It is my opinion that Vileplume is completely unnecessary in a Feraligatr/Kyurem deck.
Feraligatr's attack pairs amazingly well with Kyurem's attack (60 damage +10 for every counter already on the defending)!
So he needs a lot of energy? Run Interviewer's Questions (Look at the top 8 cards of your deck. Show any energy you find there to your opponent and put them into your hand). That helps you get the energy you need on him fast.
Also Feraligatr's grass weakness means his only threat in the meta game will be Yanmega's first attack (which STILL only two shots).
Feraligatr also gains amazing benefits from Rocky Helmet. If he is attacked first, his attack will now do 80, and adding in the rocky helmet damage means a devastating 100.
Plus you can run trainers which allows you to set up faster and catcher and dispose of immediate threats. No vileplume means you can also run Switch so that if you can't get that 4 energy out, then he can be safely sent back to the bench.
The deck also has plenty of room for a Shaymin/Jirachi fall back plan as well.
Vileplume is a second stage 2 that makes the deck a lot more clunky and slow and if you can't get Vileplume up right away, then you're out of luck.
Feraligatr's attack pairs amazingly well with Kyurem's attack (60 damage +10 for every counter already on the defending)!
So he needs a lot of energy? Run Interviewer's Questions (Look at the top 8 cards of your deck. Show any energy you find there to your opponent and put them into your hand). That helps you get the energy you need on him fast.
Also Feraligatr's grass weakness means his only threat in the meta game will be Yanmega's first attack (which STILL only two shots).
Feraligatr also gains amazing benefits from Rocky Helmet. If he is attacked first, his attack will now do 80, and adding in the rocky helmet damage means a devastating 100.
Plus you can run trainers which allows you to set up faster and catcher and dispose of immediate threats. No vileplume means you can also run Switch so that if you can't get that 4 energy out, then he can be safely sent back to the bench.
The deck also has plenty of room for a Shaymin/Jirachi fall back plan as well.
Vileplume is a second stage 2 that makes the deck a lot more clunky and slow and if you can't get Vileplume up right away, then you're out of luck.