Cresselia Lv.56 80HP {P}
{P} Moonlight Sparkle 20
Remove 1 damage counter from Cresselia.
{P}{C}{C}{C} Lunar Explosion 50
Discard 2 Energy attached to Cresselia. Remove all damage counters from all of your Benched Pokemon.
Weakness: {P} +20
Resistance: ---
Retreat Cost: {C}
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Darkrai Lv.54 70HP {D}
[Poke-Power]: Night Spark
Once during your turn, when you play Darkrai onto your Bench from your hand, you may use this Power. Search your deck for a Stadium card named "Moonlight Stadium" and put it into your hand. You may place 3 damage counters on Darkrai. If you do, discard any Stadium card in play and discard 2 Energy cards attached to the Defending Pokemon.
{D}{D} Darkness Spin 40
{D}{D}{D}{C} Spell Release 200
Place a damage counter on all of your Benched Pokemon, and remove all damage counters from your opponent's Benched Pokemon. Darkrai is now Knocked Out.
Weakness: {F} +20
Resistance: {C} -20
Retreat Cost: {C}
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Charizard Lv.81 140HP {R}
[Poke-Power]: Drought
Once during your turn, when you play Charizard to evolve one of your Pokemon, you may use this Power. You may remove 1 Energy card attached to all of your Pokemon. If you do, any attacks done to the Defending Pokemon is doubled during this turn. You cannot use more than one Drought [Poke-Power] each turn. You cannot use this Power if you used the Flame Ignition [Poke-Power] this turn.
[Poke-Power]: Flame Ignition
Once during your turn, when you play Charizard to evolve one of your Pokemon, you may use this Power. Discard all Energy attached to Charizard. Reattach all Energy discarded from Charizard to your Benched Pokemon in any way you like. For every Energy card you move, place 2 damage counters on one of your opponent's Pokemon. You cannot use more than one Flame Ignition [Poke-Power] each turn. You cannot use this Power if you used the Drought [Poke-Power] this turn.
{.} Flare Burst
Discard any number of {R} basic Energy cards in play. Place 3 damage counters on the Defending Pokemon for each {R} basic Energy card you discard in this way. Charizard cannot use Flame Burst during your next turn.
{R} Power Relinquish
You may Knock Out Charizard. If you do, discard 3 Energy cards from your opponent's Pokemon in any way you like, and place 5 damage counters on the Defending Pokemon at the end of your opponent's next turn.
Weakness: {W} x2
Resistance: {F} -20
Retreat Cost: {C}{C}
{P} Moonlight Sparkle 20
Remove 1 damage counter from Cresselia.
{P}{C}{C}{C} Lunar Explosion 50
Discard 2 Energy attached to Cresselia. Remove all damage counters from all of your Benched Pokemon.
Weakness: {P} +20
Resistance: ---
Retreat Cost: {C}
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Darkrai Lv.54 70HP {D}
[Poke-Power]: Night Spark
Once during your turn, when you play Darkrai onto your Bench from your hand, you may use this Power. Search your deck for a Stadium card named "Moonlight Stadium" and put it into your hand. You may place 3 damage counters on Darkrai. If you do, discard any Stadium card in play and discard 2 Energy cards attached to the Defending Pokemon.
{D}{D} Darkness Spin 40
{D}{D}{D}{C} Spell Release 200
Place a damage counter on all of your Benched Pokemon, and remove all damage counters from your opponent's Benched Pokemon. Darkrai is now Knocked Out.
Weakness: {F} +20
Resistance: {C} -20
Retreat Cost: {C}
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Charizard Lv.81 140HP {R}
[Poke-Power]: Drought
Once during your turn, when you play Charizard to evolve one of your Pokemon, you may use this Power. You may remove 1 Energy card attached to all of your Pokemon. If you do, any attacks done to the Defending Pokemon is doubled during this turn. You cannot use more than one Drought [Poke-Power] each turn. You cannot use this Power if you used the Flame Ignition [Poke-Power] this turn.
[Poke-Power]: Flame Ignition
Once during your turn, when you play Charizard to evolve one of your Pokemon, you may use this Power. Discard all Energy attached to Charizard. Reattach all Energy discarded from Charizard to your Benched Pokemon in any way you like. For every Energy card you move, place 2 damage counters on one of your opponent's Pokemon. You cannot use more than one Flame Ignition [Poke-Power] each turn. You cannot use this Power if you used the Drought [Poke-Power] this turn.
{.} Flare Burst
Discard any number of {R} basic Energy cards in play. Place 3 damage counters on the Defending Pokemon for each {R} basic Energy card you discard in this way. Charizard cannot use Flame Burst during your next turn.
{R} Power Relinquish
You may Knock Out Charizard. If you do, discard 3 Energy cards from your opponent's Pokemon in any way you like, and place 5 damage counters on the Defending Pokemon at the end of your opponent's next turn.
Weakness: {W} x2
Resistance: {F} -20
Retreat Cost: {C}{C}