Can it be? Yes it is! (The return of Cursegar....)

blaZofgold

Romans 8:38-39
Member
.....without even using a single Gengar.

3-2-3 Chandelure
2-2 Dodrio UD
3 Sigilyph


Chandelure - Psychic - HP130
Stage 2 - Evolves from Lampent

Ability: Cursed Shadow
Place 3 damage counters on your opponent's Pokemon in any way you like. You can use this Ability 1 time during your turn, it this Pokemon is your Active Pokemon.

[P][P][C] Ominous Lamp: 50 damage. The Defending Pokemon is now Burned and Confused.

Weakness: Darkness: (x2)
Resistance: none
Retreat: 2

Sigilyph – Psychic – HP90
Basic Pokemon
[P] Reflect: During your opponent’s next turn, any damage done to this Pokemon by attacks is reduced by 40.
[P][C][C] Telekinesis: Choose 1 of your opponent’s Pokemon and do 50 damage to that Pokemon. This attack’s damage isn’t affected by Weakness or Resistance.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1

11-dodrio.jpg


The strategy is simple. Use Chandelure's ability, retreat, and then snipe with Sigilyph.

This strategy has its pros and cons. First and foremost why this deck is better than other snipe decks is its versatility. This deck can easily handle a good amount of techs from that skeleton and has both sniping capabilities, high damage capabilities, and stalling capabilities.

For sniping, Sigilyph provides heavy duty sniping with a Psychic and a DCE. As a basic, it can be easier to setup and can hit bench Pokemon without previous damage counters, a plus over Mandibuzz. Chandelure also bests Kingdra in the ability to put 3 damage counters instead of one.

For damage, Chandelure says it all. Burn + Confuse. Great. You don't have to retreat and still do some heavy-duty damage. That's a guaranteed 80 on the active not counting the side effects.

For stall, the not so obvious Reflect + Eviolite is used. 60 damage resistance to any attack can rival the famed Cubone wall and will successfully stall out Donphan, Beartic, and many other decks.

Rate and comment please!
 
The problem is that you can't retreat sigilyph, use chandelures power, then retreat again.


My suggestion is use Mismagius from UL. It lets you move a psychic energy per turn, allowing you to swap your chandelures (with dodrio) and then move energy to attack more easily. For what it's worth, mismagius has a pretty decent attack for the deck (20 for one psychic, plus 10 to each of your opponents bench which have a damage counter on it)
 
RE: Can it be? Yes it is! (The return of Cursegar....)

Hmm, looks good to me. A Reuniclus would help a lot in this deck, though.
 
RE: Can it be? Yes it is! (The return of Cursegar....)

Interesting.

Only grief I have with Chandelure is the fact that it has to be the active in order to use it's ability whereas Kingdra doesn't, meaning while you are stalling/sniping with Sigilyph, Chandelure is sitting there doing nothing. It's pretty much forcing you to have Chandelure up front if you want to use it to it's fullest potential.

On the same note, however, while you have them locked with confuse and burn (either forcing them to retreat or switch, or sit there and take it/risk an attack), you could passively 'snipe' their bench with his ability. Any Cleffa they got sitting in the back to stall with will be hating Chandelure with a passion.

Sigilyph seems nice, but it just seems like a utility or back-up in case Chandelure dies. Catcher could be bad against this as well (As if thats not obvious with 99% of decks.), since, if you do stall with Sigilyph, they could catcher up Litwick/Lampent/Chandelure and potentially OHKO it (Reshiram/Zekrom with PP, Hydreigon with Sp.Dark), or vice versa (Sigilyph has it worse with 90 HP and Electric weakness. Even with Eviolite, Zekrom and Lanturn Prime will eat it and without Reflect, so will many other meta attackers, with the exception of Donphan due to resistance.)

I don't see how Sigilyph will stall out Beartic, however. Sigilyph doesn't prevent the effects of Beartics attacks, so sure, you use reflect and save yourself once, but once he uses Sheer Cold, you're stuck not attacking unless you retreat, and either way he wins as he can keep forcing you to switch while doing (though possibly minor) damage. Stalling a stall with Sigilyph is only going to end poorly in your favor. That aside, Donphan is going to absolutely HATE Sigilyph. Between resistance and reflect, Donphan does nothing but hit his own bench, forcing him to try and Catcher Sigilyph away, but with Dodrio (given that he doesnt catcher dodrio out and stopping its body), Sigilyph will be right back out.

Still, all of this is speculative and with it being really unknown how the meta might change, all that I've said could turn out completely wrong in the end. Still, I like this idea and may look into it a little later down the line to see how it goes.

One final though is the fact that I notice Chandelure requires 2 psychic energy for his attack, meaning he will be a little slower than other meta attackers that can make good use of DCEs.
 
RE: Can it be? Yes it is! (The return of Cursegar....)

Izan said:
Interesting.

Only grief I have with Chandelure is the fact that it has to be the active in order to use it's ability whereas Kingdra doesn't, meaning while you are stalling/sniping with Sigilyph, Chandelure is sitting there doing nothing. It's pretty much forcing you to have Chandelure up front if you want to use it to it's fullest potential.

On the same note, however, while you have them locked with confuse and burn (either forcing them to retreat or switch, or sit there and take it/risk an attack), you could passively 'snipe' their bench with his ability. Any Cleffa they got sitting in the back to stall with will be hating Chandelure with a passion.

Sigilyph seems nice, but it just seems like a utility or back-up in case Chandelure dies. Catcher could be bad against this as well (As if thats not obvious with 99% of decks.), since, if you do stall with Sigilyph, they could catcher up Litwick/Lampent/Chandelure and potentially OHKO it (Reshiram/Zekrom with PP, Hydreigon with Sp.Dark), or vice versa (Sigilyph has it worse with 90 HP and Electric weakness. Even with Eviolite, Zekrom and Lanturn Prime will eat it and without Reflect, so will many other meta attackers, with the exception of Donphan due to resistance.)

I don't see how Sigilyph will stall out Beartic, however. Sigilyph doesn't prevent the effects of Beartics attacks, so sure, you use reflect and save yourself once, but once he uses Sheer Cold, you're stuck not attacking unless you retreat, and either way he wins as he can keep forcing you to switch while doing (though possibly minor) damage. Stalling a stall with Sigilyph is only going to end poorly in your favor. That aside, Donphan is going to absolutely HATE Sigilyph. Between resistance and reflect, Donphan does nothing but hit his own bench, forcing him to try and Catcher Sigilyph away, but with Dodrio (given that he doesnt catcher dodrio out and stopping its body), Sigilyph will be right back out.

Still, all of this is speculative and with it being really unknown how the meta might change, all that I've said could turn out completely wrong in the end. Still, I like this idea and may look into it a little later down the line to see how it goes.

One final though is the fact that I notice Chandelure requires 2 psychic energy for his attack, meaning he will be a little slower than other meta attackers that can make good use of DCEs.

I don't think chandelure would have that much of an issue with beartic. Firstly, when you burn and confuse beartic, they have to pay 3-4 to retreat. Secondly, if they lock your attacks, they have to a) roll for confusion (and either take damage) and if they flip tails, you get to attack anyway; b) if they do lock your chandelures attacks, you have free retreat, and c) if they lock chandelure you can still use it's power.

With dodrio, everything has free retreat anyway... and nothing in this deck is scared of 50 damage.

The only issue with Chandy is only being able to use 2 energy to attack. I would run it with Mismagius (as before) and Jirachi - with a engineers adjustment engine. Put damage counters then devolve your opponents :D so troll.
 
RE: Can it be? Yes it is! (The return of Cursegar....)

Jahikoi said:
The problem is that you can't retreat sigilyph, use chandelures power, then retreat to Sigilyph again.

Ya. This is the problem. Also, CurseGar is CurseGar because you can switch to a Spiritomb to trainer lock your opponent.
 
RE: Can it be? Yes it is! (The return of Cursegar....)

I don't see how this deck reminds you of Cursegar, since you don't have a switching attack, and Cursegar didn't really rely on snipe, but whatever. First off, I would like to say please don't use Sigilyph, for your own good. It could be quite a wall after using its defensive attack, but most decks will either just one shot it (hi Magnezone/Zekrom), or Catcher you up into something else, so the wall aspect is pointless. I do like Chandelure a lot, but I think that it could live to its full potential better partnered with other cards.

How about Mandibuzz? Has the same snipe attack as Sigilyph, but it only costs one energy. Given it is a darkness energy, but I don't really see anyone being able to build up Chandelure's attack in a format with catcher anyways, so playing Darkness over Psychic wouldn't be much of an issue. Mandibuzz is going to be a much faster option IMO, gets to keep that good Donphan resistance, and has a excellent backup attack.

If you were going for an actually CurseGar like deck using Chandelure, it would definitely be worth your time looking into Ferrothorn.

Nutrei – Metal – HP90
Stage 1 – Evolves from Tesseed

[M] Steel Tentacle: Flip 3 coins, this attack does 30 damage times the number of heads.
[M][C][C] Gyro ball: 60 damage. Switch this Pokemon with one of your Benched Pokemon. Then, your opponent switches his or her own Active Pokemon with one of his or her Benched Pokemon.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2

Given that Gyro Ball is a little slow, it would be well worth it when set up. You get to hit for 60 damage, then switch into Chandelure, while making your opponent switch. This could be very disrupting, if they only have one attacker currently set up, and if they are unable to retreat, you get 30 more damage snipe on that Pokemon, or any other Pokemon on the field. With Dodrio in play, you will be sniping with Chandelure, and hitting for 60 base damage every turn. Catcher could be an issue, but if you are play Special Metal, Ferrothorn could be difficult to OHKO. Its low HP in a format with Catcher will definitely hurt it, but with proper back up attacks/counters to Emboar variants, this deck may be able to preform well.

I would highly recommend continuing to experiment with Chandelure, because it has a lot of potential, and seems all around fun to play. In less you are choose to test Chandelure with Ferrothorn, I would suggest putting 4 Switch and 4 Junk Arm in any list you build, because if you have an attacker that doesn't switch after attacking, such as Sigilyph in your active at the beginning of your turn, you will have to retreat to use Chandelure's power, and after use, you will have to play a Switch to get back into your main attacker, because you are only allowed one retreat per turn. Anyways I hope that this post gave you some ideas, and good luck!
 
RE: Can it be? Yes it is! (The return of Cursegar....)

Ferrothorn isn't that slow if you get a DCE quickly. I really like all of your ideas there Vulpix, they're actually pretty interesting. Ferrothorn would be quite awesome indeed, and I'd prefer that being our main attacker. It's really nice how Sigilyph can abuse DCE as well, but I don't think that the damage output for three Energy is the best. The problem we have of choosing Mandibuzz over Sigilyph is that we need to fit twice the amount of cards for Mandibuzz in a deck to get the same attack. Essentially, it's because Sigilyph is a Basic that makes it a little more viable. And who wants to add a new sort of Energy in a deck anyway?

4-4 Ferrothorn
2-1-2 Chandelure
2-2 Dodrio
1 Sigilyph
3 Cleffa
1 Tyrogue

Looks heavy, but I think this could work.
 
RE: Can it be? Yes it is! (The return of Cursegar....)

This stratgie is nothing like cure gar you attack with cure gar then bring it to the bench and then bring up another pokemon. If you had ferrithorn or swanna this would be more like cure gar.
 
OK everybody HOLD IT!

I said it was LIKE Cursegar cuz you have the wonderful privilege of putting multiple damage counters on your opponents Pokemon and choosing your snipe. If you're wondering, I played a 4-3-4 Cursegar (3 AR, 1 SF) with SF active, so I was doing damage, then moving counters around, trolling with my opponents as I considered how many KOs I could achieve per turn. Fun stuff, and this kinda reminded me of that. Slight nostalgia, not much.

Besides, it got you to read the thread right?

I was considering Ferrothorn, I didn't think it had synergy but now I reconsider....it looks pretty nice. I really like Sigilyph's attacks though, and despite the fact that it is Catcher bait I really see potential.

Someone said Swana. Haha, with Sigilyph and Swana, this seems to be like an anti-donphan deck. I suppose Swana could work as well, 90 HP and a better resistance. It would depend whether or not you see Reshi or Zecky more in your area: Zecky pwn Swana and Reshi pwn Ferrothorn.
 
RE: Can it be? Yes it is! (The return of Cursegar....)

EspeonROX said:
4-4 Ferrothorn
2-1-2 Chandelure
2-2 Dodrio
1 Sigilyph
3 Cleffa
1 Tyrogue
This.
With Ferrothorn, not only do you do 90 damage/turn (with 30 of it being Spread), but your opponent has to switch as well. I don't know about you, but in most of my matchups, there won't be a Pokémon with free retreat being on the bench (the exception being when there are 2 Yanmega in play, a Yanmega isn't active, or the opposing deck is Yanmega/Kingdra). Babies? Chandelure takes care of that with a cool OHKO. It's a bit clunky, but hey, at least Catcher isn't so bad, what with Dodrio.
 
...Unless Dodrio is the one being Catchered...

I will be trying out that kind of deck. Looks REALLY fun.
 
RE: Can it be? Yes it is! (The return of Cursegar....)

Dodrio being Catchered isn't that bad. If you're that worried, get 2 into play, but otherwise there's always Switch (which you will be running) and possibly SSU. Or you could be old-fashioned and just retreat for an energy.
 
RE: Can it be? Yes it is! (The return of Cursegar....)

hmmm I would rather Simisear and mandibuzz it up just seems easier with less set up even kingdra.
 
RE: Can it be? Yes it is! (The return of Cursegar....)

Mr.Ferrari said:
hmmm I would rather Simisear and mandibuzz it up just seems easier with less set up even kingdra.

Absol+mandibuzz >>>>>>> Simisear + mandibuzz
 
RE: Can it be? Yes it is! (The return of Cursegar....)

Ummm.... I thought the point of Mandibuzz in this discussion was that it was a good partner with Chandelure already, I don't think we were looking for other things to partner with Mandibuzz in this list. I just wanted to throw a couple more things out there, one would be that Defender would be good with Chandelure, so that it doesn't take too much damage and get eventually killed when it is in your active. The other thing that I wanted to say, would be you could try switching into a Dragon (such as Kyurem) with Ferrothorn as opposed to Chandelure, if they attack it, they will be building up Outrage damage, which you can easily utilize since you are already play DCE. Kyurem could help cover your Reshiboar issues (a little), IDK just throwing stuff out there that could be worth testing.
 
RE: Can it be? Yes it is! (The return of Cursegar....)

I can see the similarity between this and Cursegar, but they are pretty different strategies.
Gursegar- Use attacker, switch in to wall
This- Use Snipey thing, Switch in to and use attacker

Either way, It's a pretty solid idea.
Like VY said, Mandibuzz might be a better choice, despite it's not being basic.
 
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