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Barbacle Future Deck!

Elbow

Klinklang V Plz
Member
Experience: Veteran
Have not tried out this deck at all but it seems somewhat viable for next format.
Scans:
Binacle - Fighting - HP70
Basic Pokemon

[F][F] Double Scratch: 30x damage. Flip 2 coins. This attack does 30 damage times the number of heads.

Weakness: Grass (x2)
Resistance: none
Retreat: 3
____________________________________________
Barbaracle - Fighting - HP110
Stage 1 - Evolves from Binacle

[F][F] Rock Rush: 30x damage. Discard as many [F] Energy from your hand as you like. This attack does 30 damage for each Energy discarded in this way.
[F][F][F] Boulder Crush: 80 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2
_______________________________________
Surprise Megaphone - Trainer
Item

Discard all Pokemon Tools attached to your opponent's Pokemon.

You may play as many Item cards as you like during your turn (before your attack).
____________________________________________
Sacred Ash - Trainer
Item

Choose 5 Pokemon from your discard pile and shuffle them into your deck.

You may play as many Item cards as you like during your turn (before your attack).
_________________________________________________
Pokemon Fan Club - Trainer
Supporter

Choose up to 2 Basic Pokemon from your deck, reveal them, and put them in your hand. Shuffle your deck afterwards.

You may play only 1 Supporter card during your turn (before your attack).
___________________________________________________
Magnetic Storm - Trainer
Stadium

All Pokemon have no Resistance.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

Pokemon 14
  • 4 Binacle
  • 4 Barbaracle
  • 1 Landorus EX
  • 2 Voltorb XY
  • 2 Electrode PLF?
  • 1 Exeggcute PLF

Trainers 35
  • 4 Professor Juniper
  • 2 N
  • 4 Skyla
  • 1 Pokémon Fan Club
  • 2 Shauna
  • 1 Level Ball
  • 2 Ultra Ball
  • 1 Evosoda
  • 4 Superior Energy Retrieval
  • 2 Professors Letter
  • 2 Energy Retrieval
  • 1 Surprise Megaphone
  • 1 Sacred Ash
  • 2 Silver Bangle
  • 1 Muscle Band
  • 2 Switch
  • 1 Escape Rope
  • 1 Magnetic Storm
  • 1 Dowsing Machine

Energy 11
  • 11 Fighting

Strategy
Strategy is to start with Landorus EX and stall. Start setting up Barbacle lines on the bench. Landy helps spread damage early so that later game its easier to hit the numbers you want. When you have enough energy in hand (from prof's letter) bring up a Barbaracle and wham the opponent with rock rush for a ton of damage! Even If you can only energy retrieval you can still hit KOs with non-ex pokemon for 60 to 120 damage. Keldeo is to retreat into a new Barbaracle or Landy EX for backup. As there are many pokemon, Sacred ash seems better over Super Rod as you generally don't want to shuffle in energy, but I'd like to add both. Only one megaphone as the only Pokémon that needs it is Keldeo. Supporter line has many Supporters as you want to draw a lot of cards at a time, especially the 4 juniper. And 3 skyla help get the SER's and Prof's letters you need. Dowsing seemed like the best Ace-Spec choice here, but I can be persuaded otherwise.
Please do not try to change the deck around to become more "Big-Basics" like, that's not my main goal.
Things I want to add:
1-2 Exp. Share
1 Fighting energy

Thanks for reading and hope you can help me edit my creative deck!
~Elbow
 
Read Barbaracle's attack again. You discard [F] energy from you hand, and it does 30x the number you discard. I'm not sure if you misread it, but from your description of the deck it sounds as if you may have.

-1 Mewtwo EX
-3 Level Ball
-2 Evosoda
-1 Professor's Letter
-2 Silver Mirror
-1 Sacred Ash

+2 Heavy Ball
+2 Ultra Ball
+3 Fighting
+1 Super Rod

Mewtwo isn't needed, Landorus (and in a pinch Keldeo) can tank just fine. Level ball can only search for Binacle but Heave Ball can get Binacle and Landorus. Evosoda just isn't as flexible as Ultra Ball, and 2 Silver Mirror just won't help your Plasma matchup. Super Rod can help you later on, having more energy available to you just during the game is nice, because you'll lose some Energy Retrieval from discards, and with 3 more energy, you won't be hurting as much with 1 or 2 less in the discard. Hope this helps!
 
OblivionDvdr said:
Read Barbaracle's attack again. You discard [F] energy from you hand, and it does 30x the number you discard. I'm not sure if you misread it, but from your description of the deck it sounds as if you may have.

-1 Mewtwo EX
-3 Level Ball
-2 Evosoda
-1 Professor's Letter
-2 Silver Mirror
-1 Sacred Ash

+2 Heavy Ball
+2 Ultra Ball
+3 Fighting
+1 Super Rod

Mewtwo isn't needed, Landorus (and in a pinch Keldeo) can tank just fine. Level ball can only search for Binacle but Heave Ball can get Binacle and Landorus. Evosoda just isn't as flexible as Ultra Ball, and 2 Silver Mirror just won't help your Plasma matchup. Super Rod can help you later on, having more energy available to you just during the game is nice, because you'll lose some Energy Retrieval from discards, and with 3 more energy, you won't be hurting as much with 1 or 2 less in the discard. Hope this helps!

Thanks for responding!
I do know what the attack does, but I guess my strategy was to get more energy into my hand with 3 letters then have them eventually go into my discard to get later, but I see why only 2 is needed.
I see how heavy ball and ultra ball can be more useful, so I'll swap that. Same for the silver mirror, not even one though? I think it's a good stall for awhile.
Considering I only run about 11 pokemon, 7 basic, how is sacred ash not useful in this deck? I see that super rod gets energy too, but at a max of three. Honestly I want to run 1 of each but I can't find the room yet.
And for the Mewtwo EX, I agree that it can be taken out, it honestly was a backup choice, but do you think there is some better pair or something that can go with this deck to make more benched room? If I take out him there can only be 6 basics on the field max.
 
Maybe add Garbodor, since you don't have any abilities besides Keldeo, which you can take out for more switch cards.
 
Pookapotamus said:
Maybe add Garbodor, since you don't have any abilities besides Keldeo, which you can take out for more switch cards.

Like I said previously I don't want this to be a big basics deck. He will only hurt the consistency of my deck then destroy my opponent's deck's game plan. In addition Keldeo, who isn't the best tech, still can be very important to the deck, so garb weakens him which weakens me the most.
 
I like the idea of running Electrode in this deck. If you get N'd to 1, you have no way to use a SER unless you draw a supporter, and Electrode draws you enough cards for you to do that. Alternatively, you could run Exeggcute to do the same thing, which would also be nice to have considering how many discarding cards you have in the deck (3 Ultra Ball, 3 SER, 1 Dowsing Machine). If you add either of those, I'd also switch either your Heavy Balls or your Evosoda's for Level Ball. Evosoda's are nice if Pyroar/Archeops ever becomes a thing (Archeops doesn't block evolution from the deck), but Level Balls are more consistent for getting out Pre-evolutions early.

If you're in need for a Stadium, you could consider running Magnetic Storm (Stadium: All Pokemon have no Resistance). It makes Lugia and Yveltal less annoying to deal with. I also think SER is better than the regular Energy Retrieval in almost every situation with this deck, so I'd switch out 1 of those for another SER. Another funky idea is running Milotic for Energy acceleration, since you don't have any. Even just like 1-1 or 2-2 would be enough to give you that 1 turn you need to get a Barbaracle powered up. Energy Switch would also be nice with Milotic, since Barbaracle only need 2 Energy, so you can put 3 on it with Milotic, then Energy Switch it off to something else.

Here's the changes I'd make to the deck:

+2 Magnetic Storm
+1-1 Electrode
+1 Superior Energy Retrieval
-2 Energy Switch (I don't see much point in it. It's inconsistent and will likely clog your hand.)
-1 Heavy Ball (You have too much Pokemon Search.)
-1 Evosoda (^)
-1 Shauna/Any Supporter (You have Electrode for draw power)
-1 Energy Retrieval

(If you want Exeggcute instead of Electrode, - 1-1 Electrode, +1 Exeggcute, +1 Shauna.)

Hope this was helpful!
 
Machamp The Champion said:
I like the idea of running Electrode in this deck. If you get N'd to 1, you have no way to use a SER unless you draw a supporter, and Electrode draws you enough cards for you to do that. Alternatively, you could run Exeggcute to do the same thing, which would also be nice to have considering how many discarding cards you have in the deck (3 Ultra Ball, 3 SER, 1 Dowsing Machine). If you add either of those, I'd also switch either your Heavy Balls or your Evosoda's for Level Ball. Evosoda's are nice if Pyroar/Archeops ever becomes a thing (Archeops doesn't block evolution from the deck), but Level Balls are more consistent for getting out Pre-evolutions early.

If you're in need for a Stadium, you could consider running Magnetic Storm (Stadium: All Pokemon have no Resistance). It makes Lugia and Yveltal less annoying to deal with. I also think SER is better than the regular Energy Retrieval in almost every situation with this deck, so I'd switch out 1 of those for another SER. Another funky idea is running Milotic for Energy acceleration, since you don't have any. Even just like 1-1 or 2-2 would be enough to give you that 1 turn you need to get a Barbaracle powered up. Energy Switch would also be nice with Milotic, since Barbaracle only need 2 Energy, so you can put 3 on it with Milotic, then Energy Switch it off to something else.

Here's the changes I'd make to the deck:

+2 Magnetic Storm
+1-1 Electrode
+1 Superior Energy Retrieval
-2 Energy Switch (I don't see much point in it. It's inconsistent and will likely clog your hand.)
-1 Heavy Ball (You have too much Pokemon Search.)
-1 Evosoda (^)
-1 Shauna/Any Supporter (You have Electrode for draw power)
-1 Energy Retrieval

(If you want Exeggcute instead of Electrode, - 1-1 Electrode, +1 Exeggcute, +1 Shauna.)

Hope this was helpful!

How am I supposed to search for electrode without level balls?
I like all of your edits though.
 
Elbow said:
Machamp The Champion said:
I like the idea of running Electrode in this deck. If you get N'd to 1, you have no way to use a SER unless you draw a supporter, and Electrode draws you enough cards for you to do that. Alternatively, you could run Exeggcute to do the same thing, which would also be nice to have considering how many discarding cards you have in the deck (3 Ultra Ball, 3 SER, 1 Dowsing Machine). If you add either of those, I'd also switch either your Heavy Balls or your Evosoda's for Level Ball. Evosoda's are nice if Pyroar/Archeops ever becomes a thing (Archeops doesn't block evolution from the deck), but Level Balls are more consistent for getting out Pre-evolutions early.

If you're in need for a Stadium, you could consider running Magnetic Storm (Stadium: All Pokemon have no Resistance). It makes Lugia and Yveltal less annoying to deal with. I also think SER is better than the regular Energy Retrieval in almost every situation with this deck, so I'd switch out 1 of those for another SER. Another funky idea is running Milotic for Energy acceleration, since you don't have any. Even just like 1-1 or 2-2 would be enough to give you that 1 turn you need to get a Barbaracle powered up. Energy Switch would also be nice with Milotic, since Barbaracle only need 2 Energy, so you can put 3 on it with Milotic, then Energy Switch it off to something else.

Here's the changes I'd make to the deck:

+2 Magnetic Storm
+1-1 Electrode
+1 Superior Energy Retrieval
-2 Energy Switch (I don't see much point in it. It's inconsistent and will likely clog your hand.)
-1 Heavy Ball (You have too much Pokemon Search.)
-1 Evosoda (^)
-1 Shauna/Any Supporter (You have Electrode for draw power)
-1 Energy Retrieval

(If you want Exeggcute instead of Electrode, - 1-1 Electrode, +1 Exeggcute, +1 Shauna.)

Hope this was helpful!

How am I supposed to search for electrode without level balls?
I like all of your edits though.

Ultra Balls. But I also forgot to add Level Ball to the list of changes at the end. I'd say -1 Evosoda, +1 Level Ball.
 
Machamp The Champion said:
Elbow said:
How am I supposed to search for electrode without level balls?
I like all of your edits though.

Ultra Balls. But I also forgot to add Level Ball to the list of changes at the end. I'd say -1 Evosoda, +1 Level Ball.

So are you saying no evosoda entirely?
 
Elbow said:
Machamp The Champion said:
Ultra Balls. But I also forgot to add Level Ball to the list of changes at the end. I'd say -1 Evosoda, +1 Level Ball.

So are you saying no evosoda entirely?

I did, but now that I think about it, you should probably play 1 Evosoda and 0 Heavy Ball (and 3 Ultra Ball and 1 Level Ball). You can Skyla for the Evosoda if you need to get Barbaracle out, which is always nice. You already have 4 cards that can search out Binacle. A 5th might be a little overkill when the only cards that can search out Barbaracle are Ultra Balls.
 
Machamp The Champion said:
Elbow said:
So are you saying no evosoda entirely?

I did, but now that I think about it, you should probably play 1 Evosoda and 0 Heavy Ball (and 3 Ultra Ball and 1 Level Ball). You can Skyla for the Evosoda if you need to get Barbaracle out, which is always nice. You already have 4 cards that can search out Binacle. A 5th might be a little overkill when the only cards that can search out Barbaracle are Ultra Balls.

That seems fair, but honestly the consistency of getting more barbaracles then binacles is more important. I might run a 2-2 soda-ball line just because I'm not running any exeggcute. I will rearrange everything tomorrow kind of tired now.
 
Keep the Energy Switch, you have no acceleration so those are fairly important. If you want to run another basic, you could have another Landorus EX, or possibly a Terrakion EX. Problem with Terrakion is that he takes so long to set up, I'd just go with Lando. Also, since you have so few pokemon, there won't be many in the discard. Also, if you decide to run a third Landorus, I would say to definitely go super rod; if you need more than 2 Landorus or more than 4 Biancle, you've probably already lost.

Consider pokemon fan club. Also, I am debating the use of colress. It is great for late game, but tough for early game. If you add in the below cards, keep the colress (Milotic and extra Lando).

This definitely need acceleration before draw power, so I would use Milotic before I used Electrode; it's just going to have a bigger effect on the game as a whole. Besides, even with the discards I could see your hand could get clogged kind of easy, so it'll be tough to get the magnetic draw. I'm a bit stumped on how to solve the draw power issue though. I would have to give it some serious thought. But with maybe a 1-1 or 2-2 line of Milotic, a 4-4 Barbaracle line, and 3 Landorus, your deck will be consistent enough to deal with the hands that you get.
 
I actually think with a deck that discards energy from hand to do any sort of damage requires draw power over energy acceleration. So electrode is a pretty good choice. Similar to how it works with Weavile. After you attack last turn, you can draw into more cards next turn.

Either way your deck shouldn't think about "stalling" at all. Your attackers are low hp and will most likely be OHKO each turn. So you have to plan for that and attack as soon as possible and hit as hard as you can. You are going to have to discard 6 energy to knock out an Ex. So its going to be rather hard to hit 6 energy each turn to fight all those big basic decks. Maxing out Draw supporter is pretty important. 4 Juniper/Sycamore is obvious. But you may also only want like 2 N, since late game this will only hurt you as you need to draw as many cards as you can. You could have 2 Shauna as well to make up for the lack of other consistently good draw support. Drawing 5 is much better than drawing 4 or less as the game progresses. 4 Skyla is also pretty important, so you can hit those energy retrievals when you need them.

You may want to build the pokemon line up similar to a Weavile deck. 4-4 of your main attacker. 2-2 Electrode to help you draw, 1 Exeggcute for discard. Maybe add a fire type like Reshiram with outrage to help counter VirGen deck and add in more basics.

Your basic plan is to get as many basics on to your bench as possible, attach 1 energy to 1 of your attackers, then discard as many other energy as possible to be able to get them back with energy retrieval. Doing this by using juniper, ultraball, or other ways. Then basically start swinging for as much damage as you can as possible. Muscle band/Silver Bangles can help ease the energy requirement.
 
OblivionDvdr said:
Keep the Energy Switch, you have no acceleration so those are fairly important. If you want to run another basic, you could have another Landorus EX, or possibly a Terrakion EX. Problem with Terrakion is that he takes so long to set up, I'd just go with Lando. Also, since you have so few pokemon, there won't be many in the discard. Also, if you decide to run a third Landorus, I would say to definitely go super rod; if you need more than 2 Landorus or more than 4 Biancle, you've probably already lost.

Consider pokemon fan club. Also, I am debating the use of colress. It is great for late game, but tough for early game. If you add in the below cards, keep the colress (Milotic and extra Lando).

This definitely need acceleration before draw power, so I would use Milotic before I used Electrode; it's just going to have a bigger effect on the game as a whole. Besides, even with the discards I could see your hand could get clogged kind of easy, so it'll be tough to get the magnetic draw. I'm a bit stumped on how to solve the draw power issue though. I would have to give it some serious thought. But with maybe a 1-1 or 2-2 line of Milotic, a 4-4 Barbaracle line, and 3 Landorus, your deck will be consistent enough to deal with the hands that you get.
I see how Colress can be less useful as I don't have many basic Pokémon. As for the Pokémon Fan Club, I'd rather just find a spot for exeggcute so I can ultra ball easier rather then use up my supporter for the turn. And Milotic not only gives my opponent a prize, but also puts 3, not UP TO 3, cards on my pokemon. That ruins the strategy so much.


Ivy_Profen said:
I actually think with a deck that discards energy from hand to do any sort of damage requires draw power over energy acceleration. So electrode is a pretty good choice. Similar to how it works with Weavile. After you attack last turn, you can draw into more cards next turn.

Either way your deck shouldn't think about "stalling" at all. Your attackers are low hp and will most likely be OHKO each turn. So you have to plan for that and attack as soon as possible and hit as hard as you can. You are going to have to discard 6 energy to knock out an Ex. So its going to be rather hard to hit 6 energy each turn to fight all those big basic decks. Maxing out Draw supporter is pretty important. 4 Juniper/Sycamore is obvious. But you may also only want like 2 N, since late game this will only hurt you as you need to draw as many cards as you can. You could have 2 Shauna as well to make up for the lack of other consistently good draw support. Drawing 5 is much better than drawing 4 or less as the game progresses. 4 Skyla is also pretty important, so you can hit those energy retrievals when you need them.

You may want to build the pokemon line up similar to a Weavile deck. 4-4 of your main attacker. 2-2 Electrode to help you draw, 1 Exeggcute for discard. Maybe add a fire type like Reshiram with outrage to help counter VirGen deck and add in more basics.

Your basic plan is to get as many basics on to your bench as possible, attach 1 energy to 1 of your attackers, then discard as many other energy as possible to be able to get them back with energy retrieval. Doing this by using juniper, ultraball, or other ways. Then basically start swinging for as much damage as you can as possible. Muscle band/Silver Bangles can help ease the energy requirement.
I like all of your edits, I'd add in the 2-2 line of electrode and/or 1 exeggcute if I had the room.


BUMP
Edits made, Still 1 card over with exeggcute.
Thinking of cutting the 1 colress...
 
i would probably make a deck with something like.

Pokemon:15
4-4 Babaracle
2-2 Electrode
2 Exeggcute/Spiritomb/Reshiram with Outrage

Supporter: 13
4 Juniper
4 Skyla
2 Shauna
2 N
1 Pokemon Fan Club

Trainer: 20
1 Level Ball
3 Ultra Ball
4 Superior Energy Retrieval
2 Energy Retrieval
1 Surprise Megaphone
1 Sacred Ash
2 Silver Bangle
1 Muscle Band
3 Switch/Escape Rope/Float Stone
1 Computer Search/Dowsing Machine
2 Professor's Letter

Energy: 12
12 Fighting

This is my first at this deck. I feel like there are a few cards you dont really need to add on your list. Evosoda is one of them. It might help speed up the deck. But you can draw into it at bad times and i rather it be an ultra ball to discard energy early on. The stadium isnt super important, sure it can be helpful to remove opponents stadiums. But none of the stadiums are super hurtful to you.

Spiritomb can be a really good starting pokemon. It can help you if you go second and can help you draw cards and set up. It also really helps that this deck doesn't really need an ace spec, and it can really hurt Genesect Decks. You could drop 1-1 of electrode to further tech out your deck if you feel the need.

As stated above, pokemon fan club is pretty great for any deck if you can get it out early. Even late game it could be helpful.

Sacred Ash is probably better. You dont want to shuffle energy back in.

Higher energy count is more reliable. you need at least 6 in the discard to constantly use your attack, preferably some in the deck to draw into. 2 on the active and probably 2 on a benched pokemon. Leaving only 2 more in the deck in total. Having any less would make me worry. But who knows how this deck would run without playing.

Either way i would have to play test this deck before i can actually suggest any really tight build for it.
 
Ivy_Profen said:
i would probably make a deck with something like.

Pokemon:15
4-4 Babaracle
2-2 Electrode
2 Exeggcute/Spiritomb/Reshiram with Outrage

Supporter: 13
4 Juniper
4 Skyla
2 Shauna
2 N
1 Pokemon Fan Club

Trainer: 20
1 Level Ball
3 Ultra Ball
4 Superior Energy Retrieval
2 Energy Retrieval
1 Surprise Megaphone
1 Sacred Ash
2 Silver Bangle
1 Muscle Band
3 Switch/Escape Rope/Float Stone
1 Computer Search/Dowsing Machine
2 Professor's Letter

Energy: 12
12 Fighting

This is my first at this deck. I feel like there are a few cards you dont really need to add on your list. Evosoda is one of them. It might help speed up the deck. But you can draw into it at bad times and i rather it be an ultra ball to discard energy early on. The stadium isnt super important, sure it can be helpful to remove opponents stadiums. But none of the stadiums are super hurtful to you.

Spiritomb can be a really good starting pokemon. It can help you if you go second and can help you draw cards and set up. It also really helps that this deck doesn't really need an ace spec, and it can really hurt Genesect Decks. You could drop 1-1 of electrode to further tech out your deck if you feel the need.

As stated above, pokemon fan club is pretty great for any deck if you can get it out early. Even late game it could be helpful.

Sacred Ash is probably better. You dont want to shuffle energy back in.

Higher energy count is more reliable. you need at least 6 in the discard to constantly use your attack, preferably some in the deck to draw into. 2 on the active and probably 2 on a benched pokemon. Leaving only 2 more in the deck in total. Having any less would make me worry. But who knows how this deck would run without playing.

Either way i would have to play test this deck before i can actually suggest any really tight build for it.
Made some changes.
I still feel that having a stadium (even 1) can easily help out your game. Against Plasma it saves you 40 DM from energy drops, and 20 extra Poison from Darkrai. I do think that maybe 2 isn't necessary, but with very low HP pokemon something should be added.
And with said information above ^^, Dowsing Machine becomes somewhat Vital to this deck. Without Keldeo EX nothing is to stop you from Poison damage, and especially with Sableye your opponent can get you in a lock for 30 DM real good, even KO'ing you with Sableye's attack if needed. With DM you can get back that stadium and reduce the odds of getting easily KO'ed.
And again with said info above ^^, Spirittomb becomes out of the picture. Honestly, I never really liked him as a card. Yes, against Genesect it helps a lot, but with 1 EX what does the extra 100 damage matter when they've already OHKO'ed my Binacles/Barbacles with weakness? It would just hurt me more if I used him. I made those 2 spots an egg and a Landy EX...I see that he can probably be useful in the future.
I will try out PFC, but I'm not having high hopes for it.
And with 6 Stage 1 evo's in the deck why wouldn't you play at least 1 Evosoda, let alone 2 or 3? It works well with PFC (obv. not the turn you play it down), and doesn't put energies in the discard. You'd rather have had a fighting energy in your hand then your discard.
 
I don't think the stadium is very important here. The main ones to counter are Virbank and Frozen city, but with this deck your attackers are gonna get OHKO'ed anyway. The only other ones are Skyarrow and tropical beach, but I think you should focus on setting yourself up, rather distrusting your opponent's set up. If you keep Landorus, a counter-stadium could be a nice one or 2 of, to keep him alive. Otherwise, it's not worth the space.

On that topic, Landorus is very good in here, and he's a lot more solid early game than spiritomb. Putting damage all over the board can be very helpful for whenever you send in Barbacle and you don't need to stretch as many resources to get the rest of your KO's. Ideally, you'd sit behind a Landorus until T3 or so, then hope that you can stream Barbacle. I'm thinking that EXP share would be good, if not neccesary. I would say you may want 4 (so scrapper doesn't kill you), but even 2 could make a difference.

On the point of Milotic, using a 1-1 line could help a lot late game where you can't -quite- get the needed energy on a Barbacle. I'd say only 1-1, but at the right time it could be huge. It can just save you once a game really.
 
OblivionDvdr said:
I don't think the stadium is very important here. The main ones to counter are Virbank and Frozen city, but with this deck your attackers are gonna get OHKO'ed anyway. The only other ones are Skyarrow and tropical beach, but I think you should focus on setting yourself up, rather distrusting your opponent's set up. If you keep Landorus, a counter-stadium could be a nice one or 2 of, to keep him alive. Otherwise, it's not worth the space.

On that topic, Landorus is very good in here, and he's a lot more solid early game than spiritomb. Putting damage all over the board can be very helpful for whenever you send in Barbacle and you don't need to stretch as many resources to get the rest of your KO's. Ideally, you'd sit behind a Landorus until T3 or so, then hope that you can stream Barbacle. I'm thinking that EXP share would be good, if not neccesary. I would say you may want 4 (so scrapper doesn't kill you), but even 2 could make a difference.

On the point of Milotic, using a 1-1 line could help a lot late game where you can't -quite- get the needed energy on a Barbacle. I'd say only 1-1, but at the right time it could be huge. It can just save you once a game really.
You say they get OHKO'ed anyways, but technically Yveltal EX needs 3 energy to KO me, 2 with Frozen city or Virbank City gym. Its a long shot, but If I have my stadium out over theirs it could be those 10 points that win me the game. And honestly It takes 7 energy, 6 with Muscle band/Silver Bangle to OHKO a full HP Yveltal EX or Lugia EX. With this stadium it could be reduced to 5, which is drastic when you need to think about attaching for turn too.
As stated in my deck draft I do want to put in 1-2 exp. share, they are next on my list of to-be-put-in.
I really can't see how Milotic can be helpful here. If he is only used for LATE GAME, I am giving my opponent a prize. That is one of the last things you want to do late game as your opponent may only have 2 prizes left and that extra energy attached to barbaracle might be one you need to have in your hand for the last extra 30 damage.
 
110 hp isnt hard to hit. The only way it wont die in one hit is verse another rogue deck. Lets look at the top tier attackers.

Darkrai Ex+ Muscle Band/Dark Claw = 110
Keldeo Ex + 3 Water Energy = 110
Yveltal Ex+ 3 energy = 110 (if you have 2 energy)
Virizion Ex + Muscle Band = 140
Genesect Ex = 200
Empoleon + Muscle Band + 9 pokemon = 110
Leafeon + 3 energy on ur side of the field = 120

As you can see, 110 hp is a bad place to be in this format. It will be OHKO by the majority of the meta. Worrying about adding 40 damage to your attacker or even being hit 20 more damage from laserbank isnt a huge concern.

I have to agree that Landorus is good for spreading damage early on. But giving up those 2 prizes early on can early hurt what this deck is trying to do. And thats forcing your opponent to knock out 6 pokemon. While ideally this deck only has to knock out 3.

Also exp share isnt super great. Yes it helps power up your next attacker. But at the same time, tool scrapper will be around as well as the megaphone. So chances are they will just scrap it since it has to sit on your bench. However, you can use a silver bangle/muscle band the turn you need it and plan to attack with it. Offensive tools are just much better than defensive ones.

Not to mention you want to have the power boost of the bangle and band. Which wont happen if you have exp shares stuck on them instead.

As for evosoda. It is a bad card as long as there are other cards that effectively fetch pokemon. If you start with it early game with nothing on the field aside from 1 tiny basic. You basically just lose. However if it was a level ball or ultra ball. You can at least search for another pokemon for bench. There is almost no point in the game where you will have an ultra ball in hand and be upset that its there. Though with the evosoda, it just becomes a dead card in hand half the time, if you have nothing to evolve. Whats worse it has no other purpose, unlike ultra ball, which can thin your hand/deck/and get energy into the discard.

I use a rogue deck (Beedrill) as my main deck. It has gotten me 1st and 2nd in quite a few tournaments that involve top tier decks. So i have had tons of match up vs top tier decks and otherwise. The only way this deck does well is because it super consistent and efficient at what it does. It also has the right techs it needs to deal with the metagame. So you have to think, what does this deck need to succeed and make it do that as consistently as possible. Then put in the techs you need to help against certain match ups.
 
Exp share's biggest problem is tool scrapper and megaphone. If you want to use it (and it work) you'd need 4, but that'd just clog things up.

Milotic is something I see to be very last ditch, yet clutch. It's just there as an option. It could also pair well with life dew, but then we're messing with too much. You wouldn't want to use it all the time, but there are some situations where you may just NEED a Barbacle to go from 0 to 3 energy to get a KO; it also doesn't take up your turn attachment. Again, I would highly consider the 1-1 line. Granted it won't help you every game, but it's as game changing and powerful as a scramble switch, if you play it right.
 
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