Yeah I realized that I just kind of forgot before I posted it. The problem with your team is that if someone sends out abomasnow or uses rain dance or something you are done for.
Since this set holds some great coverage it can be used first or later when you have weakend rival pokemon. Bulk Up boosts ATK and DEF. Drain Punch recovers HP. Crunch coverage against Ghost and Psychic pokemon. And Rest full HP recovery and Status problem healing.
Jellicent:M-Shell Bell
Ability: Water Absorb
Nature: Bold +DEF/-ATK
EV's: 248 HP/216 DEF/44 Sp. Def
Attacks:
~Will-o-Wisp
~Scald
~Shadow Ball
~Recover
This is easy to explain: Will-o-Wisp to cause a burn then use either Scald or Shadow Ball to attack and use Recover to restore HP.
This set is designed to set-up Spikes then hit with Leech Seed to recover health. Power Whip has a massive attack power which works great against Water pokemon while Gyro Ball has even more power against faster ones.
Look like a pretty good team, you might want Leftovers over occa berry on your ferrothorn as a powerful stabbed fire attack will kill no matter what. Also, if you have will-o-wisp then scald should be replaced with either surf or hydro pump. That scrafty does not need leftovers as it has rest so you should put leftovers on Ferrothorn as it has less recover then the rest of your guys do.
I'm not talking about using them, but I saw in DNA's list 2 Conkeldurr and 2 Machamp and even though it doesn't list the abilities I'm fairly certain at least one of each of those has Guts. It may not show up often but if it does it can sweep your team. Any fighting type can do that actually with Jellicent gone.
Alright, alright, I'm not going to argue with you anymore. BTW I'm still breeding for guys with good natures and it takes FOREVER. I FINALLY got a sassy bronzor and am now going for a brave metang/beldum and I still can't get one.