To address DNA I wouldn't call my durant rouge. I would consider my levanny and liligant to be rouge though.
Skeleton Liar said:And let me say this first: No, the chances of pulling a Psychic energy is not the same as pulling a Grass energy. Even IF you run the same amount of each energy, you've got to account for the possibility of one (or more) of those energies being prized, how many of each type are already in play (whether some are in your hand, some are attached to Pokemon, or some are in the discard pile), AND on top of all that, there's the fact that your deck is shuffled; it's completely random. That means 2 Psychics could come before a Grass when all you needed was a Grass.
Now let's apply that to your example. Taking into concideration all of the random factors, it just might take a while to get that grass energy. (That's assuming you're only able to top deck because your hand is crap and you can't search or refresh. But even then, if you refresh, there's still a possibility that you won't get what you need.) You just might draw a Psychic when you needed a Grass. Now I'm going to assume that the Pokemon that needs 2 Psychics is in a completely different deck, free of Grass energies. And that's because if they were in the same deck with the Grass, yeah, you'd sort of be right, but that wouldn't explain why people prefer single type decks over multi energy decks. Anyway, assuming this Pokemon is in a deck only running Psychic energies, and you need that second Psychic energy, the next energy you get is Psychic. Exactly what you needed.
So to address your whole anti-multi energy tyrade, it's NOT that Pokemon players CAN'T deal with multiple energy types in a deck, it's just that it's more consistant if you run a single type of energy.
And to support this, I'll give an example of a recent deck that uses different energies: CaKE. (I think Magneboar and 6 Corners could also be examples, but I have far more experience with CaKE.) This deck uses Metal and Water energies, and it was a top tier deck. (Not sure about it nowadays.) I love this deck and it would usually perform well for me. And I say "usually" rather than "always" because this would happen every once in a while: I've got a Kyurem with a Water and a Metal on it, I just need to get another Water energy from Electrode's Energymite. Out of 7 cards, I got 2 or 3 Metal energies. (The same can be applied to Cobalion needing one more Metal and getting a bunch of Water.) That's not very consistant (and that could cost you the game). What WAS consistant (not that I'm saying this was a better deck) was when I just had Kyurem in my deck. All Water energies. Anytime I'd Energymite, I'd get Water energies, which was what I needed.
Darkrai909 said:To address DNA I wouldn't call my durant rouge. I would consider my levanny and liligant to be rouge though.
Metalizard said:What he meant was that you spelled it wrong. It's "rogue", not "rouge" ("red" in french).
Actually, when I said it, I meant:Darkrai909 said:Lol maybe thats what I meant jk i just cant spell but no I'm sure he knew what i meant you on the other hand are just bustin my chops.
At this point a basic Dragon Energy would be useless. There are no attacks that take Dragon Energy as their energy cost. If a Dragon Energy is going to be released, it is going to be a Special Energy, if anything.I would really enjoy a basic dragon energy.
signofzeta said:pokemon players can't even run a 2 or 3 energy type deck, as if it is foreign to them.
signofzeta said:The problem with running mono type deck, is you are going to get owned if you are playing against an opponent that has a type advantage to it. ... So if you run a mono fire deck, and your opponent runs water, and something else, then you are screwed. Consistency doesn't matter at this point. If you run a lightning fire deck, you at least have a chance of salvaging your game, because your opponent would get owned by your lightning cards. Decks that use only one type will net you the attacks you want faster, but decks that run more than one type is more flexible, in which opponents it could defeat.
signofzeta said:There is one thing that should be fixed, and it is to make the attacks more powerful to justify the cost, and the fact that they are dragons. That's about the only thing. Other than that, the multi energy costs should stay. We also don't even know if dragon types take a minor percentage of the set. If that's the case, then you won't have to worry about dealing with dragon types, because the chances of you pulling one will be small.
signofzeta said:So, they can't add dragon cards to their existing decks eh? So how is that any different from magic player adding multicolor cards to their existing decks? Hey, here's an idea, why not build a second deck from scratch, or just don't use that specific dragon card. I'm not forcing you to use it, but it is all this whining that dragon types should have its own symbol for attack cost because some of you couldn't handle multi energy costs. I also mentioned that they designed dragons in such a way that they work in SPECIFIC DECKS. You can't run giratina EX unless you already run Grass and Psychic, so NO DUH, that a person who runs psychic and whatever can't use Giratina EX unless they also run Grass.
The chances of pulling any specific card is 1 in how many other cards you have left in the deck. So the chances of pulling a grass could as equally be a psychic energy, assuming you have exactly the same cards. The only time you pull psychic more than grass is if you are running more psychic energies than grass energies. So like I said before, it is no different that if you are using a {P}{G}, and you already have 1 psychic in hand, and you pull a psychic, compared to a {P}{P} attack, and you pull a grass. In fact, it is more chance of pulling a grass energy when you have a psychic energy in hand, because there are more grass cards in your deck, compared to psychic cards, assuming that the energy cards don't happen to also be the prize cards. So if you run 8 grass, and 8 psychic, and you have 1 psychic in hands, there is a higher chance to pulling a grass than it is to pull a psychic, so if anything, it is easier to use a {P}{G} attack than it is to use a {P}{P} attack.
MEWTWO.This is a major fallacy that card game designers make, at least when they're new to making them: The belief was that if a card was harder to get, you'd see fewer of them being played at competitions and thus the power of these cards would get mitigated in how people wouldn't see them quite as much.
What actually happens is that competitive players will pay large amounts of money or fight tooth and nail to get enough copies of these powerful cards for their decks. Richard Garfield, creator of Magic, called it "Rich Kid Syndrome."
In other words, if the Dragon types turn out to be really good, then their rarity only means these players will have to pay more to get them, and you won't be seeing them any less than if they're common.
I saw that too. Anyway, the dragon types are still very unimpressive. Raquaza could be thrown in to eels, but that might not be too...... good.Furn said:[C] Entangling Pull: Switch the Defending Pokemon with 1 of your Benched Pokemon.
Is there an error here, or is it just some crazy new idea