Just like to make a few comments here.
1) Durant is a troll card, nothing more. This notion that Durant will see actual, reasonable competitive play is almost ridiculous. It has 0 attacking options. If you prize a Durant, you're in for a struggle. Sure, they say you cant tech in Alph Lithograph and Rotom to deal with that. Sure. But then you've gotta sack some consistency with those, because you cant guarantee you'll always get the Alph. So let's say you don't, and if you prize a Durant, you're already down a chunk of turns. If you managed to get 4 Durant out 1st turn, and can consistently have 4 out the entire game, it will take you 12 turns to discard their deck, provided they do nothing every turn(Deck starts at 60, draw 7 for opening hand= 53. Set aside 6 prizes = 47. 47/4=~12.). I am fairly certain that every deck that is built to take prizes can take 6 prizes in 12 turns against a deck that has an average HP of 100(Sp.Metal+Eviolite). The deck doesn't deserve any hype. I have it built, but strictly as a league-only deck. It's obnoxiously fun to play and see how you hurt your opponent with the mills, but you cant honestly play it in a tournament and expect to do good. Also, like Lostgar, it can get slow-played the hell out of.
Where did I ever say that it would? I just said the deck was certainly capable of winning games. However, I even said that all I felt the deck was doing was capitalizing on an opponent's bad start. Durant is hyped, and the goal of this article was to cover the most hyped cards, not necessarily the best cards. Although, I do think that Durant is one of the most viable new decks the set brings, even if it's not Tier 1.
Litograph is a stupid card. I run Rotom, but I never had the Litograph when I needed it. I'd rather just keep trying with Rotom. So, it's a 1-card slot. Not two. The deck can stall out more than you think, especially against the non-dragon decks.
2) Agreeing with Pooka on this, N is a great card in Megazone(He runs it in his list, if you're wondering). For all of the reasons already stated above, it helps so much. The notion that "if you don't match hand sizes that turn and you could be at a severe disadvantage" is a mute point. The same could be said for Copycat, especially when you Copycat a hand of 0-2 cards. It's bad that turn anyways, but if they have that small a hand and take a prize, they may be at a bad point anyways. And don't tell me that "you don't run Copycat in yours," or "it's really luck based so I run 1-2." The card is a staple in the deck, and works on all the same principles N might. What N does is give you the added disruption if you're behind, and then allow you to play what you've got to even. Playing a Judge when they have under 4 cards is always kind of a bad play, because it gives them more to work with. With N, you get more for less. They can get less if you're behind, and if you're winning, then you have Magnetic Draw to even up to them(get above, then play down). I'm not saying ditch Copycat/Judge, but I'm saying supplement them with additional disruption and hand size-evening.
Pooka runs a card in a deck he was testing on his show, so it's obviously a perfect card in the deck? Besides, he's smart enough not to use his real lists on that show. And some random guy on the internet tells me that Copycat is a staple, so Copycat must be a staple? No. When it comes down to it, I don't care what the best players do. I only do what I think is best. After all, who do the best players copy? N may work great for you, but it simply isn't a card that works for me. Copycat is the same. That doesn't mean that people who run them are making a bad decision, it just means they have a different playstyle - safer, but less consistent.
3) PONT is the most consistent shuffle-draw supporter in this format. It's an even 6. Copycat is luck based in that it depends on how your opponent plays. Judge is luck based in that "while it disrupts", if you get an awful hand off your own Judge(which is fairly common anyways), you cant capitalize on that disruption at all. Juniper "controls what you draw", in that it just takes the top 7. So if your deck is clumped, then you get clumped cards. If you've got bad draws for the next few turns, then you get all those bad draws at once. I'm not saying Juniper is bad, but honestly, PONT is the most consistent supporter in the format. It isn't run in all decks(some, like Magnezone, have internal draw. Others, like The Truth, usually have everything they need with Twins and Tropical Beach), but it is a viable, stable, consistent option. Adding in PONTs to a deck without them adds much more consistency. Don't kid yourself with this "luck based" stuff. If you want to get into luck based theory, then don't play Pokemon. The entire game is luck based. Skill is involved, yes, but there's a lot of luck(much more than there should be).
You say it right there in your first sentence. Shuffle-draw. Shuffle-draw is NOT consistent, and it never has been. The fact that it's one of the better draw options in this format doesn't make it good or consistent draw. It's a great 4-of in Zekrom and Stage 1's (only because Sage isn't great in these decks), but past that it's hardly deserved a spot in any other decks I've built (pretty much everything.) N is just the nail in the coffin for it.
The entire game is luck-based, but it's all about minimizing and controlling that luck to the best of your ability. I am fully aware of this aspect of the game; if you read my Regionals report, you'll notice just how many times I bring luck up. However, running a high count of Oak's in a Stage 2-heavy deck is not a good example of minimizing that luck. The same applies to Copycat. This argument could even be used to a lesser extent for Judge, but shuffle-draw disruption is hardly comparable to straight shuffle-draw.