Pokemon: 15
Play the deck as a disruptive Toad deck, hitting opponents with Quaking Punch to lock their items and get a Gengar up ASAP. Attach Float Stones to Toad and retreat into Gengar who, with Dimension Valley, can use Creep Show for a quick knockout after Toad's already hit them. Then, as Gengar has free retreat, you can bring up Seismitoad and hit them again for an alternating item lock - KO combo.
Absol is in there as a tech-if they retreat the target to the Bench, you can move 30 damage over to their active, and KO that with Gengar instead.
Trainer lineup is pretty standard. 2 Hex Maniac are there because Vileplume is nasty, and it can also buy you some time on the first turn by shutting down their Shaymins. Didn't know whether to go with Team Flare Grunt or Xerosic, but Sceptile is an issue for Toad so I thought the former would be better. With Super Rod vs Sacred Ash, I thought recovering a bit of energy would be better, since I only run 5 Basic.
I'm aware the deck is slightly over the 60 limit at the moment, so any ideas on how to cut down are appreciated.
- 4 Seismitoad-EX
- 3 Gastly (Breakthrough)
- 2 Haunter (BRT)
- 3 Gengar (BRT)
- 2 Shaymin-EX
- 1 Absol (ROS)
- 4 Professor Sycamore
- 2 Skyla
- 2 Lysandre
- 2 Hex Maniac
- 1 Shauna
- 1 Team Flare Grunt
- 4 Ultra Ball
- 2 Enhanced Hammer
- 2 Trainer's Mail
- 3 Rare Candy
- 3 Float Stone
- 1 Professor's Letter
- 1 Switch
- 1 Super Rod
- 4 VS Seeker
- 4 Dimension Valley
- 4 Psychic Energy
- 4 Double Colorless Energy
Play the deck as a disruptive Toad deck, hitting opponents with Quaking Punch to lock their items and get a Gengar up ASAP. Attach Float Stones to Toad and retreat into Gengar who, with Dimension Valley, can use Creep Show for a quick knockout after Toad's already hit them. Then, as Gengar has free retreat, you can bring up Seismitoad and hit them again for an alternating item lock - KO combo.
Absol is in there as a tech-if they retreat the target to the Bench, you can move 30 damage over to their active, and KO that with Gengar instead.
Trainer lineup is pretty standard. 2 Hex Maniac are there because Vileplume is nasty, and it can also buy you some time on the first turn by shutting down their Shaymins. Didn't know whether to go with Team Flare Grunt or Xerosic, but Sceptile is an issue for Toad so I thought the former would be better. With Super Rod vs Sacred Ash, I thought recovering a bit of energy would be better, since I only run 5 Basic.
I'm aware the deck is slightly over the 60 limit at the moment, so any ideas on how to cut down are appreciated.
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