- Tail Whip
- Tackle
- Helping Hand
8 Sand-Attack
15 Gust
23 Quick Attack
30 Fake Out
37 Drive Off
43 Air Slash
50 Last Resort
58 Tailwind
64 Soothing Air
71 ExtremeSpeed
79 Slicing Gale
Drive Off
Type 1: Normal
Type 2: Other
Base Power: -
Accuracy: -
PP: 20
Priority: 3
Contact: No
Targets: Self
Effects: Creates attention elsewhere using psychic power, strong wind, etc.
to draw attention away from the user. In a Double Battle, drives all
attacks towards the user's partner, regardless of the intended target.
Fails if it was already used this turn by the partner.
Soothing Air
Type 1: Flying
Type 2: Other
Base Power: -
Accuracy: -
PP: 5
Priority: 0
Contact: No
Targets: User's party
Effects: Removes status effects from the user's team with a gentle, soothing
breeze.
Slicing Gale
Type 1: Flying
Type 2: Special
Base Power: 120
Accuracy: 100
PP: 5
Priority: 0
Contact: No
Targets: Both opponents
Effects: The foe is torn asunder by violent winds. Has no added effects.
TMs
TM05 - Roar
TM06 - Toxic
TM07 - Hail
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM23 - Iron Tail
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM34 - Shock Wave
TM37 - Sandstorm
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM47 - Steel Wing
TM57 - Charge Beam
TM58 - Endure
TM66 - Payback
TM68 - Giga Impact
TM69 - Rock Polish
TM73 - Thunder Wave
TM77 - Psych Up
TM78 - Captivate
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM90 - Substitute
HM01 - Cut
HM02 - Fly
HM05 - Defog
Platinum Tutor Moves
Air Cutter
Icy Wind
Ominous Wind
Trick
Helping Hand
Last Resort
Snore
Swift
Uproar
Bounce
Earth Power
Endeavor
Heat Wave
Mud-Slap
Twister
Egg Moves
Charm
Flail
Endure
Curse
Tickle
Wish
Yawn
Fake Tears
Covet
Level Up:
- Mud-Slap
- Gunk Shot
- Acid
- Screech
13 Mud Bomb
19 Mud Sport
23 Karate Chop
27 Poison Jab
30 Acupressure
35 Follow Me
42 Sludge Bomb
47 Crush Grip
55 Giga Impact
TM/HM:
TM01 - Focus Punch
TM05 - Roar
TM06 - Toxic
TM08 - Bulk Up
TM10 - Hidden Power
TM12 - Taunt
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM20 - Safeguard
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM36 - Sludge Bomb
TM37 - Sandstorm
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM64 - Explosion
TM66 - Payback
TM68 - Giga Impact
TM75 - Swords Dance
TM77 - Psych Up
TM82 - Sleep Talk
TM84 - Poison Jab
TM87 - Swagger
TM90 - Substitute
HM03 - Surf
HM04 - Strength
HM06 - Rock Smash
HM07 - Waterfall
HM08 - Rock Climb
Platinum Move Tutors
Fire Punch
Ice Punch
Knock Off
Sucker Punch
Thunder Punch
Vacuum Wave
Zen Headbutt
Helping Hand
Snore
Spite
Earth Power
Gastro Acid
Gunk Shot
Heat Wave
Mud-Slap
Superpower
Egg Moves (Ground group)
Revenge
Beat Up
DynamicPunch
Nasty Plot
Close Combat
Fake Out
Glare
Lieutenant Houndoom said:Alright, a great Sandstorm abuser. Or at least rather useful.
Typing: Rock/Ghost
Abilities: Levitate
Stats: 55/117/114/79/74/86
Name: Who knows :/
Visual concept: Uh... floating pebbles?
Competitively Viable Moves: Stone Edge, Shadow Claw, WoW, Bulk Up, Rock Polish, Gravity, Shadow Sneak, Stealth Rock, Explosion, Sucker Punch, Hammer Arm, Superpower, Earthquake, Iron Head
Movesets:
@ Choice Band
Nature: Adamant/Jolly
EVs: 252 Att, 252 Spe, 4 HP
Stone Edge
Shadow Claw/Shadow Sneak
Earthquake/Hammer Arm
Sucker Punch/Explosion
Standard Choice Band set. Stone Edge and Shadow Claw as STAB, with Shadow Sneak usable as priority. Earthquake compliments Stone Edge, but Hammer Arm goes better with Shadow Claw with near-perfect coverage. Sucker Punch can be used as stronger priority if Shadow Sneak wasn't chosen, but Explosion is always a useful move in Choice Band.
Rock Polish:
@ Life Orb/Leftovers
Nature: Adamant
EVs: 252 Spe, 252 Attack, 4 HP
Rock Polish
Stone Edge/Rock Slide
Shadow Claw
Earthquake
For a faster cleanup set, Rock Polish can be used. Coincidentally, [name] with 252 Speed EVs and a neutral nature after a Rock Polish can outspeed ScarfZelf by exactly one point. Rock Slide can be used for the flinch rate. Hammer Arm and Superpower can't be relied on anymore, as they drop stats that aren't favorable, so Earthquake is used, which goes great with STAB Rock.
Support set:
@Leftovers
Nature: Impish
EVs: 252 HP, 152 Def, 104 SpD
Stealth Rock
WoW
Shadow Sneak/Rock Slide
Hammer Arm/Explosion/Earthquake
Supporting [name], with Sandstorm, stands as a viable supporter. The SpD hits a solid 315, while the rest is dumped into Defense. Impish, as the SpD should be boosted in sand. Shadow Sneak can be used with Hammer Arm, and Rock Slide with Earthquake. Explosion can be used with either.
Bulk Up
@Leftovers/Life Orb
252 Att, 252 Spe, 4 HP
Bulk Up
Stone Edge/Rock Slide
Earthquake/Hammer Arm
Shadow Claw/Shadow Sneak
A Bulk Up set is usable on [name], with decent SpD in Sandstorm, along with a good attack and decent speed. Earthquake is to be used with max speed, or max HP with Hammer Arm, which also goes well with Shadow Sneak.
Counters:
Scizor, hits with a OHKO in Bullet Punch on the sweeping sets; beware of WoW from defensive sets, who only take around 70%.
Metagross takes most of the hits and KO's with Meteor Mash, but is even more suspectible to WoW considering it's slower.
MOre later, but probably stuff like Gengar, Suicune, etc.
- Scratch
- Ember
6 Leer
9 Odor Sleuth
13 On the Sly
19 First Burst
24 Swift
29 Bulk Up
35 Slash
42 Flamethrower
49 Rest
56 Exude Heat
On the Sly
Type 1: Normal
Type 2: Special
Base Power: 40
Accuracy: 100
PP: 40
Priority: 1
Contact: No
Targets: Selected target
Effects: The user attacks without the foe noticing. This move is sure to strike first.
First Burst
Type 1: Fire
Type 2: Special
Base Power: 40
Accuracy: 100
PP: 40
Priority: 1
Contact: No
Targets: Selected target
Effects: The user quickly shoots a ball of explosive fire. This move always goes
first.
Exude Heat
Type 1: Fire
Type 2: Special
Base Power: 60
Accuracy: 100
PP: 10
Priority: 0*
Contact: No
Targets: Selected target
Effects: If the foe switches the targeted Pokemon out on the turn this
attack is used, the Pokemon that is brought in takes 2x damage
and will also be burned (100% chance). Either way, this attack
may summon strong sunlight for 2 turns (10% chance).
* - If the foe switches, the Exude Heat usage message will appear
before the switch:
"ARCEUS, come back!"
"FLALA used Exude Heat!"
"Go! PARASECT!"
The Pokemon that switches in immediately gets hit, even before
Stealth Rock:
"PARASECT was damaged by the harsh heat!" (lol megaowned)
"The harsh heat intensified the sun's rays!"
Obviously you can see the need for an asterisk here. You can't
really classify it... If the foe doesn't run, it has 0 priority.
TM/HM
TM01 - Focus Punch
TM06 - Toxic
TM08 - Bulk Up
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM38 - Fire Blast
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM50 - Overheat
TM54 - False Swipe
TM56 - Fling
TM57 - Charge Beam
TM60 - Drain Punch
TM61 - Will-o-Wisp
TM68 - Giga Impact
TM73 - Thunder Wave
TM78 - Captivate
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM90 - Substitute
HM01 - Cut
HM04 - Strength
HM06 - Rock Smash
Platinum Tutor Moves
Fire Punch
Sucker Punch
ThunderPunch
Helping Hand
Snore
Swift
Uproar
Endeavor
Heat Wave
Seed Bomb
Egg Moves (Ground group):
Nasty Plot
Taunt
Flame Wheel
Fury Swipes
Fire Spin
Metronome
- Astonish
- Fake Tears
- Bite
- Switcheroo
23 Metal Claw
29 Faint Attack
34 Baton Pass
40 Crunch
41 Sucker Punch
47 Charm
53 Iron Head
61 Eviscerate
Eviscerate
Type 1: Dark
Type 2: Physical
Base Power: 120
Accuracy: 80
PP: 5
Priority: 0
Contact: No
Targets: Selected target
Effects: May automatically KO the opponent (10% chance).
TM/HM
TM01 - Focus Punch
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM13 - Ice Beam
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - SolarBeam
TM27 - Return
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM35 - Flamethrower
TM36 - Sludge Bomb
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM52 - Focus Blast
TM56 - Fling
TM57 - Charge Beam
TM58 - Endure
TM63 - Embargo
TM66 - Payback
TM68 - Giga Impact
TM75 - Swords Dance
TM78 - Captivate
TM79 - Dark Pulse
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM86 - Grass Knot
TM87 - Swagger
TM90 - Substitute
TM91 - Flash Cannon
HM04 - Strength
HM06 - Rock Smash
Platinum Move Tutors
Ice Punch
Icy Wind
Knock Off
Sucker Punch
ThunderPunch
Magnet Rise
Snore
AncientPower
Iron Defense
Iron Head
Mud-Slap
Egg Moves (Ground/Fairy group)
Swords Dance
False Swipe
Poison Fang
Psych Up
AncientPower
Tickle
Sucker Punch
Ice Fang
Fire Fang
Thunder Fang
Punishment
Rock Polish (from Terreon lololol)