julliant said:It's nothing to do with whether BDIFs exist, rather the game is advancing in a very childish manner - increasing the HP and damage and reducing energy costs dramatically and making abilities more and more abusive like Bright Look and Inferno Fandango, to the point where it takes away a lot of the tactical aspects of the game such as switching and building counters.
Here's an analogy. You have the Dragon Ball Z in it's premier season so you are introduced to Super Saiyans. Suppose they had continued for another few seasons, and gave you Mega Super Saiyans. Suppose the next season gives you Ultra God Mega Super Saiyan X. At some point you're just gonna think: "This is getting dumb."
The game is regressing really, you wonder why donks get more and more prevalent until the point Sabledonk actually exists, and metagames can be stale as Luxchomp, it's because whoever is designing this game thought something was wrong with doing 50 for two energies and you couldn't OHKO without weakness (barring a few exceptions).
How does Catcher do anything for all this? Well, it's not improving, but it's giving everyone a fair shot in this OHKO-crazed game, so to sound a little more on topic, I don't think there needs to be an Anti-Catcher Stadium because Catcher is fine in this game as it is now.
Although I would smile if there was an Anti-Catcher Stadium and the illustration contains "4Kids - No Guns Allowed".
You have alot of good points though, personally I don't think the upcoming return of ex Pokemon is going to help with the metagame either cause with Catcher in the format and Donks being easily achieved getting a 2 prize advantage is going to be alot easier now but who knows. I just hope it doesn't come to that, Expert Belt sort of proved that it wasn't that bad of an issue last format however the format has changed drastically since then.
One of my friends who recently quit the Pokemon TCG told me that the designers of the game should've kept the +10, +20, +30 Weakness from the Diamond/Pearl and Platinum blocks instead of going back to x2 Weakness like in the old days so that donking would be harder to achieve than it is now when x2 Weakness is already back in the format. Why did we need to bring back x2 Weakness anyway?
Not that I really mind at all I just think it doesn't help in our format when especially with the Rare Candy errata the designers were supposed to stop donks from happening not ensuring they stay in the game itself. Because of Cleffa in the format even Tyrogue donks are common especially Zekrom donks but that's a given.