I'm sure the general idea has been mentioned before, or even played, but I haven't found a recent thread, or one that includes the card combos I'm thinking about for this deck, so I'm posting this to see what people think of the deck idea. Here's each card individually:
Charizard G LV.X
The huge hitter of this deck, delivering a 150 damage blow, OHKOing nearly everything in the game, just shy of Wailord's impressive 180hp. Call for power is a very useful ability, allowing you to transfer your energy from one charizard to another, and since it doesn't even have to be basic, you can steal energy from Garchomp too. It should also be noted that Charizard G hit's 50 for 2 (Energy gain/DCE) so he can pick off weakened foes without all the risk. While the potential discard is large there is always flipping a heads, but largely other cards that allow you to reattach. I think a 2-2 line would be most effective, so you can call for power, and then poketurn to send out another set up charizard, but I'm not sure on that.
Garchomp C LV.X
The ever-popular Garchomp C LV.X fits in nearly all SP decks, and this one is no exception. Sniping for 80 for only one energy is, as always, amazing. Not really much to say here. Both Charizard and Garchomp can make use of DCE's, which is a nice bonus.
2-2 Line.
Heatran LV.X
With the ability to return two energy to your hand when they are discarded, heatran will be extremely useful if you can get it on the bench. With a heavy retreat cost, you need to run plenty of switch/warp point/warp energy, or even Level Max's to get it out, but it can be well worth it. Thinking of running a 2-2 if the effect stacks, which would allow you to return 4 fire energy back to charizard, meaning flipping tails really has no effect (Energy Gain).
Ninetales HGSS
Ninetales could see potential use in this deck, as one energy discarded to draw three is an amazing ability. Ninetales should never be attacking, so other than it's ability there's not much to say. Don't know what vulpix I should use for the basic, if anyone has a suggestion. Not sure what kind of line to run.
Ninetales UL
I'm somewhat shaky on this card, but see it as potentially useful. For one {R} energy, it allows you to attach 3 from your discard pile, which can be useful for charizard. Might scrap the idea, but wanted to post it anyways.
Dialga G LV.X]
Since this deck, and all SP decks, run many trainers vileplume UD can destroy them. I am considering throwing in a 1-1 dialga G X line to prevent this, and this furthers the need for warp points and the like. Once again, not much else to say here.
That's really the core of the deck, although I have never made an SP deck prior to this, so I am somewhat unfamiliar. Obviously you need poketurns, energy gains, power sprays, etc. but i don't know how much, and the general T/S/S list. Anyone know of a general guide?
A couple of problems that stand out are difficulty in setting up Heatran (especially with it's retreat cost) and Dialga, and the fact that Machamp destroys just about everything I have. I don't really know any anti-machamp techs, so suggestions would be useful. Also, currently the deck doesn't have any ideal starter. Sableye? Honchkrow G? Input on that would be helpful as well.
That about sums up my deck idea, and I'd like to hear what others think. Please don't post something that is not at all constructive, and the general basis of the deck is the pairing of Charizard and Garchomp, so don't suggest removing either of those (not that you'd want to take out garchomp).
EDIT: I do not consider this deck to be viable for tournament play, so please do not treat it as if I'm trying to make it that way. As I said before, please don't post something that is not constructive in any way.
Charizard G LV.X
The huge hitter of this deck, delivering a 150 damage blow, OHKOing nearly everything in the game, just shy of Wailord's impressive 180hp. Call for power is a very useful ability, allowing you to transfer your energy from one charizard to another, and since it doesn't even have to be basic, you can steal energy from Garchomp too. It should also be noted that Charizard G hit's 50 for 2 (Energy gain/DCE) so he can pick off weakened foes without all the risk. While the potential discard is large there is always flipping a heads, but largely other cards that allow you to reattach. I think a 2-2 line would be most effective, so you can call for power, and then poketurn to send out another set up charizard, but I'm not sure on that.
Garchomp C LV.X
The ever-popular Garchomp C LV.X fits in nearly all SP decks, and this one is no exception. Sniping for 80 for only one energy is, as always, amazing. Not really much to say here. Both Charizard and Garchomp can make use of DCE's, which is a nice bonus.
2-2 Line.
Heatran LV.X
With the ability to return two energy to your hand when they are discarded, heatran will be extremely useful if you can get it on the bench. With a heavy retreat cost, you need to run plenty of switch/warp point/warp energy, or even Level Max's to get it out, but it can be well worth it. Thinking of running a 2-2 if the effect stacks, which would allow you to return 4 fire energy back to charizard, meaning flipping tails really has no effect (Energy Gain).
Ninetales HGSS
Ninetales could see potential use in this deck, as one energy discarded to draw three is an amazing ability. Ninetales should never be attacking, so other than it's ability there's not much to say. Don't know what vulpix I should use for the basic, if anyone has a suggestion. Not sure what kind of line to run.
Ninetales UL
I'm somewhat shaky on this card, but see it as potentially useful. For one {R} energy, it allows you to attach 3 from your discard pile, which can be useful for charizard. Might scrap the idea, but wanted to post it anyways.
Dialga G LV.X]
Since this deck, and all SP decks, run many trainers vileplume UD can destroy them. I am considering throwing in a 1-1 dialga G X line to prevent this, and this furthers the need for warp points and the like. Once again, not much else to say here.
That's really the core of the deck, although I have never made an SP deck prior to this, so I am somewhat unfamiliar. Obviously you need poketurns, energy gains, power sprays, etc. but i don't know how much, and the general T/S/S list. Anyone know of a general guide?
A couple of problems that stand out are difficulty in setting up Heatran (especially with it's retreat cost) and Dialga, and the fact that Machamp destroys just about everything I have. I don't really know any anti-machamp techs, so suggestions would be useful. Also, currently the deck doesn't have any ideal starter. Sableye? Honchkrow G? Input on that would be helpful as well.
That about sums up my deck idea, and I'd like to hear what others think. Please don't post something that is not at all constructive, and the general basis of the deck is the pairing of Charizard and Garchomp, so don't suggest removing either of those (not that you'd want to take out garchomp).
EDIT: I do not consider this deck to be viable for tournament play, so please do not treat it as if I'm trying to make it that way. As I said before, please don't post something that is not constructive in any way.