Pokemon: 13
Situation 1: Eevee and Squirtle are out first. The Eevee-lutions and Squirtle set are time-stallers. While they are in play, I can potentially build up energy on at least one EX Pokemon and max it out. Then I retreat and put the EX Pokemon in play, dealing massive damage. The other EX Pokemon are there in case something goes wrong (for example, Sharpedo EX loses an Energy card after using Jagged Fang, and I may have already used my backup Energy, in which case I would need to retreat).
Situation 2: EX Pokemon are out first. The use of Trainer cards such as Energy Search and Professor's Letter allow me to snag the energy I need, and would already have it to attach on my next turn(s).
Revive comes in handy here; I have more Trainers and Energy than Pokemon, and will likely have a hard time drawing all my Pokemon when I need them. I can use Revive to bring one of my EX Pokemon out of the Discard Pile (should such a situation arise).
Weakness Policy and Sparkling Robe reduce the chances of my Pokemon being Knocked Out by preventing Special Conditions and removing Weakness.
Basically, I tried to build a power deck to annihilate my opponent, which compliments my level of competitiveness.
One thing I feel I need to work on is the fact that nearly every Pokemon in this deck is of a different Energy type, which can lead to some issues.
- 2 Eevee (Furious Fists)
- 1 Leafeon (FF)
- 1 Sylveon (FF)
- 1 Black Kyurem (Boundaries Crossed)
- 1 Squirtle (BC)
- 1 Wartortle (BC)
- 1 Blastoise (BC)
- 1 Diancie EX (Promo XY43)
- 1 Ampharos EX (Ancient Origins)
- 1 Camerupt EX (Primal Clash)
- 1 Gengar EX (Phantom Forces)
- 1 Sharpedo EX (PC)
- 1 Weakness Policy
- 1 Lucky Helmet
- 1 Rough Seas
- 2 Potion
- 3 Professor's Letter
- 1 Pokemon Center Lady
- 1 Pokemon Fan Club
- 2 Energy Search
- 1 Sparkling Robe
- 1 Revive
- 1 Cheren
- 1 Energy Retrieval
- 2 Tierno
- 1 Shauna
- 6 Fairy Energy
- 5 Water Energy
- 5 Electric Energy
- 4 Fire Energy
- 1 Psychic Energy
- 2 Double Colorless Energy
- 3 Dark Energy
- 3 Grass Energy
Situation 1: Eevee and Squirtle are out first. The Eevee-lutions and Squirtle set are time-stallers. While they are in play, I can potentially build up energy on at least one EX Pokemon and max it out. Then I retreat and put the EX Pokemon in play, dealing massive damage. The other EX Pokemon are there in case something goes wrong (for example, Sharpedo EX loses an Energy card after using Jagged Fang, and I may have already used my backup Energy, in which case I would need to retreat).
Situation 2: EX Pokemon are out first. The use of Trainer cards such as Energy Search and Professor's Letter allow me to snag the energy I need, and would already have it to attach on my next turn(s).
Revive comes in handy here; I have more Trainers and Energy than Pokemon, and will likely have a hard time drawing all my Pokemon when I need them. I can use Revive to bring one of my EX Pokemon out of the Discard Pile (should such a situation arise).
Weakness Policy and Sparkling Robe reduce the chances of my Pokemon being Knocked Out by preventing Special Conditions and removing Weakness.
Basically, I tried to build a power deck to annihilate my opponent, which compliments my level of competitiveness.
One thing I feel I need to work on is the fact that nearly every Pokemon in this deck is of a different Energy type, which can lead to some issues.