So I was looking at Swampert's moves on Bulbapedia and came across some moves that interested me. they where Curse, Superpower, and Yawn. Here is what I came up with for a moveset so far.
Swampert @ ??? (Probably leftovers)
252 HP/252 Atk/4 Def
Adamant/Brave Nature
Yawn
Curse
Superpower
Waterfall/Aqua Tail/Avalanche/Earthquake/Ice Punch
So the main idea here is to force switches with Yawn and use Curse the turn they switch. Afterwards, you can curse again and then Superpower and not get a true stat drop, since you still have a boost. Waterfall and such are coverage or STAB moves. The main issue with this set is under standard rules, If they stay in on yawn, you can't use yawn anymore. I also know that Hammer Arm is a less accurate, less powerful option and then gets rid of Curse's point.
So I want to know, what would be some good ideas for this set or should it be forgotten about all together? I think it has potential, but also seems a bit gimmicky. Please share some of your opinions.
Swampert @ ??? (Probably leftovers)
252 HP/252 Atk/4 Def
Adamant/Brave Nature
Yawn
Curse
Superpower
Waterfall/Aqua Tail/Avalanche/Earthquake/Ice Punch
So the main idea here is to force switches with Yawn and use Curse the turn they switch. Afterwards, you can curse again and then Superpower and not get a true stat drop, since you still have a boost. Waterfall and such are coverage or STAB moves. The main issue with this set is under standard rules, If they stay in on yawn, you can't use yawn anymore. I also know that Hammer Arm is a less accurate, less powerful option and then gets rid of Curse's point.
So I want to know, what would be some good ideas for this set or should it be forgotten about all together? I think it has potential, but also seems a bit gimmicky. Please share some of your opinions.