RE: Avatars and Art v.2. Read the rules. Reshiram & Zekrom LEGEND, Reshiram/Zekrom avatars added.
To DNA: For Atmospheric Dominance, the wording was intentional. I can't recall the reference card I used for the wording, but I wanted it so that the Power couldn't be abused too easily - from what I understand, "when you put [Pokémon] into play" means the Power goes into effect as soon as it's on the field, either on the Bench or Active, right? I only wanted the Power to activate when R/Z LEGEND came off the Bench.
As far as Roaring Skybreak goes, the reference I used was Lanturn LA. Originally the added effect was optional, but there wasn't enough space on the card to fit the wording, so it became a mandatory effect. I figured the extra possible 30 damage is fair with a (L) and (R) discard, especially since Lanturn LA pulls that off (without the 100 damage) with just 1 (L) Energy and no discard. I'm not sure how common Active Pokémon having zero Energy attached is, but it's still possible to only hit for 100 on the Active.
And to XieRH: You're absolutely correct to be confused about the lighting on Zekrom - it was something I had to decide to redo for the sake of accuracy or just go with it for the sake of time. Since time is a more powerful force right now, I just kept the shading as-is. (Originally I wanted the eye to be the source of that light, but I figured there's no way it would be bright enough to do that.)
To DNA: For Atmospheric Dominance, the wording was intentional. I can't recall the reference card I used for the wording, but I wanted it so that the Power couldn't be abused too easily - from what I understand, "when you put [Pokémon] into play" means the Power goes into effect as soon as it's on the field, either on the Bench or Active, right? I only wanted the Power to activate when R/Z LEGEND came off the Bench.
As far as Roaring Skybreak goes, the reference I used was Lanturn LA. Originally the added effect was optional, but there wasn't enough space on the card to fit the wording, so it became a mandatory effect. I figured the extra possible 30 damage is fair with a (L) and (R) discard, especially since Lanturn LA pulls that off (without the 100 damage) with just 1 (L) Energy and no discard. I'm not sure how common Active Pokémon having zero Energy attached is, but it's still possible to only hit for 100 on the Active.
And to XieRH: You're absolutely correct to be confused about the lighting on Zekrom - it was something I had to decide to redo for the sake of accuracy or just go with it for the sake of time. Since time is a more powerful force right now, I just kept the shading as-is. (Originally I wanted the eye to be the source of that light, but I figured there's no way it would be bright enough to do that.)