My only complaint is that it is taking up an Ability; they nearly had the dual-Type mechanic sorted out during the EX-series of sets, but they abandoned it for I-don't- know-why reasons. The obvious would be complexity but honestly, they had it to a point where it was pretty easy to understand (and if not, one or two more tweaks and it would have been).
Golurk looks to have significant promise, but the obvious hurdle is the Energy cost: [CCCC] is not small, and even if you use
Dimension Valley, [CCC] is not a whole lot better. It hasn't come up in a while (or if it did I missed it =P) but self-damage applies Resistance unless specifically stated otherwise, so while its Ability is in effect, it won't have to worry about its self-damage. We also already saw the new
Jolteon. With that combo,
Golurk could hit three different Types for Weakness, meaning
- Virtually all Colorless-Types
- Virtually all Darkness-Types
- A significant majority of Psychic-Types
could be
slammed for 240 points of damage, even without any other boosting effects not inherent to the attack and exploiting Weakness.