of
filler.
Pokémon Catcher doesn't KO Pokémon. It forces a Benched Pokémon of the user's choice to the Active slot. This is what prevents a lot of Bench sitters from being quite so overpowered. The overpowered, overly fast attackers of this format were able to capitalize upon this, but yank out
Pokémon Catcher and you can expect those fun decks to fail just as hard. Get rid of those overpowered, overly fast Pokémon and combos, and you'll realize that
Pokémon Catcher is still good, but isn't "broken".
As for the changing metagame, we know it is changing... to something we've experienced before. It wasn't fun then, either.
ECHOxLegend said:
Sycamore Juniper are no bid deal at all, the point of the 4 card rule is that you can't stock up on the same good effect, if they have the same effect they cant just let you have 8, all this does it let you pick whether you like juniper or sycamore, yay for art variety!
A Trainer we knew was coming (because the region's Professor always gets a card) is going to be a reprint. That should annoy you; that slot could have gone to something actually new. That card name could have given us a new card instead of recycling an old one that hasn't even rotated out. I would even have settled for just calling the card "Professor" and then issuing an errata for Professor Juniper (thus making it clear that next gen, we'll see the same trick - new art, new professor, same effect).
So we've got another element to trip players up, a complication that was intentionally manufactures by the powers-that-be. Honestly, I am not even sure how big a problem having the two cards run in the same deck would be. Better odds of having access to
Professor Juniper? In light of the other changes, how many players can really afford to rip through their deck more than four times? If they would give us a solid milling Supporter,
Professor Juniper as is might not be a safe, and few if any decks would want to risk running both.
TL;DR: Your analysis seems incomplete.