My Ho-oh EX deck is untouched by that format shift. The only thing that really hurts it is the fact I can't get right of tools on Garbodor now. Would love to see something like Tool Scraper come back.
What do you run with it?
My Ho-oh EX deck is untouched by that format shift. The only thing that really hurts it is the fact I can't get right of tools on Garbodor now. Would love to see something like Tool Scraper come back.
What do you run with it?
Yeah unless we get a tool removal card in an upcoming set the King of the Garbage will be more of a bane as even the original had Tool Scrapper printed in the same set we're losing both the Megaphone and Science.Welcome back King Garb.
I'm not sure how many of these are key cards, but most fill a spot in some archetype one way or another.
Delphox (Mystical Fire)
Pyroar (Intimidating Mane)
Greninja (Water Shuriken)
Trevenant (Forest Curse)
Aromatisse (Fairy Transfer)
Miltank
Dedenne
Mienshao
Hawlucha (Shining Spirit)
Noivern (Echolocation)
Eevee (Energy Evolution)
Joltik-Lampent-Pumpkaboo (Night March)
Crobat (Surprise Bite)
Bronzong (Metal Links)
EXs:
Toxicroak
Kangaskhan
Seismitoad
Lucario
Dragonite
Manectric/MegaMan
Gengar
Malamar
Dialga
Aegislash
Florges
Cassius
Blacksmith
Korrina
Az
Xerosic
Hard Charm
Muscle Band
Focus Sash
Trick Coin
Protection Cube
Head Ringer
Startling Megaphone
Fiery Torch
Super Scoop-Up
Battle Compressor
Robo Sub
Target Whistle
Shadow Circle
Fighting Stadium
Training Center
Dimension Valley
Steel Shelter
Herbal Energy
Mystery Energy
rainbow road xerneas: will likely go up with return of dual type poke.
I'm not sure how many of these are key cards, but most fill a spot in some archetype one way or another.
Delphox (Mystical Fire)
Pyroar (Intimidating Mane)
Greninja (Water Shuriken)
Trevenant (Forest Curse)
Aromatisse (Fairy Transfer)
Miltank
Dedenne
Mienshao
Hawlucha (Shining Spirit)
Noivern (Echolocation)
Eevee (Energy Evolution)
Joltik-Lampent-Pumpkaboo (Night March)
Crobat (Surprise Bite)
Bronzong (Metal Links)
EXs:
Toxicroak
Kangaskhan
Seismitoad
Lucario
Dragonite
Manectric/MegaMan
Gengar
Malamar
Dialga
Aegislash
Florges
Cassius
Blacksmith
Korrina
Az
Xerosic
Hard Charm
Muscle Band
Focus Sash
Trick Coin
Protection Cube
Head Ringer
Startling Megaphone
Fiery Torch
Super Scoop-Up
Battle Compressor
Robo Sub
Target Whistle
Shadow Circle
Fighting Stadium
Training Center
Dimension Valley
Steel Shelter
Herbal Energy
Mystery Energy
Mega Ray is going to be worse than what night march was, the only thing keeping ray in check was night march, Manetric and lock downs, and without weakness its basically impossible too one shot mega ray that isn't excessive, because of this circle circuit will be a thing again but even then ray has Altaria. Metal links isn't much of a loss at all because mega turbo is a thing, and the new Talonflame and Skyla will help with getting any missing pieces you need, turbo/spiritlink/dce/skyfield if your 4 Shaymans didn't already do that for you. Hoopa is all you will ever need to power up mega ray. With Bronzong gone it frees up a ton of space for mons that add consistency, I personly loved using unknowns in my ray deck, they lower your hand count for shaymans, add a body to power up mega ray, and when you don't need the extra power or need that extra space to play your last shayman you can ditch it for an extra card, and when you manage to pull it off it works exceedingly well with gallade, which in a pinch can be used as a decent attacker itself.
It will be a mix of who start first and luck, because you can have a turn one Garbodor thanks to Wally or use a Silent Lab (hoping the opponent doesn't have a Sky Field in hand), even a Wobbufett can help if they can't drop the Shaymins.