We've all been there. Whether it be the last copy of a card you need, that one-of that's essential to your deck, or even most/every copy of one of your deck's most essential cards, at one point or another we've unfairly lost a game because a card we really needed was prized. Can this mechanic really be justified? To be honest, it's completely asanine that you have to set aside 10% of your deck at the beginning of the match, potentially prizing several essential cards. A player also gains 1-2 cards whenever they take a knockout, giving them additional momentum after already knocking out one of your pokemon. It puts them at too much of advantage. The prize card mechanic introduces too much RNG into game and unfairly favors a player when they get a knockout.
What are your thoughts on the mechanic and what ways do you believe it could be improved?
I very much like prize cards. I actually dislike the fact that ptcg allows you to search your deck for whatever card is needed, instead of drawing into it naturally like other card games. Having a card prized is like having that card at the bottom of the deck in other games. Yeah it sucks that you didn't draw into it, but the game is fundamentally about overcoming obstacles. This is why we have a deck at all instead of a 60 card hand.
As a side note, Town Map is legal in standard for those people that dislike the prize card mechanic.