This idea is crazy. I'm sure some people have heard of it, I'm sure someone has come up with real reasons it won't work. One thing's for sure though, I pull a heatmor at the prerelease, I'm using a deck like this. (translations) [Explanations]
Pokemon
4 Heatmor PLS (Fire, Basic 90Hp. Retreat {c} weakness {w} Resistance {}
{R} Luring Flame. Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. The new Defending Pokémon is now Burned.
{R}{R}{R} Hot Lick 50x. Discard the top 4 cards from your deck. This attack does 50 damage times the number of {R} Energy discarded.)
[You get lucky with card placement and ethers, you're doing 200 damage pur turn from turn 1. Even if you're not, Luring Flame can stall to net you a turn so you can start doing 200 damage starting turn 2. And if you're really unlucky, well, you just fail and get OHKOed every turn. ]
Supporters: 4
Sklya x 4 [You don't need draw, you don't want draw, you basically only want items in your hand apart from your energy drop.]
Items:
Ether x 4 (Reveal the top card of your deck. If it is a basic Energy card, attach it to one of your Pokémon. If it is not a basic Energy card, return it to the top of your deck.)[You run so much energy, and you need 3 energy to start burning things]
Super rod x 3 [Put 3 energy back into the deck to burn again]
Level Ball x 3 [Le search for Heatmor]
Exp. Share x 3 [keeps active energy on the field.]
Dowsing Machine (Ace Spec version of Junk arm, but can also grab a supporter)
Energy
Fire x 42 [yeah, this is what I mean by way to much energy.]
So, thoughts, comments, concerns?
Pokemon
4 Heatmor PLS (Fire, Basic 90Hp. Retreat {c} weakness {w} Resistance {}
{R} Luring Flame. Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. The new Defending Pokémon is now Burned.
{R}{R}{R} Hot Lick 50x. Discard the top 4 cards from your deck. This attack does 50 damage times the number of {R} Energy discarded.)
[You get lucky with card placement and ethers, you're doing 200 damage pur turn from turn 1. Even if you're not, Luring Flame can stall to net you a turn so you can start doing 200 damage starting turn 2. And if you're really unlucky, well, you just fail and get OHKOed every turn. ]
Supporters: 4
Sklya x 4 [You don't need draw, you don't want draw, you basically only want items in your hand apart from your energy drop.]
Items:
Ether x 4 (Reveal the top card of your deck. If it is a basic Energy card, attach it to one of your Pokémon. If it is not a basic Energy card, return it to the top of your deck.)[You run so much energy, and you need 3 energy to start burning things]
Super rod x 3 [Put 3 energy back into the deck to burn again]
Level Ball x 3 [Le search for Heatmor]
Exp. Share x 3 [keeps active energy on the field.]
Dowsing Machine (Ace Spec version of Junk arm, but can also grab a supporter)
Energy
Fire x 42 [yeah, this is what I mean by way to much energy.]
So, thoughts, comments, concerns?