RE: Deck Brainstorms.... What to play.... Any new deck ideas?
What Glaceon means to say that, if your opponent starts off with 2 or more Pokemon on the field, you won't be able to donk him/her. Donking is difficult HGSS-on, and impossible if your opponent has 3 Pokemon on the field.
Scenario: Opponent has 2 Pokemon on the field.
Requirements for donking: Seeker & a bunch of PlusPowers or w/e to KO active Pokemon. Easier said than done.
Scenario: Opponent has 3 Pokemon on the field.
Requirements for donking: Being able to Seeker one of their Pokemon, KOing their other benched Pokemon without using any attacks, & KOing the active. This is impossible HGSS-on, because we have no Pokemon that can put counters on benched Pokemon T1 as an Ability/Power.
And I'm pretty sure "Donk" = T1 Win.
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Donchamp is extremely consistent. VS a Blastgatr deck, Donchamp will take the lead, and continue to take the lead because he/she'll just bring out Machamp Prime and KO your Blastoise with one hit.
Scenario: You have 5 Benched Pokemon, and your active Donphan Prime has just used Earthquake. Switch out for Machamp Prime and you'll be swinging for 60 T2~3 or 140~150 T3~T4.
Blastgatr is clunky, so it is less consistent against Donchamp.
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Victini could be a possible donk deck, with Shaymin & Pachirisu... It's more fragile than Zekrom though, and V-Generate isn't exactly reliable either. If you don't have 5 Pokemon benched, then you can't do anything! Sounds easy, but you never know. You'd need to run at least these: 4 Collector & 4 Dual Ball. When everything's set up, those Collectors & Dual Balls will be dead draws, and because they saturate your deck so heavily, it might be the only cards you ever draw.
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Magnezone/Emboar will indeed be too slow. Any deck that runs 2 Stage 2s in a HGSS-on format will lose to the more consistent, more quicktanking Stage1s & the hardhitting Legendary/Basics decks.
On that note, why not just run Magnegatr...
You'll be able to counter against Donphan Prime with either Golduck TM or Lanturn Prime.
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Yanmega Prime disruption will be great. You'd need to run 4 Copycats & 4 Judge to consistently have the same hand size as your opponent though...
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Bearic > Krookodile when Bearic comes out. {W}{C}{C}: The Defending Pokemon cannot use any of its attacks next turn.
Krookodile only stops 1 of the Defending Pokemon's attacks; Bearic is a Stage 1, has beastly HP for a Stage 1 (130 HP!?) and stops all of the Defending Pokemon's attacks.