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Disaster Bolt (M Manectric EX / Yveltal EX)

Dark Espeon

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DISASTER BOLT

Pokémon (11):

  • 2 M Manectric EX(accelerate)
    3 Manectric EX (beatdown)
    3 Yveltal EX (beatdown)
    3 Yveltal (beatdown)

Trainer (37):

  • 4 Professor Scyamore (draw)
    2 Lysandre (gust)
    2 Colress (draw)
    3 Skyla (search)
    3 N (draw)
    2 Manectric Spirit Link (evolve)
    1 Dowsing Maschine (retrieval)
    1 Tool Retriever (tool reuse)
    1 Professor's Letter (search)
    3 Muscle Band (beatdown)
    2 Head Ringer (disable)
    2 Escape Rope (switch)
    3 Vs Seeker (retrieve)
    3 Ultra Ball (search)
    2 Max Potion (heal)
    1 Shadow Circle (protect)
    2 Silent Lab (disable)

Energy (12):

  • 8 Darkness Energy
    4 Lightning Energy

STRATEGY:

Go first and start with either Yveltal Ex or Manectric Ex. Bench another attacker and use Head Ringer to slow the opponent down and boost both main attackers at the same time. If Manectric Ex is active either evolve into M Manectric Ex and accelerate from the discard, or use Assault Laser. M Manectric Ex is used to accelerate and counter Pyroar while Yveltal handle Safe Guaders in case Silent Lab is not out. He is also a nice low cost attacker and another means to accelerate from the discard. The deck turned out to be rather consistent and fast. The stadium choice can be altered depending on the local meta with ease.

SPOILER:

Silent Lab
Trainer - Stadium
All Basic Pokémon in play, in each player's hand, and in each player's discard pile have no Abilities.
 
i run a similar deck my pokemon line up is

3-3 Mmanectric
2 yveltal ex
1 darkrai ex
1 Seismetoad
2 absole
1 baby yveltal

supporters
4 juniper
3 N
2 Skyler
2 Colress
2 Lysander

items
1 dowsing machine
1 battle compressor
2 spirit links
1 letter
1 escape rope
1 switch
2 muscle bands
3 balls
2 vs seeker
2 energy switch
2 head ringers

2 shadow circles

4 lightning
6 dark
4 dce

its been working really well for me by all means tweek it to your own personal play style
i only use shadow circle when facing off a none dark deck when i am facing a yveltal ex use stadiums as utra ball fodder
this is just what i use i think 4 muscle bands is to much when u think u have to use spirit link on manectric 2-3 is more than enough in a deck like this

hope this gives u some ideas
 
Dark Espeon said:
Pokémon (11):

  • 2 M Manectric EX(accelerate)
    3 Manectric EX (beatdown)
    3 Yveltal EX (beatdown)
    3 Yveltal (beatdown)

Trainer (37):

  • 4 Professor Scyamore (draw)
    2 Lysandre (gust)
    2 Colress (draw)
    3 Skyla (search)
    4 N (draw)
    1 Dowsing Maschine (retrieval)
    2 Manectric Spirit Link (evolve)
    1 Professor's Letter (search)
    1 Tool Retriever (tool reuse)
    4 Muscle Band (beatdown)
    3 Head Ringer (disable)
    3 Vs Seeker (retrieve)
    4 Ultra Ball (search)
    3 Shadow Circle (protection)

Energy (12):

  • 7 Darkness Energy
    5 Lightning Energy
Personally, I would incorporate:


  • +1 Darkrai EX to proivde free retreating (-1 Yveltal)
    +1 Pokemon Fan Club to help get your bench filled faster (-1 Ultra Ball)
    +1 Xerosic - to remove the Head Ringer your opponent places on your starting Poké (-1 Skyla)
Otherwise, your list is quite good to me.
 
Hey DE, I commented on your previous Disaster Bolt thread on how I had made a very similar build. I was wondering if you've gotten to do much play testing and what changes you've since made. I'd like to compare notes when you get a chance.


TuxedoBlack said:
Dark Espeon said:
Pokémon (11):

  • 2 M Manectric EX(accelerate)
    3 Manectric EX (beatdown)
    3 Yveltal EX (beatdown)
    3 Yveltal (beatdown)

Trainer (37):

  • 4 Professor Scyamore (draw)
    2 Lysandre (gust)
    2 Colress (draw)
    3 Skyla (search)
    4 N (draw)
    1 Dowsing Maschine (retrieval)
    2 Manectric Spirit Link (evolve)
    1 Professor's Letter (search)
    1 Tool Retriever (tool reuse)
    4 Muscle Band (beatdown)
    3 Head Ringer (disable)
    3 Vs Seeker (retrieve)
    4 Ultra Ball (search)
    3 Shadow Circle (protection)

Energy (12):

  • 7 Darkness Energy
    5 Lightning Energy
Personally, I would incorporate:


  • +1 Darkrai EX to proivde free retreating (-1 Yveltal)
    +1 Pokemon Fan Club to help get your bench filled faster (-1 Ultra Ball)
    +1 Xerosic - to remove the Head Ringer your opponent places on your starting Poké (-1 Skyla)
Otherwise, your list is quite good to me.

I totally agree with Tuxedo Black's last two suggestions. Fan Club is great for decks that run very few Pokemon, and Xerosic is very versatile especially with the ability to dig it out of the discard with VS Seeker. I would probably get rid of Tool Retriever (a bit redundant) while also probably dropping the third Skyla for something else, but I'll wait for your response before I get too in depth.

There are 3 reasons I would hold off on adding Darkrai: 1) He's weak to fighting types which is already going to be an issue with this deck. 2) I really like not having to rely on any abilities with this build. 3) Sometimes it's good to discard a few energies so M Manectric can re-attach them elsewhere. That said, I would toss in a couple Escape Ropes for convenience and disruption.

I'll check back in on this tomorrow :D
 
Hi John Riches,

Thanks for the review. Nice list but the supporter count seems a little low for me. I do like the Absol but still would like to have a third Yveltal Ex in the deck. The Escape Rope sounds good too.

Hi TuxedoBlack,

Thanks for the review. One of the Yveltal is indeed a tech slot which can be devoted to a tech basic that fits the local meta. Darkrai Ex is one option but still not entire sure on him outside of a pure darkness built. Like the Xerosic idea and will test it out. Not entire sure on Pokémon Fan Club outside of decks that need to fill their bench to warrent two or three of them for stable draws.

Hi totodile,

Thanks for the review. Have seen the comment but was unable to reply to it because the threat has been closed. Thus far the deck seems to work well. Tornadus did not work out as expected and I started to look for other options. Yveltal and Absol came to mind first and I decided to use Yveltal but one of the three is usually used as a tech slot for either Absol or Spiritomb. Darkrai Ex is a third option but I tend to use him less often since he does not seem to be that essential. Will be sure to test Xerosic instead of the third Skyla and possibly switch Tool Retriever for Escape Rope. Not so sure on the tech Pokémon Fan Club since it tends to be less usefull after the first few turns.
 
This may be a little long, but I've been working on a similar deck ... I'll share some of my experiences so far regarding some of the possible additions.

I'm running a 4-2 Mega Manectric line, 3 Yveltal EX with only 2 baby Yveltal and a Darkrai. Darkrai isn't totally necessary but he's nice to have around especially without any switching cards.

As far as Xerosic goes, while the option of also removing special energy is nice, you can always use your Tool Retriever if your opponent puts a Head Ringer on and it doesn't use your Supporter, so don't use it for that reason ... if you're going to use it, use it because it hurts Seismitoad a bit and it has some versatility ... it's worth testing, but I didn't really like it.

I agree with you about Pokemon Fan Club. You have a decent number of basics in here and filling your bench is not imperative anyway. Ultra Ball works better with the additional ability to discard energies. You shouldn't have a problem getting the Pokemon you need into play. I also agree with you about keeping 3 Yveltal EX in the deck.

Like you, I don't currently play any switching cards in my list, but I would like to find room for an Escape Rope.

I actually play a couple of Max Potions and it's really nice with free retreat from Darkrai, especially if you have a charged up Mega Manectric ready to use Turbo Bolt and can get a couple of energies back immediately.

If you can find the space, Battle Compressor can be good too. I usually use it to throw a couple of energies and a Skyla in the discard pile - then I can dig out Skyla with VS. Seeker if I don't have it when I need a Spirit Link or a Max Potion. That said it can be a lot of discarding combined with the Ultra Balls, and the Ultra Balls usually do their job well enough on their own.

Excellent list, though. Hopefully some of this helps.
 
Hi bowlerdude04,

Thanks for the review. In fact Max Potion and Escape Robe have been considered in this list but I could not fit either of them. Since Escape Rope can be used a a single tech card it would be easiest to fit. Any recommendations?
 
If you find the idea of adding a Xerosic and taking out Skyla works for you, the Tool Retriever could be your Escape Rope spot - you mentioned earlier you were considering that already. It could also be a Max Potion spot ... even as a 1-of, it can deny your opponent two prizes played at the right time.

If you don't, and prefer the Tool Retriever, perhaps that Skyla spot could be used for Escape Rope instead. Personally I like 3 Skyla because it sucks to miss the Spirit Link, but I also only play 1 Lysandre. Maybe you could drop one of your energies too. I tried going down to 6 Darkness to fit in an extra card, but I have only tested it a couple of times at 6, so I can't say for sure that it's enough. I haven't played any games with 7 Dark / 4 Lightning and I might try that too, although I feel like I probably really want the 5th lightning.

How good do you find Colress in here? I found it takes a while to fill my bench sometimes so I've been playing Shauna, but I haven't actually tested Colress.
 
Hi bowler,

Tried Xerosic instead of Tool retriever but the latter one turned to be better since it can be searched out and it can remove two tools at once. Colress and Shauna are constant shifts and my choice for one or the other depends on the decks currently used in the local environment. On usual Colress benefits more from the opposing bench than mine. Regarding Escape Rope I might try one less Muscle Band to fit one of them in but still need to test that out.
 
This thread has been immensely helpful! Thanks for all the suggestions. Here are a few of my own:

- I decided that Xerosic wasn't worth a spot in this deck either. But I don't have space for a tool retriever either. I may have to find a place to trim.

- I stand by Pokemon Fan Club because I run only 10 Pokemon (all basic, only a 2-2 Manectric EX line) and can be extremely useful when under Toad Lock.

- I teched in a Kyurem (Outrage) because Fighting types tend to be my only real concern, and if a Donphan wants to waste its Wreck on my Kyurem, as to not power him up, I'm more than happy to allow it. He takes the place of the third Yveltal so I can maintain 3 non-EX attackers and offer a different kind of weakness as well. I liked Absol initially, but again, the Fighting weakness is a bummer.

- I found Shadow Circle to not be very effective and it's too defensive of a play for my style. I decided to run a single Virbank as my counter stadium along with 3 Lasers to help me hit certain magic numbers when going for OHKOs with Yveltal EX.

- I like to run 1 Megaphone so I can remove any Muscle Bands and replace them with Head Ringers. Also helpful in removing Float Stones off of stallers placed in the active in Donphan/Gengar EX decks.

- I have 2 Escape Ropes which I find to pair nicely with M Manectric EX's 0 retreat cost. It's like having 2 additional Lysandre, as well as making Darkrai EX (and his Fighting weakness) a non necessity.

- I run 2 DCE just for extra punching power on Yveltal in those crucial moments, but I understand wanting to avoid the dreaded Enhanced Hammer altogether. Speaking of Enhanced Hammer, my original list included 2, which in theory should pair nicely with Head Ringer, but I find things to be more consistent if I run 3 Laser and 3 Ringer instead of 2 Laser, 2 Ringer, and 2 Hammer.

- My only one true desire for this deck is to have a Fighting type attacker to help with any opposing Manectric EX, Raichu, Zekrom, etc... I hate being afraid to put an Yveltal or Manectric down just because they show Fighting or Lightning. But there are zero useful Fighting Pokemon that have colorless attacks. Seriously, zero! I thought about adding Landorus EX and a couple Rainbow Energy, but I really don't want to do that if I can help it.
 
totodile_it_down said:
- My only one true desire for this deck is to have a Fighting type attacker to help with any opposing Manectric EX, Raichu, Zekrom, etc...
My wish too. I'm expecting to see a "lot" of decks with Manectric EX; so, I will get Landorus EX (don't know exactly how yet though) into the deck.
 
TuxedoBlack said:
totodile_it_down said:
- My only one true desire for this deck is to have a Fighting type attacker to help with any opposing Manectric EX, Raichu, Zekrom, etc...
My wish too. I'm expecting to see a "lot" of decks with Manectric EX; so, I will get Landorus EX (don't know exactly how yet though) into the deck.

It sounds like a lot of people are essentially going to plug Manectric into VirGen and Dragonite variants. Pretty scary. I guess it's relatively easy to drop a couple of basic energy (or maybe the DCE in my case) for Rainbows and add Landorus EX to the list. It feels so cheap though because I've always hated Landorus haha. I did pull a FA from a random Boundaries Crossed pack I picked up last week though, so that makes it easy enough to do.
 
totodile_it_down said:
TuxedoBlack said:
My wish too. I'm expecting to see a "lot" of decks with Manectric EX; so, I will get Landorus EX (don't know exactly how yet though) into the deck.

It sounds like a lot of people are essentially going to plug Manectric into VirGen and Dragonite variants. Pretty scary. I guess it's relatively easy to drop a couple of basic energy (or maybe the DCE in my case) for Rainbows and add Landorus EX to the list. It feels so cheap though because I've always hated Landorus haha. I did pull a FA from a random Boundaries Crossed pack I picked up last week though, so that makes it easy enough to do.

Omen perhaps to play Lando... Lol.

@ Dark Espeon: Did you also see the Pachirisu also released in the PhF set? Its first attack (for C energy cost) changes the defending Poke's Weakness to L until the end of your next turn... May be worth teching 1 into your deck?
 
Hi totodile_it_down,

Thanks for the review. Here are some comments on my own.

totodile_it_down said:
This thread has been immensely helpful! Thanks for all the suggestions. Here are a few of my own:

- I decided that Xerosic wasn't worth a spot in this deck either. But I don't have space for a tool retriever either. I may have to find a place to trim.

- I stand by Pokemon Fan Club because I run only 10 Pokemon (all basic, only a 2-2 Manectric EX line) and can be extremely useful when under Toad Lock.

The reason behind not using Xerosic was that the deck needs to remove Pokémon Tools F fast and thus needs to be able to search out tool removal cards reliably. This led me to favor Tool Retriever over Xerosic since it can be used at the same turn you searched it out and it is sufficient to only devote one slot in the deck to it with Dowsing Maschine as the Ace Spec.

Still not entirely sold on Fan Club outside of decks that truely need to fill their bench. On usual I do not want to have more than three Pokémon on the battle field and prefer to use more direct draw cards to obtain the needed Pokémon when item locked. The main reason for this decision is that one or two are not sufficient and more than two results in dead cards in the middle of the game, especially when you are not under item lock.

totodile_it_down said:
- I found Shadow Circle to not be very effective and it's too defensive of a play for my style. I decided to run a single Virbank as my counter stadium along with 3 Lasers to help me hit certain magic numbers when going for OHKOs with Yveltal EX.

- I like to run 1 Megaphone so I can remove any Muscle Bands and replace them with Head Ringers. Also helpful in removing Float Stones off of stallers placed in the active in Donphan/Gengar EX decks.

- I have 2 Escape Ropes which I find to pair nicely with M Manectric EX's 0 retreat cost. It's like having 2 additional Lysandre, as well as making Darkrai EX (and his Fighting weakness) a non necessity.

- I run 2 DCE just for extra punching power on Yveltal in those crucial moments, but I understand wanting to avoid the dreaded Enhanced Hammer altogether. Speaking of Enhanced Hammer, my original list included 2, which in theory should pair nicely with Head Ringer, but I find things to be more consistent if I run 3 Laser and 3 Ringer instead of 2 Laser, 2 Ringer, and 2 Hammer.

Shadow Circle is more of a counter stadium that can have its uses versus Fighting decks from time to time. I like two to three of them to be sure that I can counter the opponent's stadium.

I do like the idea of Escape Rope in this deck and want to fit at least one of them into my own deck. Still checking out how to tweak the trainers to achieve this aim without a need to mes with the total number of cards devoted to trainers, energies and Pokémon.

Lasers would have been nice but space is limited. I personally do not like DCE in Manectric deck since Yveltal is the only one that benefits from them.

totodile_it_down said:
- My only one true desire for this deck is to have a Fighting type attacker to help with any opposing Manectric EX, Raichu, Zekrom, etc... I hate being afraid to put an Yveltal or Manectric down just because they show Fighting or Lightning. But there are zero useful Fighting Pokemon that have colorless attacks. Seriously, zero! I thought about adding Landorus EX and a couple Rainbow Energy, but I really don't want to do that if I can help it.

In the environment you outlined I would splash Manectric into a fighting deck and increase the number of Switches to three. Mega Manectric can take the slot devoted to Garbodor in fighting decks with ease and it would be a more suited deck for the described environment.

Hi TuxedoBlack,

Thanks for the review. Not sold on Pachirasu to be honest since using him means that you ko the defender in two hits and Mega Manetcric would already be able to do so on this own. Is there anything I am missing in terms of speed advantage?
 
Dark Espeon said:
Is there anything I am missing in terms of speed advantage?
Not sure what speed "advantage" you might have, but I would suggest you play-test a lot against Donphan-Walls (Sigilyphs and Robos) just to be ready for that particular match-up. a "loaded" Donphan can easily 1HKO an M Manectric EX. The Yveltals are quite handy in that particular match-up.

Also, I'd suggest you replace 1 VS Seeker (or Skyla) with a Xerosic since there is a chance your opponent may attach Head Ringer(s) onto your Poké first.

Have you played against any Gengar decks yet?
 
Hi TuxedoBlack,

Thanks for the review. I ment that I do not see the benefit of Pachirasu since he does not make the deck faster. Escape Rope is ment to counter the wall decks but I still need to find out how to fit 1-2 of them into the deck. I do not want to reduce the Vs Seeker count since it make the deck much faster and also allows me to retrieve Lysandre to combat walls.

I do run a Gengar deck myself and Safe Guarders were more effective than Robot combined with Trevenant. Gengar seems to be better than Donphan because the walls can hit back and Gengar can be real fast with Dimensional Valley. Similar to Donphan Yveltal is your best bet in these matches.
 
I would just like to point out that it is fairly easy to nullify the effects of Pachirisu's attack by retreating, switching, or evolving.
 
Mora said:
I would just like to point out that it is fairly easy to nullify the effects of Pachirisu's attack by retreating, switching, or evolving.
Agreed. When I saw the card, I thought of a case in which my Poké happened to be stranded in the active position and I could not get it out late game. Subsequently, my Poké was KOd on my opponent's next turn ftw. Was an interesting tactic my Poké pal pulled on me - didn't see it coming. Lol.
 
I think you've convinced me that Pokemon Fan Club is nonessential. I may drop mine for a Tool Retriever.

I really do believe that your 3 Shadow Circle would be much more useful as 2 Lasers and a Virbank. I suggest you at least play test it and report back. The extra damage makes an enormous difference when trying to OHKO EXs.
 
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