Windwhip said:
Now, his typing and abilities still remains unknown... hmmm...
It's pretty much given to stay Psy/Fight.
I mean its definitely not losing it's Fightning type, as that is the selling-point of this alternate evolution in the first place, but it's also not gonna lose it's main Psychic type that the line is known for, and especially not when it's signature move Psycho Cut, which remains as relevant as ever, is also a Psychic move.
Remember that Gallades stats are identical to Gardevoirs, except with the attacks swapped.
So it might be that Mega Gallade will have the same boosts, which would unfortunately include a pointless +20 in it's sp.atk, which would be of better use in the awful Defense stat -.-
68 125 65 65 115 80
-- +40 -- +20 +20 +20
68 165 65 85 135 100
As for the ability, don't expect anything new, but it can't get worse than what it had.
(Mega Lucarios) Adaptability sounds right, especially when they seem to reuse the same abilities on several megas, like Pixilate on the Fairies, Tough Claws on physical destroyers, Magic Bounce on everyone and their mother, Aerialite as soon as Flying-type matters etc..
JPN Gallade said:
As for Mega Sharpedo and Mega Camerupt? ... meh. There designs don't appeal to me that much, but hopefully, they will receive the right boosts.
Except Sharpedo to get +20 def boosts that wont make a difference, and the rest somehow distributed across it's offensive stats...hopefully the least on it's sp.atk.
My prediction:
70 120 40 95 40 95
-- +40 +10 +20 +10 +20
70 160 50 115 50 115
Camerupt is confirmed to get a speed drop, which is amazing news, as that only means the rest of its stats will get better.
My prediction:
70 100 70 105 75 40
-- +30 +20 +50 +20 -20
70 130 90 155 95 20
Teal said:
Welp, infinite weather is back!
Chaos Jackal said:
We will most probably see infinite wetaher back. Ubers will explode.
Everyone is assuming the weather will just be infinite (gamefreak isn't THAT silly)
They are described as STRONG rain/sun, implying they will have a bigger impact in some way... otehrwise they'd be saying eternal or original or primal or something....
Again, they're either going to cause actual harm on itself, or they will grant even more extreme boosts than regular weather.
Chaos Jackal said:
Mega Camerupt seems just as terrible as its old forme... Maybe Sheer Force will help? Its design is average-ish.
Sheer Force is not Water Absorb, but it's useful to it just as much.
It has plenty of moves to abuse the extra power:
Earth Power 135 (203)
Flamethrower 135 (203)
Fire Blast 165 (248)
Rock Slide 113
Heat Wave 143 (214)
Iron Head 120
Stone Edge 150
Flash Cannon 120
even Ancientpower (90, 135 with STAB) is viable if you went full special offense.
It's entirely moves of the 4 types Fire/Ground/Steel/Rock, which are perfect coverage
an interesting option for sun-teams is Growth, since it boosts both it's attacks 2 stages, but in general, this thing should wreak havoc as soon as TR is up.
Chaos Jackal said:
Mega Sharpedo seems interesting with a rather interesting design as well. However, it will probably be outclassed, since it's still very frail and lacks boosts.
Mega Gallade... interesting design, at least.
WHAT?
It has the most broken boosting ability as it's HA: Speed Boost
You protect on the first turn (or the second one if you outpredict your opponent), gain the extra speed, then mega evolve and send the poor sucker home with likely a 160 base attack and a 203 BP Crunch (90 x 1.5 STAB x 1.5 Stron Jaw), a 98 BP Ice Fang (don't need mixed set for Ice Beam at all), and either a Waterfall, or Aqua Jet that will outspeed Talonflames Gale Wings Brave Birds!
It's freaking terrifying.
Only thing it lacks is much variety, but who needs that with those 3 types giving amazing coverage?