RE: Celebi's Fake Spoiler Competition. Round 3 started! Still accepting enterants!
Dusknoir 120 HP {P}
Stage 2: Evolves from Dusclops
Poke-Power: Eerie Cries
Once, during your turn, you may use this Poke-Power. Search your deck for one Duskull and one basic energy. Put them into your hand. Shuffle your deck afterward. If you choose to use Eerie Cries, place two damage counters on Dusknoir
{P}{C} Vengeful Soldier
Both you and your opponent shuffle your hand into your deck. Then, count the number of prizes your opponent took. Draw the number of cards equal to the number of prizes your opponent took. You may draw two extra cards. Your opponent also takes a number of cards equal to the number of prizes you took, and may choose to draw two extra cards. You draw your cards first.
{P}{P}{C} Pain Split
Add the number of damage counters the defending Pokémon has with the number of damage counters Dusknoir have. If the number is odd, then add one to the number. Divide the number by two. Remove all damage counters from both Pokémon, then place a number of damage counters equal to the number you divided before.
Weakness: {D} x2
Resistance: {C} -30
Retreat Cost: {C}{C}{C}
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Gengar 110 HP {P}
Stage 2: Evolves from Haunter
Poke-Power: Glowing Eyes
Whenever Gengar is damaged by an attack, you may choose to use this power. If you choose to do so, Gengar may not attack next turn. Negate all effects done to Gengar, including damage. This Power may not be used if Gengar is inflicted by a special condition.
{P} Shadow Ball x10
Flip a coin for each trainer, supporter, or stadium in your discard pile. For each heads, this attack does 10 damage to the defending Pokémon. You may shuffle up to three trainer, supporter, or stadium cards from your discard pile to your deck. Shuffle your deck afterwords.
{P}{P} Pain Split
If Gengar has less damage counters then the defending Pokémon, put damage counters on Gengar until it has the same number as the defending Pokémon. If the defending Pokémon has less damage counters than Gengar, put damage counters on the defending Pokémon until it has the same number of damage counters as Gengar.
Weakness: {D}+30
Resistance:
Retreat Cost:
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Lopunny 120 HP {C}
Stage 1: Evolves from Buneary
Poke-Body: Pickup
Once, during your turn, you may use this Power. Choose one basic Pokémon and one basic energy from your discard pile and put them into your hand. If you choose to use this power, put two damage counter on Lopunny. This power may not be used if Lopunny is inflicted by a special condition.
{C}{C} Energy Knot x20
Flip a coin for each energy in your opponents discard pile. This attack does 20 damage for each heads.
{C}{C} Bunny Heal
Discard two energy cards from your hand. You may remove three damage counters and all status conditions from each of your Pokémon. You may only use Bunny Heal if Lopunny has eight or more damage counters on it.
Weakness: {F} x2
Resistance:{P}-20
Retreat Cost: {C}{C}