Regice Lv. 40 90HP [W]
Poke Body : Regi Strenght
As long as there is any Regirock in play, each of your Regice, Regirock, Registeel and Regigiggas attack does 20 more damage. You cant' use more than 1 Regi Strenght Poke-Body each turn.
[C][C] Ice Beam 30
Flip a coin. If head, the Defending Pokemon is now Paralyzed.
[W][C][C] Regi-Cloak 50
If a Registeel is in play, any damage done to Regice during your opponent's next turn, is reduced by 20.
W - [M] x2
R - [-]
RC - [C][C]
Regirock Lv. 40 90HP [F]
Poke Body : Regi Defend
As long as there is any Registeel in play, any damage done to your Regice, Regirock, Registeel and Regigiggas is reduce by 20. You cant' use more than 1 Regi Defend Poke-Body each turn.
[C][C] Rock Throw 50
[F][C][C] Regi-Cold 50
If a Regice is in play, this attack does 20 damge to 1 of your opponent's Bench Pokemon.
W - [W] x2
R - [-]
RC - [C][C]
Registeel Lv. 40 90HP [M]
Poke Body : Regi Life
As long as there is any Regicein play, each of your Regice, Regirock, Registeel and Regigiggas HP is increase by 20. You cant' use more than 1 Regi Life Poke-Body each turn.
[C][C] Metal Claw 40
Any damge done to Registeel during your opponent's next turn, is reduced by 10.
[W][C][C] Regi-Crush 50
If a Regirock is in play, this attack base damage is 70 instead.
W - [R] x2
R - [P] -20
RC - [C][C]
Regigigas Lv. 60 110HP [C]
Poke Body : Regi Lead
If there is a Regice, Regirock and Registeel in play, each of your Regice, Regirock, Registeel and Regigiggas pay less [W], [F], [M] to use it's attack. You cant' use more than 1 Regi Lead Poke-Body each turn.
[C][C][C] Smash Up 70
Flip a coin. If tail, this attack does nothing.
[W][F][M][C][C] Regi-Form 10+
This attack does 10 damge plus 30 more damge for each Regice, Regirock, Registeel and Regigiggas in play.
W - [F] x2
R - [-]
RC - [C][C][C
Sweet Dawn said:
I can use the three legendary bird Pokemon that Light Venusaur didn't use here. So...
Zapdos {L} Lv. 67 HP: 130
{C} Lock-On
Next attack hits without fail
{L}{L}{L} Skybolt 60
Flip a coin. If tails, this attack does nothing
{L}{L}{L}{L} Golden Electricity 100
Weakness-
Resistance- {F}{M} - 20
Retreat Cost- {C}{C}{C}
Articuno {W} Lv. 65 HP: 130
PokePower: Freezing Breath
When you place Articuno on your Bench (excluding first turn), the Defending Pokemon are now Paralyzed
{W}{W}{W} Ice Beam 60
{W}{W}{W}{W} Avalanche 80
If Articuno is attacked by {R}, {M} or a {L} type, this attack does 80 plus 20 more
Weakness- {R}{L}{M} + 30
Resistance- {F} - 20
Retreat Cost- {C}{C}{C}
Moltres {R} Lv. 66 HP: 130
PokePower: Firegiver
Anytime during your turn (before you attack) you can take any amount of {R} energies from Moltres to your Benched Pokemon
{R}{R} Warm-Up 40
Afterburner does double damage next turn
{R}{R}{R} Afterburner 50
Weakness- {W}{L} + 30
Resistance- {F}{M} - 20
Retreat Cost- {C}{C}{C}
Zapdos
Weakness - [L]
Articuno
PokePower: Freezing Breath
Once during your turn, when you put Articuno from your hand onto your Bench, the Defending Pokemon is now Paralyzed.
Avalanche
If Articuno is attacked by [R], [L] or [M] Pokeomn during your opponent's last turn, this attack does 80 damage plus 20 more damage.
Weakness- [R][L][M] + 30 To much weakness 2 is enough
Moltres
PokePower: Firegiver
As often as you like (before you attack) you may move a [R] energy attach to Moltres to 1 of your Benched Pokemon.
[R][R] Warm-Up 40
During you next turn, Afterbruner does 50 more damage.