Alright, I have to address the first turn rule here.
Unless the complaint is that the first turn should have been balanced in a different way, I cannot understand why people are complaining. This is something the game has needed ever since they got rid of the no trainers rule in the first place. There HAS to be a disadvantage to going first. Otherwise, the 100% advantage just adds dumb luck to the game.
The main complaints I've seen over the internet are that this ruling is unfair because the player going first should be able to use set up attacks, and that it's unfair because it gives stage 2's a big advantage.
1. No. You should not be able to use set up attacks. Just because your deck uses Call for Family or Victini EX doesn't make it fair. The point is to give some kind of disadvantage to the player going first, not give a disadvantage to players who use decks that can do lots of damage on the first turn. People are thinking this ruling is meant to make Stage 2's more viable, and thereby cff like attacks should be allowed. It isn't; the ruling is meant to attempt to make the first turns a little more equal no matter what deck you're playing.
2. This arguement is slightly more reasonable, but just because Stage 2's aren't affected much doesn't change that some kind of first turn disadvantage wasn't badly needed.
Maybe this wasn't the best execution of a first turn rule, but we needed SOMETHING. And considering how stupid the first turn was for the past two years, I'm not complaining. This will by no means hurt the game; just maybe there was a way of improving the game more than this rule did.
About the catcher errata, I'm going to have a reserved outlook on it until I see the XY sets. Complaining about it is pointless when we haven't even seen the format it's going to be in (not to mention that there are advantages to having catcher see less play, but again, I'm going to not talk about this until we see the new sets).
Unless the complaint is that the first turn should have been balanced in a different way, I cannot understand why people are complaining. This is something the game has needed ever since they got rid of the no trainers rule in the first place. There HAS to be a disadvantage to going first. Otherwise, the 100% advantage just adds dumb luck to the game.
The main complaints I've seen over the internet are that this ruling is unfair because the player going first should be able to use set up attacks, and that it's unfair because it gives stage 2's a big advantage.
1. No. You should not be able to use set up attacks. Just because your deck uses Call for Family or Victini EX doesn't make it fair. The point is to give some kind of disadvantage to the player going first, not give a disadvantage to players who use decks that can do lots of damage on the first turn. People are thinking this ruling is meant to make Stage 2's more viable, and thereby cff like attacks should be allowed. It isn't; the ruling is meant to attempt to make the first turns a little more equal no matter what deck you're playing.
2. This arguement is slightly more reasonable, but just because Stage 2's aren't affected much doesn't change that some kind of first turn disadvantage wasn't badly needed.
Maybe this wasn't the best execution of a first turn rule, but we needed SOMETHING. And considering how stupid the first turn was for the past two years, I'm not complaining. This will by no means hurt the game; just maybe there was a way of improving the game more than this rule did.
About the catcher errata, I'm going to have a reserved outlook on it until I see the XY sets. Complaining about it is pointless when we haven't even seen the format it's going to be in (not to mention that there are advantages to having catcher see less play, but again, I'm going to not talk about this until we see the new sets).