---Pokemon 23 ---
3-1-2 Vileplume
3-2-3 Chandelure
2-2 Dodrio
2 Pichu
2 Jirachi
1 Shaymin
---TSS 26 ---
2 Collector
4 Twins
2 Judge
3 PONT
1 Blackbelt
2 Sage
1 Flower shop lady
3 Junk arm
3 Communication
4 Rare candy
1 Tropical beach
---Energy 10 ---
8 PSychic
2 Grass
Strategy:
Get vileplume to lock trainers and chandelure to put 6 damage counters on opponents side with free retreat provided by dodrio. Does 50 damage plus burned and confused with can do total of 50+60+20=130 damage, in a perfect game KO everything because right now we dont have playable pokemons with more than 130HP.
This deck is still in a testing mode, give suggestions
Problems:
- Very slow start and its difficult to get vileplume and chandelure at same time.
- Not many energy acelarators for psychic pokemons only jirachi but its a flip power
- Bench full easly, i need 1 vileplume, 2 chandelure, 1 dodrio then i play jirachi for energies or shaymin to switch energies thats the biggest problem
3-1-2 Vileplume
3-2-3 Chandelure
2-2 Dodrio
2 Pichu
2 Jirachi
1 Shaymin
---TSS 26 ---
2 Collector
4 Twins
2 Judge
3 PONT
1 Blackbelt
2 Sage
1 Flower shop lady
3 Junk arm
3 Communication
4 Rare candy
1 Tropical beach
---Energy 10 ---
8 PSychic
2 Grass
Strategy:
Get vileplume to lock trainers and chandelure to put 6 damage counters on opponents side with free retreat provided by dodrio. Does 50 damage plus burned and confused with can do total of 50+60+20=130 damage, in a perfect game KO everything because right now we dont have playable pokemons with more than 130HP.
This deck is still in a testing mode, give suggestions
Problems:
- Very slow start and its difficult to get vileplume and chandelure at same time.
- Not many energy acelarators for psychic pokemons only jirachi but its a flip power
- Bench full easly, i need 1 vileplume, 2 chandelure, 1 dodrio then i play jirachi for energies or shaymin to switch energies thats the biggest problem