Anti-Catcher Stadium?

Do you think that anti-Pokemon Catcher cards could be deliberately made?

  • Yes, I think that there will be cards that discourages the use of Pokemon Catcher

    Votes: 11 26.2%
  • No, I do not think that there will be cards that discourage the use of Pokemon Catcher

    Votes: 31 73.8%

  • Total voters
    42
I don't understand why people are making such a big deal about Pokemon Catcher. If it was fine back in the day with Gust of Wind then it'll still be fine now especially since there are like soooooo many endless ways to get around it. If you're really so worried about it then why not just add a Vileplume or Gothitelle line in your deck to be safe? =)
 
People are making a big deal about it because this format is different from when we had Base Set. This format, there's some stuff that might sit on your bench that can be an easy OHKO, but your active is probably tough to OHKO– most main attackers have fairly high HP (most, not all). Vileplume and Gothitelle are both a huge pain to set up, and Vileplume blocks your own Trainers and Gothitelle has to be active. No me gusta.
 
Scizorliscious said:
People are making a big deal about it because this format is different from when we had Base Set. This format, there's some stuff that might sit on your bench that can be an easy OHKO, but your active is probably tough to OHKO– most main attackers have fairly high HP (most, not all). Vileplume and Gothitelle are both a huge pain to set up, and Vileplume blocks your own Trainers and Gothitelle has to be active. No me gusta.

True.... but there are still some ways to get around it. I guess what I was really trying to say in my last post is that Pokemon Catcher isn't gonna be like some crazy game ruining card. The idea of a stadium to block it would be pretty stupid cause then it makes Pokemon Catcher a useless card which is no fun. I'm happy about Pokemon Catcher cause it's gonna cause me to have to change my deck up and to learn some new strategies which will make me a better player in the end. So I think people should take the release of cards like Pokemon Catcher and Archeops and stuff like that as a positive way to improve their Pokemon skills. :D
 
Dark Void said:
How is Catcher not needing a flip the problem? Catcher is the solution to all of our problems (except that going first is unfair). Because of Catcher people won't use Reversal or Babies, the main flippers in the format. That will make the game much less luck based and more skill based.

Catcher makes it so techs will be none existent, ReshiBoar dies because using 4 energy to retreat a Catchered Emboar is not an option/acceptable. MegaZone is ruined because if you Catcher up a Magnezone at the right time (T2-4) then it will have no energy and it is rendered useless with its 3 retreat. Zekrom is ruined because of its many low HP techs. The only things that will survive have to have

1 Free retreat

2 No techs

3 Trainer lock without locking yourself

The only things I can think of that MIGHT be able to survive AND get better with catcher is

Cinpluff, fast, high damage for low cost, fast, free/low retreat, VERY fast, no techs

BlastZel, fast, 100 snipe, Floatzel has free retreat.

I'm sure there are others but those are the first 2

and Typhlosionwolf....poke didn't do 120 for 3 energy consistently every turn in BS days >_> HECK nothing did 120 for 3 energy...the only thing that did that was Charizard and that took 4 fire and you had to discard 2 right after...
 
You don't seem to be getting my point. I understand the ability to pull up one of your opponent's benched pokemon is very potent, but reversal could do it too. With lucky flips on reversal, any deck that will die to catcher dies to reversal. People running those decks just sorta hoped that the flips would go their way, and relying on luck to win matces made the format less fun. Basically what I'm saying is this: if a deck will become an autoloss against catcher, then it was a luck-fest against reversal. So because of catcher people will stop praying for the reversal flips to go their way and will start making decks that can work without relying on luck. Also, if catcher is going to eliminate 90% of usable cards from the game, how come the cards were usable against reversal?
 
catutie, your overfearing is ridiculous. Here's why: Our finnish leagues (atleast in my matches) have been using proxied catchers, catcher does affect the play a bit. But not that much as ppl claim. Since it's either reversal or that anyways. I'm just happy that catcher comes, lesser flippy the better due i have bad luck often. :D
 
Never seen the No Removal Gym actually. Looks interesting, I would have hated that back in the day. (I played slowpoke removal)

Anyway, every TCG has a couple of cards that are good enough to run in every deck.
YuGiOh is a prime example. Mirror Force, Mystical Space Typhoon and Heavy Storm have been around since forever and are still some of the best cards in YuGiOh. They're versatile and pretty much good for every strategy. Energy Removal is one of those as well.
Catcher...maybe. It is good, yes, but it's not an auto-include in some decks. If they reprinted Energy Removal, I'd pick that over Catcher any day.
Also, an opening hand with 4 Catcher is horrifying. An opening hand with 4 Energy Removal is excellent.


Anti Catcher Stadium would mean you use your own 4 cards to shut down 4 of your opponent's cards. A direct counter like that is never good since you're playing the passive game in a TCG filled with beatdown decks. Also, they're dead if your opponent doesn't draw Catchers. The better option is to just get 4 Catchers yourself and if you get Caught during a game, deal with it. If pretty much every good deck plays it, it's not a big deal anymore. Just like Mystical Space Typhoon.

On a side note, discarding 2 cards was pretty small back in the day. You're discarding for Professor Oaks anyway, so it's not a big deal. Nowadays, I'd still gladly discard 2 cards (sup Junk Arm) to get myself a good old Energy Removal, even though the draw is a bit slower this format.
 
There will be no "Anti-Catcher" Stadium now, just as there was never an Anti-Gust-o'-Wind Stadium. There was also no Anti-Bright-Look Stadium. The effect of Pokémon catcher is not the same as Energy Removal, and because every time the Catcher/Gust o' Wind/Bright Look effect has been available nothing has been done to hamper it, I don't feel anything will be done now. The nice thing about Catcher is that it can be incorporated easily into any deck, unlike Luxray G Lv.X which required the Pokéturns and the bench space + search cards required to get it out. Sure it's bad for the format, but not as bad as SP's or anything.
 
You guys don't get the point: you can't simply say there will be no anti-Catcher card just because there hasn't been before. I don't think there will be, but you guys don't understand that Catcher this time is a lot different from Gust of Wind or Bright Look. Gust of Wind was a lot less annoying back in the day than Catcher will be now. It's just the nature of the game; the cards have changed. And when some of the best cards pre-rotation have 0 retreat (I'm looking at you, Yanmega), the greater problem is that it benefits some decks a lot more than others. Look at ReshiBoar and MagneBoar, they become completely dead. And Yanmega/Magnezone, possibly the BDIF, isn't hurt too much.
 
Dark Void said:
Also, if catcher is going to eliminate 90% of usable cards from the game, how come the cards were usable against reversal?

You're comparing apples to oranges here. Reversal is a coin flip card, a 50-50 chance that it will do absolutely _nothing_. The reason why Catcher might influence other such cards that are hurt by being brought up and/or killed is because it has 100% success rate. So yeah, it's a very risky and flip filled Format right now. That's why Catcher will change some of that.

dmaster out.
 
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