RE: A fake set which has no name as of yet. (Need people to do spoilers)
I'd also like to contribute something. Victreebell is such an awesome Pokémon.
Victreebell LV.99 - HP80 - {G}
Stage 2 - Evolves from Weepinbell
Poke-power: Awesome Fly-eating
If your opponent's active Pokémon is attacking and attacks your active Pokémon and that active Pokémon is Victreebell and victreebell is damaged by that attack, discard a {L} attached to 1 of your opponent's Pokémon for each {G} energy in play but not used for the Attacking Pokémon's attack.
{G}{G}{G}{G} Acid burn - 20 Flip 2 coins, if neither of the are heads, put 50 damage counters on each of your benched Pokémon and Victreebell is now asleep and poisoned. If at least 1 of them is heads, flip 2 more coins. For each heads, discard a card from your opponent's hand, look at your opponent's discard pile and choose a card from it and shuffle it into your opponent's deck. For each Pokémon returned to the deck this way, attach a {G} from your hand to one of your benched Pokémon and this attack does 50 damage to your opponent's Pokémon with the lowest remaining HP. (Do not apply weakness, resistance or any other effects on any Benched Pokémon.)
Weakness: {P} +40
Resistance: {L} -20
Retreat Cost: {C}{C}{C}
Weepinbell LV.12 - HP50 - {G}
Stage 1 - Evolves from Bellsprout
{G}{G} Poke - 20
Flip a coin, if heads, search your opponent's deck for an Energy card and discard it.
{G}{G}{G}{C} Skull Bash - 70
Weepinbell cannot retreat, attack, evolve or have Energy attached to it and is also no affected by any Trainer cards during your next turn. Flip a coin, if tails, discard the top 2 cards of your deck and search your deck for a Pokémon and discard it.
Weakness: {P} +10
Resistance: {L} -30
Retreat Cost: {C}
Bellsprout LV.2 - HP30 - {G}
{G} Suck-in
Flip 2 coin, for each heads, flip a coin until you get tails. For each heads, discard a card from your opponent's hand. If your opponent has no more cards left in his hand after this attack, bellsprout does 30 damage to itself and put 2 damage counters on each of your basic {G} and {P} Pokémon in play which do no have a {W} attached to them. If your opponent has 10 or more cards in his hand after this attack, flip a coin equal to the number of Pokémon in play which have any Energy or Trainers attached to them but who are not named "Bellsprout". For each Heads, put 2 damage counters on 1 of your opponent's Pokémon that has no Energy attached to it (if your opponent does not have any Benched Pokémon without Energy, this attack does nothing). That Pokémon is now your opponent's new active Pokémon and is now asleep.
{G}{G}{G} Mega Punch - 40
Discard a card from your hand for each stage2 Evolved Pokémon your opponent has in play. If you don't, his attack does 10 damage and Bellsprout does 40 damage to itself. Draw a card
Weakness: {P} +20
Resistance: {L} -20
Retreat Cost: {C}{C}