1) Players are put into 2 teams - spies and the resistance.
2) Players take turns choosing who should go on an "endeavour". The team who wins the most "endeavours" by the end of the game wins.
3) Every round a different number of users must embark on an endeavour. In a standard 6 player game the setup will be as follows:
2 Spies
4 Resistance
| 2 | 3 | 4 | 3 | 4 |
Each number represents the amount of users who must embark on the endeavour.
4) Players vote on a setup they like. So, in a game of Bob, Steve, Julie, Dayton, Isabelle and Inca, one round would play like this:
1] Bob suggests for Bob and Dayton to go on the endeavour.
2] Bob votes "yes", while Steve, Julie, Dayton, Isabelle and Inca all vote "no". Bob and Dayton do not embark, and now Steve chooses a team.
3] Steve suggests for Steve and Inca to go on the endeavour.
4] Bob and Isabelle vote "no", while Steve, Julie, Dayton and Inca all vote "yes".
5] Steve and Inca vote either "success" or "fail". For the mission to succeed, all players must vote for "success". For the mission to fail, only one player has to vote "fail".
5) A successful mission gives the resistance that round, a failed mission gives it to the spies. The team which gets to 3 rounds in their favour wins the whole game, and we start again.
6) There are also some roles, which I will introduce should Pokebeach get a good grasp on this game.
7) Just to confirm, the maximum isn't 6 players. Realistically 10 would be the absolute maximum, and a favourable number would be 8. Essentially, it is anywhere from 6-10 players.
8) All speech etc. MUST be stated in-thread. This means absolutely no PMing each other about this game. In other words, this is NOC.
2) Players take turns choosing who should go on an "endeavour". The team who wins the most "endeavours" by the end of the game wins.
3) Every round a different number of users must embark on an endeavour. In a standard 6 player game the setup will be as follows:
2 Spies
4 Resistance
| 2 | 3 | 4 | 3 | 4 |
Each number represents the amount of users who must embark on the endeavour.
4) Players vote on a setup they like. So, in a game of Bob, Steve, Julie, Dayton, Isabelle and Inca, one round would play like this:
1] Bob suggests for Bob and Dayton to go on the endeavour.
2] Bob votes "yes", while Steve, Julie, Dayton, Isabelle and Inca all vote "no". Bob and Dayton do not embark, and now Steve chooses a team.
3] Steve suggests for Steve and Inca to go on the endeavour.
4] Bob and Isabelle vote "no", while Steve, Julie, Dayton and Inca all vote "yes".
5] Steve and Inca vote either "success" or "fail". For the mission to succeed, all players must vote for "success". For the mission to fail, only one player has to vote "fail".
5) A successful mission gives the resistance that round, a failed mission gives it to the spies. The team which gets to 3 rounds in their favour wins the whole game, and we start again.
6) There are also some roles, which I will introduce should Pokebeach get a good grasp on this game.
7) Just to confirm, the maximum isn't 6 players. Realistically 10 would be the absolute maximum, and a favourable number would be 8. Essentially, it is anywhere from 6-10 players.
8) All speech etc. MUST be stated in-thread. This means absolutely no PMing each other about this game. In other words, this is NOC.
So this game is Avalon? What makes it different?
Well, there is a total of 6 players this time, and there are 4 resistance and 2 spies. However, on the resistance, randomly assigned, there will be a merlin, and on the spies an assassin.
The Merlin is resistance-affiliated and knows who the spies are from the start. Wow! That's over-powered, right? Well, he's also a bit of a feeble old fellow. You see, even if the resistance "win" (as in, get more successful endeavours than failed ones) they can still lose if the spies successfully target and assassinate the Merlin with their assassin role.
REMEMBER: THIS GAME IS NOC. NO TALKING TO ANYONE OUTSIDE OF THE THREAD, MERLIN. DOING SO WILL BLACKLIST YOU FROM ANY FURTHER GAMES HOSTED BY ME ON THESE FORUMS! I CAN ASK A MODERATOR TO CHECK YOUR PRIVATE MESSAGES AFTER THE GAME ENDS!
Sorry, just a disclaimer :x
The Merlin is resistance-affiliated and knows who the spies are from the start. Wow! That's over-powered, right? Well, he's also a bit of a feeble old fellow. You see, even if the resistance "win" (as in, get more successful endeavours than failed ones) they can still lose if the spies successfully target and assassinate the Merlin with their assassin role.
REMEMBER: THIS GAME IS NOC. NO TALKING TO ANYONE OUTSIDE OF THE THREAD, MERLIN. DOING SO WILL BLACKLIST YOU FROM ANY FURTHER GAMES HOSTED BY ME ON THESE FORUMS! I CAN ASK A MODERATOR TO CHECK YOUR PRIVATE MESSAGES AFTER THE GAME ENDS!
Sorry, just a disclaimer :x
Sign-Ups:
1)
2) Keeper of Night
3) Lugia123
4) WanderingWolf
5) PMJ
6) Teal
Order of play:
1) Keeper of Night
2) Teal
3) WanderingWolf
4) Lugia123
5) rev3rsor
6) PMJ
First come, First serve. It's handy to have people with the same time zone as me, at least for the first game. Next game I might experiment with the deadline to give more people a chance to play.