There goes the metagame. Pyroar welcome back. I have begun making a pyroar M-Houndoom deck.
The only reason it had a resistance was because they gave Houndoom G the usual weakness/resistance of Dark-types... Fire-types never had a resistance in TCG unless they had a secondary type in the games (Like Charizard with its Fighting resistance on its Fire-type cards because it is also a Flying-type in the games)...
1. Houndoom having the option to discard all fire energy attached to it to do, at least, 240 in damage. (...) Attacking for only 80/160 would keep fire-weak mons in check, but it would be a very bad card to keep a stream of KO's if matched against any other types (including mons that naturally resist fire). And, I mean, 160, while potentially discarding 2 energies, is horrible, specially in a format where cards like Dragon M-Ray can hit 300 discarding the same amount, and still is kinda resistant to fire...
2. I really REALLY hoped M-Houndoom came with the omega barrier trait
Poor Fire-type never getting a resistance If they decide to eventually give it one, resistance to Fairy or even Fire itself would make sense.
Florges EX gets played. It usually gets thrown into Grass/Fairy decks with Sky Field. It's not that bad a cardEveryone gets that, but the problem is that it's still only 160 damage. That's not enough to OHKO any XY-On EX besides Florges EX (that nobody plays). Which means he 2HKOs at best, and at that point, might as well use a better Mega that can OHKO stuff, with more HP too, like say, Mega Rayquaza.
Florges EX gets played. It usually gets thrown into Grass/Fairy decks with Sky Field. It's not that bad a card
1. After thinking for a while, now I also think 80/160 is not enough, but 240 is a bit too unrealistic for that attack cost, imo. A tiny increase of 10 damage would have been enough (90/180), considering that since it needs its spirit link, it won't be able to easily use a Muscle Band and 180 is the magic number for regular EXs... But there are other pokémon (like the bats) that can help increase that damage.
2. Did you really expected that? I mean, seriously, this is a new block, Ancient Traits are gone and even if they weren't, this set would have another pair of ancient traits based on some other greek letter instead of reusing the already existing ones...
I believe ancient traits are canned as of XY 8 in favour of the new BREAK cards, so Houndoom was never gonna get one anyways. Correct me if I'm wrong though.I'm kinda disappointed on these Houndoom and M-Houndoom cards (and keep in mind I say this with a heavy heart since I like Houndoom a lot). I mean, I understand TPCi is trying to keep the game balanced, and I even thought I expected M-Houndoom to have 1 less energy requirement in order to retreat than Houndoom (which it does), I was really expecting at least one of two things to come with it:
1. Houndoom having the option to discard all fire energy attached to it to do, at least, 240 in damage. Even if it required 3 energies attached to it to attack (and I would be very impressed if the last energy would have been a colorless one), those energies could be streamed through the use of blacksmith + the energy attachment for the turn, or using 2 burning energies and one energy attachment -- which could help to keep two other burning energies to eventually be attached to a M-Houndoom being build on the bench. Attacking for only 80/160 would keep fire-weak mons in check, but it would be a very bad card to keep a stream of KO's if matched against any other types (including mons that naturally resist fire). And, I mean, 160, while potentially discarding 2 energies, is horrible, specially in a format where cards like Dragon M-Ray can hit 300 discarding the same amount, and still is kinda resistant to fire...
2. I really REALLY hoped M-Houndoom came with the omega barrier trait: having basically the NEED to keep those burning energies in play, and currently having no way to recover them from the discard pile, without at least a way to protect those energies from being removed from play is a big downside of this card. I mean, I understand it is possible to avoid losing the energies through hammers if you play it combined with vileplume, but Xerosic and Team Flare Grant are probably gonna be seen a lot of play on an XY-on format so heavily reliant on special energies =(
Wait for the Mega FA, i cant wait... the way theyve made MAmpharos and MSceptile look, these are gunna be Awesome, just wish MMawile got a FA, and Tyrantrum... *sigh*I'm not hating the artwork, but I'm not not hating the artwork either. It's a weird feeling.
I like the regular Houndoom's artwork better.
That would be a good card with things like Swampert or whatnot, able to hit 240 for 1.
Well folks, I predicted it in a few comments in some of the previous posts about XY8. I said we would get Typhlosion, and we got Typhlosion. I now have a chance to make Cyndaquil viable in competitive play, and that is darn well what I'm going to do. I'm going to find a way to make Massive Eruption broken. This format is either about 1-shotting everything, or 2-4 shotting everything while maintaining a lock or disruption. This thing 1-shots. Gosh i'm happy. I've been waiting 4 or 5 years for a Typhlosion, and I'm going to play the fool out of this card. Thank you Japan!!!!!!
Each Swampert would undo the previous one, unfortunately.
W.h.y. d.o.e.s. T.y.p.h.l.o.s.i.o.n h.a.v.e. 3 r.e.t.r.e.a.t. c.o.s.t.? Hmmmm?!? I guess it's heavy ballable, but still, it's not that slow... Honestly, to do Typhlosion justice, the card should have 200hp and do 1 colorless for kill everything. Jokes aside, I can see this card working with blacksmith and the new burn energy. I'll certainly be proxying out a version of this (probably tomorrow or next month...).