Combo Competition

Celebi23

Aspiring Trainer
Advanced Member
Member
Here is a new idea on fake carding. I have already seen a couple fake card competitions on this Forum, and I wanted to do something different. Here's the idea. In the history of the TCG in the last few years, there have been archtypes like Blastoise/Delcatty, Metagross/Dragonite, and the crazy amounts of Delta Combos. In the videogames, nobody would ever relate those two Pokemon. My idea is to have people create combos like these. Combos will be disqualified if they are obvious (Gardevoir/Gallade, Palkia/Dialga, Lunatone/Solrock are just a few examples of obvious combos).

Rules:
1. Instead of making a single fake card, make 2 or more. If you do an evolution combo, also provide basic forms.

2. The 2 or more fake cards must have something to do with each other (like Blastoise (GC) and Delcatty (GC), but not be obvious (like Bellosom (LA) and Vileplume (LA).

3. Use proper grammar and spelling, and follow the formatting rules right below this.
This is how each card should look:
Pokemon Name - Pokemon's HP - Pokemon's Type
[Name of Poke-Power of Poke-Body (if applicable)] What the power/body does.
Energy Cost of first attack (ex. [D][C]) Name of Attack. Damage of attack (if applicable). Effects (if applicable).
Weakness: ___
Resistance: ___
Retreat Cost: ___

4. BE NICE!!!

5. Don't do random things like saying on a Delcatty "This attack does 30 damage plus 30 more damage for each Dragonite on your bench." This is not at all tricky or creative, and I can guarantee that people who do this, or anything like this will not make finals.. Be original.

6. This is how participants will be scored:
Following the formatting rules/proper spelling and grammar (__/5)
Originality of the combo (Gardevoir/Gallade would be considered obvious) (___/10)
Staying Reasonable (don't make some crazy 20,000 HP guy. Keep it withing the fairness of real cards) (__/5)
If the combo is not quite obvious, explain it somewhere. Don't do the "randomness thing" mentioned in rule 5 (___/5)
Don't copy [even remotely] other people's ideas or ideas already used in the real TCG (___/5)
Creativity (___/10)
Total (___/40)

7. If you want to participate, simply post your cards below my post. Remember, this is an idea for people to have fun, so only post about someone else if you want to say nice job, etc.

8. Trainers and Energy can be used in the combo. It doesn't have to only include Pokemon. Remember - your combo can consist of more than 2 cards.

8. The judging will work like this: I am the lead judge. I will post the results of the entries as they come, and I will take 4 sub-judges. If people want to become sub-judges, post it below. If the sub-judges disagree with my rating, PM me. If I get 3 or 4 disagreements from the sub-judges, I will change it. A note to the Sub-Judges - Don't tell me you disagree with my rating unless it will make a difference as to weather that person gets in or out of the finals.

9. This is how finals will work: If you scored a 38-40/40, you have made finals. Finals will work like this: after I get a good number of entrants, I will make a new post for everyone who made finals, with a list of their names. Their job will be to create a proxy deck list with no reprints (except basic energies) that uses the cards they posted on this thread, and have the information on each card on it. If a lot of people do well, I may make it a 38/40 or more, but that remains to be seen. A good number of entrants is 30-40.

NOTE THE CHANGE IN MAKING FINALS! YOU ONLY GET IN IF YOU GOT A 38/40 OR HIGHER!!!
The deadline for entering is 11/5/2008 USA dates.


10. Stay informed if you make finals. I don't want to choose 23 people for finals and only have 8 of them post.

FINALS INFO:

For those of you who have made finals, here is the info. Anyone who submitted their combo before November will be required to complete the finals objective by 11/4/2008. I will PM everyone on the 1st, so there should be no excuses. If your finals aren't posted by this date, I will disqualify you.

Here's how finals will work. Originally, I was going to have everyone build combo deck lists, but I figured that would be too much work. I am still going to have everyone build decks, but the rules will be different. Everyone has to use their combo in their deck. If your combo consisted of evolved Pokemon, you will have to provide those as well. The rest of the cards in the deck can be real, or fake. The more time and effort I can see that you have put into it, the more likely your score will be high.

Here's how the finals posts should be laid out:
Pokemon in the deck
Trainers/Supporters/Stadiums in the deck
Energies in the deck
A spoiler of all of the fake cards in the deck.

Here's how the scoring will work:
Speed/Strength of the deck (___/10)
Work was obviously put into the list (___/10)
Creativity (___/10)
Spelling/Grammar (___/5)
Score from the first round (___/40)
Total (___/75)

Prizes: There will most likely not be any prizes except knowing that you are great at making up fake cards. However, if I am extremely impressed with somebody's work and they have a Pokemon game, Wi-Fi, and a DS, there may be prizes in that.

Finalists:
Gmmuka
Speed/Strength of the deck (9/10) It is very strong, but seems slow.
Work was obviously put into the list (10/10)
Creativity (10/10)
Spelling/Grammar (4/5) I noticed a few mistakes.
Score from the first round (39/40)
Total (72/75)

Pimpwalkin' Mateo Johnson
Speed/Strength of the deck (10/10)
Work was obviously put into the list (9/10) I don't know if this was an pun (I find it pretty funny if it is), but your Unfinished Work isn't finished. Even if it was intended, I can't add points to this.
Creativity (10/10) Amusing, Funny, and Strong.
Spelling/Grammar (5/5)
Score from the first round (38/40)
Total (72/75)

iKyLeZ
Speed/Strength of the deck (10/10)
Work was obviously put into the list (8/10) In comparison to everyone else, the number of cards you made was quite small.
Creativity (9/10) We've has power lockers, body lockers, and trainer lockers. All you did was add Supporters to that list, and made the idea more efficient.
Spelling/Grammar (5/5)
Score from the first round (38/40)
Total (70/75)

Gengar Master
Speed/Strength of the deck (10/10)
Work was obviously put into the list (9/10) There could have been a couple more proxies.
Creativity (10/10)
Spelling/Grammar (5/5)
Score from the first round (40/40)
Total (74/75)

Pokemaniac
Speed/Strength of the deck (10/10)
Work was obviously put into the list (9/10) There could have been a couple more proxies.
Creativity (10/10)
Spelling/Grammar (5/5)
Score from the first round (39/40)
Total (73/75)

Master of the Six Kings
Speed/Strength of the deck (0/10)
Work was obviously put into the list (0/10)
Creativity (0/10)
Spelling/Grammar (0/5)
Score from the first round (38/40)
Total (38/75)
You never did finals...

peterrab
Speed/Strength of the deck (10/10)
Work was obviously put into the list (10/10)
Creativity (9/10) The attacks on the actual Pokemon could have a bit more to them.
Spelling/Grammar (5/5)
Score from the first round (39/40)
Total (73/75)

Have fun and remember that the judges' word is final.

Head Judge:
Celebi 23

Sub-judges:
Psychic Whisperer
XKurma93X

Participants/their scores:

MultiLuxury
Total (35/40)
Finals: No.

Gmmuka
Finals: Yes!!!
Comments: This is definitely the most creative and amusing combo I have seen so far.

Pimpwalkin' Mateo Johnson
Total (38/40)
Finals: Yes!!!

iKyLeZ
Total (38/40)
Finals: Yes.

6294
Total (36/40)
Finals: No.

Sweet Dawn
Total (36/40)
Finals: No.

Gengar Master
Total (40/40) Congrats to the second 100%!!!
Finals: Yes.
Comments: Thanks for another interesting read.

Light Venusaur
Total (31/40)
Finals: No.

Pokemaniac
Total (39/40)
Finals: Yes!!!

frozengallade
Total (14/40)
Finals: No.

Master of the Six Kings
Total (38/40)
Finals: Yes.

Red Blastoise
Total (36/40)
Finals: No.

peterrab
Following the formatting rules/proper spelling and grammar (5/5)
Originality of the combo (Gardevoir/Gallade would be considered obvious) (10/10)
Staying Reasonable (don't make some crazy 20,000 HP guy. Keep it withing the fairness of real cards) (4/5) Gengar's attack does way too much damage.
If the combo is not quite obvious, explain it somewhere. Don't do the "randomness thing" mentioned in rule 5 (5/5)
Don't copy [even remotely] other people's ideas or ideas already used in the real TCG (5/5)
Creativity (10/10)
Total (39/40)
Finals: Yes.
 
Dialga Lv 47 Hp 80 [C]
Basic pokemon

Pokebody: Time/Space
Your active pokemon with a "Space/Time" pokebody has no retreat cost if it is retreating for this pokemon.

[M][C] Time Requiem 10x
Draw cards until your have 6 in your hand. This attacks's base damage is 10 times the number of cards you drew this way. Dialga cannot use Time Requiem next turn.

[M][M][C] Rip Tear 10
Any "Rip Tear" attack used during your next turn has a base damage of 100. No Dialga can attack during your next turn (even ones promoted from the bench, or leveled up).

Weakness: Colorless +20
Resistance: None
Retreat: [C][C]

Palkia Lv 47 80 Hp [C]
Basic Pokemon

Pokebody: Space/Time
Your active pokemon with a "Time/Space" pokebody has no retreat cost if it is retreating for this pokemon.

[W][C] Spacial Crash 20
Discard any number of cards from your hand, and select the same number of pokemon your opponent has in play. This attack does 20 damage to each of them (do not apply weakness and resistance for benched pokemon). Palkia cannot use Spacial Crash next turn.

[W][W][C] Rip Tear 10
Any "Rip Tear" attack used during your next turn has a base damage of 100. No Palkia can attack during your next turn (even ones promoted from the bench, or leveled up).

Weakness: Colorless +20
Resistance: None
Retreat: [C][C]

Lets hope that this kicks the tornement off to a good start.
 
XKurma93X and PsychicWhisperer - You're in.

IKylez - Yes. Make 2 cards that have something to do with each other, but be original. Don't say something on a Delcatty like "This attack does 30 damage plus 20 more damage for each Dragonite on your bench." Gmmuka's is a good example, but I was hoping for some more originality.

gmmuka - I am going to change the rule about legendaries, so your post is OK. I am about to post your score.
 
I'll enter this one also.
Here are my 2 cards:
Miras_Eevee.png
Miras_Espeon.png


Made for my own 493 Pokémon challenge (that I'm doing on SPPF-as the one that I did on here died (so sad)).
dpiconani133.gif
is May's Eevee from the Anime.
 
Solrock 70 HP (F)

PokeBody : Solar Wind
Any damage done by a (R) Pokemon is increased by 10 damage for each (R) energy attached to it. You can't add more than 20 damage by this way.You can't use more than 1 Solar Wind PokeBody each turn.

(R) Solar Flare 20+
This attack does 20 damage plus 10 more damage for each (R) energy attached to Solrock.

Weakness : (G)+20 Resistance : RC: ©

Solrock LV X 90 HP (F)

PokeBody: Solar Eclipse
If Lunatone is in play,any damage done by a (R) Pokemon is reduced by half.(Rounded up to the nearest 10)

PokePower: Solar Ray
Once During your turn (before your attack),You may search your discard pile for up to 2 (R) energy and attach it to your Active Pokemon. If you do, both active Pokemon is now Burned.

Weakness : (G) x2 Resistance: RC: ©


Lunatone 60 HP (P)

PokeBody: Moonshine
All (D) Pokemon in play has its HP increased by 10 for each energy attached to it.You can't add more than 20 HP by this way.You can't use more than 1 Moonlight PokeBody each turn.

(D) Lunar Dance 30
Remove 1 damage counter from each of your (D) Pokemon.

Weakness: (P)+20 Resistance : RC : ©

Lunatone LV X 80HP

PokeBody : Solar Eclipse
If Solrock is in play,any damage done by a (D) Pokemon is reduced by half.(Rounded up to the nearest 10)

PokePower : Lucent Beam
Once during your turn,you may remove 1 damage counter from all of your (D) Pokemon and remove all special conditions from your active pokemon.

Weakness : (P)x2 Resistance : RC: ©
 
Latias Lv. 70 90HP [C]

Poke-Body : Red Veil
Any damage done to any Pokemon with Latias or Latios is reduced by 20. ou can't use more than 1 Red Veil Poke-Body each turn.

[C][C] Dragon Claw 50

[R][R][W][W] Mist Ball 80
Discard all energy attach to Latias. If there is any Latios in play, ignore the effect of this attack.

W - [P] x2
R - [F] -20
RC - [C]

Latios Lv. 70 90HP [C]

Poke-Body : Blue Veil
Any damage done by any Pokemon with Latias or Latios does 20 more damage. You can't use more than 1 Blue Veil Poke-Body each turn.

[C][C] Dragon Claw 50

[G][G][L][L] Luster Purge 80
Discard all energy attach to Latios. If there is any Latias in play, ignore the effect of this attack.

W - [P] x2
R - [F] -20
RC - [C]
 
Light Venusaur - your links don't work.

The other 2 - I have posted your scores.

Come on guys. Lunatone/Solrock and Latios/Latias are obvious combos. If this keeps up, nobody will make finals. Blastoise (GC) and Delcatty (GC) would be a less obvious combo. Both of you cited the other Pokemon in the card. IKyLez, your combo isn't exactly obvious, but you don't explain it anywhere.
 
All 3 of you - I guess I was really tired when I wrote the directions. I will try to make them more clear. In a half an hour or so, I will let everyone make a new combo, but please read all of the directions first.

Light Venusaur - I have no idea. All I know is that I can't see them on my laptop.
 
Steelix Lv. 80 130HP [F][M]

Poke-Body : Metal Extend
Each [M] energy card attach to your [M] provide [M][M] instead. You can't use more than 1 Metal Extend Poke-Body each turn.

[F][C][C] Rage Beat 20x
This attack does 20 damage time the number of damage counter on Steelix. Flip a coin. If tail, discad an energy attach to Steelix.

[M][M][C][C] Metalic Revenge 60+
This attack does 60 damage plus 10 more damge for each Onix and Scyther in your discard pile. If there is any Scizor in play, this attack base damage is 80 instead.

W - [R] +40
R - [P] -20
RC - [C][C][C][C]

Scizor Lv. 59 100HP [G][M]

Poke-Power : Swarm Around
Once during your turn (before you attach), you may use this power. Looks at your opponent's hand. Choose as many Supporter card as you like and shuffle them in your opponent's deck. Any damge done to the Defending Pokemon during this turn is increase by 10 for each Supporter card shufflked in this way. You can't use this power if Scizor is effected by a Special Condition (excluding Poisoned).

[G][C] Slash 40

[M][M][C] Coating 60
Any damge done to Scizor on your opponent's bext turn is reduced by 20 for each Scizor and Steelix you have in play.

Both Pokemon use Metal Coat to evolved
 
Machop Lv 12 Hp 60 [F]
Basic Pokemon

[F] Chop n' Block 20
You may switch Machop with 1 of your benched pokemon.

[F][F][C] Teleported Punch 40
If a [P] pokemon's attack switched it with Machop, you may use this attack. If you did so, this attack's base damage is 20.

Weakness: Psychic +10
Resistance: None
Retreat: [C]

Machoke Lv 36 Hp 90 [F]
Evolves from Machop

Pokebody: Bodyguard
If one of your pokemon with less remaining hp than Machoke would be attacked, you may switch Machoke with that pokemon before damage.

[F] Rage 10x
Does 10 damage times the number of damage counters on Machoke.

[F][F] Revenge 20+
If any of your pokemon were knocked out during either player's last turn, this attack does 20 damage plus 50 more damage.

Weakness: Psychic +20
Resistance: None
Retreat: [C][C]

Machamp Lv 57 Hp 130 [F]
Evolves from Machoke

Pokebody: Direct Hit
If the defending pokemon is paralized or asleep, none of Machamp's attacks can fail for any reason.

[F][F] Rush
Flip a coin, if tails, this attack fails. Select one of your opponent's pokemon, this attack does 50 damage to that pokemon.

[F][F][F][C] Dynamic Punch 100
Flip 2 coins, if the results are the same, this attack fails. The defending pokemon is now confused.

Weakness: Psychic +30
Resistance: None
Retreat: [C][C]

Abra Lv 12 Hp 50 [P]
Basic Pokemon

[P] Teleport Blast 10
You may use this attack if Abra was switched in by an attack. Switch Abra with one of your benched pokemon.

[P][P] Hold Telekinesis
The defending pokemon is paralized. Any damage it recieves from attacks next turn is increased by 20. Abra cannot use Hold Telekinesis more than once per game.

Weakness: Psychic +10
Resistance: None
Retreat: [C]

Kadabra Lv 36 Hp 80 [P]
Evolves from Abra

Pokebody: Transfer Aura
You may move any damage counters between Kadabra and your active pokemon.

[C] Fake Injury
Kadabra is knocked out (your opponent doesn't take a prize card). Place Kadabra and all cards attached to it face-down on your bench. At the end of your next turn, flip Kadabra and all cards that were attached to it face-up. Place damage counters on Kadabra equal to the number it had when "Fake Injury" was used.

Weakness: Psychic +20
Resistance: None
Retreat: [C]

Alakazam Lv 57 Hp 100 [P]
Evolves from Kadabra

Pokepower: Psychic Hold
The defending pokemon is now paralized. Remove the special condition "Paralized" from the defending pokemon at the end of this turn.

[P][P] Psychic Trap
Select one of your opponent's pokemon. Place one "Trap" counter on that pokemon. When a pokemon with a "Trap" counter on it is damaged by an attack, that damage is doubled. After a pokemon is damaged by an attack, remove the "Trap" counter from it.

[P][P][C] Trap Blast
This attack does 20 damage to each pokemon with a "Trap" counter on it.

Weakness: Psychic +30
Resistance: None
Retreat: [C]

If an explanation is needed, tell me. It should be obvious to see how they synch up. Alakazam and Machamp are the flagship pokemon of fighting and psychic, and when their attacks are combined, they can usually put a severe hurt on whatever they target. If its not allowed I do the entire evolution line, just consider Machamp and Alakazam.
 
This sounds fun

Lopunny LV.48 - HP100 - {C}

Poké-Body: Magic Fur Coat
Prevent all effects, including damage, done to your Benched Pokémon.

Lend an Ear!
Search your deck for a card that evolves from 1 of your Benched Pokémon and put it on that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward.

{C}{C} Brash Fist - 80
Flip a coin. If tails, this attack does nothing.

Weakness: {F}+20
Resistance:
Retreat Cost: {C}

and his partner

Jolteon LV.48 - HP90 - {L}

Poké-Power: Pin Storm
Once during your turn, when you play Jolteon from your hand to evolve 1 of your Pokémon, you may use this power. Put 1 damage counter on each Pokémon in play (both yours and your opponent's). You can't use more than 1 Pin Storm Poké-Power each turn.

{L}{L} Vast Shock Wave
Choose 1 of your opponent's Pokémon and this attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.

{L}{L}{L}{C} Discharge - 80
Flip a coin. If heads, this attack does 20 damage to each of your opponent's Benched Pokémon; if tails, this attack does 20 damage to each of your Benched Pokémon.

Weakness: {F}+30
Resistance: {M}-20
Retreat Cost:


A side note: Lend an Ear! is free. That's why it has no energy cost.

edit Obvious combo is obvious, but I'll spell it out - Jolteon mauls your Bench, Lopunny stops mauling from happening and only your opponent's Bench gets mauled.
 
Honchkrow 90HP (D)
Evolves from Murkrow

Pokebody : Head Honcho
As long as Honchkrow is your Active Pokemon, your opponent can't play any Supporter cards from his or her hand.

Pokepower : Scam
Once during your turn (before your attack) , you may look into your opponent's hand for a Supporter card and use the effect of that card as the effect of this power.(The Supporter card remains in your opponent's hand.) You can't use more than one Scam Poke-Power each turn.This Power can't be used if Honchkrow is Paralyzed,Asleep or Confused.

(D)(D)(C) Flock Attack 20+
This attack does 20 damage plus 20 more damage for each Murkrow and Honchkrow in play.

Weakness : (L) +20
Resistance : (F) -20
Retreat Cost :
________________________________________________________________________________

Noctowl 90HP (C)
Evolves from Hoothoot

Pokepower : Psychic Vision
Once during your turn (before you attack), each player look at the 5 cards of his or her deck. Choose all the Supporter cards and show them to their opponent. Each player puts them into their hand and put the other cards on top of their deck. Shuffle their deck afterward.This Power can't be used if Noctowl is affected by a Special Condition.

(C)(C) Supernatural Powers 30x
You may discard from your hand as many Supporter and Trainer cards as you like.This attack does 30 damage times the number of cards you discarded. Then, search your discard pile for 1 card and put it into your hand.

Weakness : (L) +20
Resistance : (F) -20
Retreat Cost :

Use Noctowl's Power to get you and your opponent Supporter cards in Bulk and attack with Noctowl's attack. Honchkrow to lock your opponent's from using Supporters and Since you're discarding your Supporters, Use Honchkrow's Power to use your opponent's. Since they're both bird pokemon, i gave them 0 retreat. This would make the combo more effective. Honchkrow as active while locking their Supporter usage and using their supporters, while Noctowl in bench picking up more supporters from your deck. When you're loaded, you retreat and attack and repeat this combo. Lock 'n' Load.... Fire!!
 
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