Vulpix Yolk said:
^ omg this
- Chandy does more than 60 a turn if it can attack, so that's not really fair to say that it only does 60, but I agree it isn't very viable. Too many things ohko it and the overall damage output isn't enough.
- Eelzone fairs pretty well against the changes. As Celebi pointed out for 1 more energy you gain 1 more prize card, on average, save a possible recoiled Reshiram EX which swings even more so in Magnezone's favor. It's consistent and works pretty well with Mewtwo, so it can keep up on the prize race against most of the new EX decks.
-Magneboar is flat out outclassed by other Emboar variants and if you want to run Magnezone you are better off just running Eelzone, but it does fine if you want to run it. Not the safest play but Magnezone still has the same pros here as it does in Eelzone, but it's less consistent imo.
- Donchamp is dead, don't touch it. Or Lanchamp. Machamp is facerolled by Mewtwo so hard it's not even fun. Drop a Mewtwo + DCE and Machamp is gone, and nothing else in the deck can really stand up to it as a counter, even your own Mewtwos.
- 6 Corners is a toss up imo. Just tech in your own Mewtwos now and since prism energy makes the deck that much better, it gains enough to stay on par with the new meta, but it's now that much harder to play, too. Shaymin EX is another fairly obvious addition to the deck, but you have a lot more leeway in how you build your deck based on your particular meta since you don't even need most of it anymore.
- Durant won't really be affected by this very much, but if anything it's on the negative end of the changes because more things are constantly able to ohko it and the meta is getting faster. It only gets prism energy, unless I'm forgetting something, and that isn't really changing the deck to make it any better than it already is.
All this being said, none of these are bdif, but they aren't dead.