DPt Fossil Rock

Cresselia Lv.56 80HP {P}

{P} Moonlight Sparkle 20
Remove 1 damage counter from Cresselia.

{P}{C}{C}{C} Lunar Explosion 50
Discard 2 Energy attached to Cresselia. Remove all damage counters from all of your Benched Pokemon.

Weakness: {P} +20
Resistance: ---
Retreat Cost: {C}
________________________________________

Darkrai Lv.54 70HP {D}

[Poke-Power]: Night Spark
Once during your turn, when you play Darkrai onto your Bench from your hand, you may use this Power. Search your deck for a Stadium card named "Moonlight Stadium" and put it into your hand. You may place 3 damage counters on Darkrai. If you do, discard any Stadium card in play and discard 2 Energy cards attached to the Defending Pokemon.

{D}{D} Darkness Spin 40

{D}{D}{D}{C} Spell Release 200
Place a damage counter on all of your Benched Pokemon, and remove all damage counters from your opponent's Benched Pokemon. Darkrai is now Knocked Out.

Weakness: {F} +20
Resistance: {C} -20
Retreat Cost: {C}
_____________________________________________

Charizard Lv.81 140HP {R}

[Poke-Power]: Drought
Once during your turn, when you play Charizard to evolve one of your Pokemon, you may use this Power. You may remove 1 Energy card attached to all of your Pokemon. If you do, any attacks done to the Defending Pokemon is doubled during this turn. You cannot use more than one Drought [Poke-Power] each turn. You cannot use this Power if you used the Flame Ignition [Poke-Power] this turn.

[Poke-Power]: Flame Ignition
Once during your turn, when you play Charizard to evolve one of your Pokemon, you may use this Power. Discard all Energy attached to Charizard. Reattach all Energy discarded from Charizard to your Benched Pokemon in any way you like. For every Energy card you move, place 2 damage counters on one of your opponent's Pokemon. You cannot use more than one Flame Ignition [Poke-Power] each turn. You cannot use this Power if you used the Drought [Poke-Power] this turn.

{.} Flare Burst
Discard any number of {R} basic Energy cards in play. Place 3 damage counters on the Defending Pokemon for each {R} basic Energy card you discard in this way. Charizard cannot use Flame Burst during your next turn.

{R} Power Relinquish
You may Knock Out Charizard. If you do, discard 3 Energy cards from your opponent's Pokemon in any way you like, and place 5 damage counters on the Defending Pokemon at the end of your opponent's next turn.

Weakness: {W} x2
Resistance: {F} -20
Retreat Cost: {C}{C}
 
Unown ! Lv.20 HP60 {P}

Poké-Power !
Once during your turn, before your attack, you may flip a coin. If heads, draw a card.

{P} Hidden Power 10
Flip a coin. If heads, the Defending Pokémon is now paralyzed.

Weakness-{D}+10
Resistance-
Retreat Cost-{C}


Unown ? Lv.20 HP60 {P}

Poké-Power ?
Once during your turn you may try to guess what type of card you are going to draw before you draw it. If you're correct, shuffe one of your opponent's cards in their hand into their deck.

{P} Hidden Power 10
Flip a coin. If heads, the defending Pokémon is now confused.

Weakness-{D}+10
Resistance-
Retreat Cost-{C}


Unown A Lv.20 HP60 {P}

Poké-Power Antibiotics
Once during your turn, before your attack, you may flip a coin. If heads, remove all status effects from your active Pokémon.

{P} Hidden Power 10+
Flip a coin. If heads this attack does 10 damage plus 10 more damage.

Weakness-{D}+10
Resistance-
Retreat Cost-{C}

Unown B Lv.20 HP60 {P}

Poké-Power Bulldoze
Once during your turn, before your attack, you may flip a coin. If heads, shuffle one of your opponent's cards in their hand into their deck.

{P} Hidden Power 10
Flip a coin. If heads you may move any energy on your Pokémon around.

Weakness-{D}+10
Resistance-
Retreat Cost-{C}
 
BTW...can you give credit to me for spoilers?

Blastoise Lv.71 120HP

[Poke-Power]: Shell Hideout
You can only use this Power once when Blastoise is your Active Pokemon as long as Blastoise is in play. Once during your turn, (before your attack), switch the Defending Pokemon with one of his/her Benched Pokemon and place 5 damage counters on the new Defending Pokemon. Blastoise cannot attack this turn. This Power cannot be used when Blastoise is affected by a Special Condition.

{C} Shell Spin
Flip coins equal to the amount of Energy attached to Blastoise. For each heads, put 3 damage counters on the Defending Pokemon. For each tails, put 1 damage counter on the Defending Pokemon.

{W}{W} Guzzle 60

Weakness: {L}+30
Resistance: ---
Retreat Cost: {C}{C}{C}
_____________________________________

Entei Lv.50 90HP

[Poke-Body]: Elemental Strength
As long as Entei is your Active Pokemon and you have Suicune and Raikou in play, each of Entei's, Raikou's, and Suicune's attacks do 20 more damage to the Defending Pokemon.

{R} Blaze Dash
Search your deck for up to 3 {R} basic Energy cards. Attach them to your Pokemon in any way you like. For each {R} basic Energy card you attach, put a damage counter onto Entei.

{R}{R}{R} Overthrow
Count the amount of damage counters on each of your Entei, Raikou, and Suicune. Put that many damage counters on the Defending Pokemon and remove 3 damage counters from each of your Entei, Raikou, and Suicune.

{R}{R}{R}{W}{L} Elemental Rage 130
Discard 2 Energy attached to Entei. Remove all damage counters from Entei.

Weakness: {W}+20
Resistance: ---
Retreat Cost: {C}{C}
 
Yes, please.

Suicune Lv.50 100HP

[Poke-Body]: Elemental Strength
As long as Suicune is on your Bench and you have Raikou and Entei in play, damage done to each of your Entei, Raikou, and Suicune are reduced by 20 (before applying Weakness and Resistance). This Body stops working when Suicune is your Active Pokemon.

[Poke-Body]: Elemental Nourishment
As long as Suicune is your Active Pokemon, all of your Entei, Raikou, and Suicune gain +30 HP. This Body stops working when Suicune is on your Bench.

{W} Freeze Dash 30

{W}{W}{R}{L} Elemental Healing
Discard all Energy attached to Suicune. Remove all damage counters from all of your Entei, Raikou, and Suicune and place the amount of damage counters you removed onto your opponent's Pokemon in any way you like.

Weakness: {L}+20
Resistance: ---
Retreat Cost: {C}
 
Unown C Lv.20 HP60 {P}

Poké-Power Crush
Once during your turn, before your attack, you may flip a coin. If heads, put two damage counters on the Defending Pokémon if that Pokémon has no retreat cost. If you do this, Unown C can't attack this turn.

{P} Hidden Power 10
Flip a coin. If heads, the Defending Pokémon is now burned

Weakness-{D}+10
Resistance-
Retreat Cost-{C}


Unown D Lv.20 HP60 {P}

Poké-Power Draw
If Unown D is your active Pokémon, draw an extra card at the beginning of each turn.

{P} Hidden Power 10
Flip a coin. If heads, remove 1 damage counter from Unown D.

Weakness-{D}+10
Resistance-
Retreat Cost-{C}


Unown E Lv.20 HP60 {P}

Poké-Power Electricity
Once during your turn, before your attack, you may flip a coin. If heads, Unown E is {L} type this turn.

{P} Hidden Power 10
If Unown E is {L} type this turn, and you have an {L} energy attached to Unown E, the defending Pokémon is paralyzed.

Weakness-{D}+10
Resistance-
Retreat Cost-{C}

Unown F Lv.20 HP60 {P}

Poké-Power Finish
Once during your turn, before your attack, if Unown F has 10HP, you may flip a coin. if heads, knock out the defending Pokémon.

{P} Hidden Power 10
Flip a coin. If heads you switch the defending Pokémon with one of your opponents benched Pokémon of your choice (before dealing damage).

Weakness-{D}+10
Resistance-
Retreat Cost-{C}

Unown G Lv.20 HP60 {P}

Poké-Power Giant
When you play Unown G, flip a coin. If heads, Unown G now has no weakness while it is active for the first time.

{P} Hidden Power 10
Flip a coin. If heads, the Defending Pokémon is now asleep.

Weakness-{D}+10
Resistance-
Retreat Cost-{C}


Unown H Lv.20 HP60 {P}

Poké-Power Hello
Once during your turn, before your attack, you may flip a coin. If heads, switch Unown H with your active Pokémon.

{P} Hidden Power 10
You may flip a coin. If heads, switch Unown H with one of your benched Pokémon.

Weakness-{D}+10
Resistance-
Retreat Cost-{C}


Unown I Lv.20 HP60 {P}

Poké-Power Ill
Once during your turn, when you play Unown I, you may flip a coin. If heads, the defending Pokémon is now poisoned.

{P} Hidden Power 10+
Flip a coin. If heads, draw a card..

Weakness-{D}+10
Resistance-
Retreat Cost-{C}

Unown J Lv.20 HP60 {P}

Poké-Power Jump
Once during your turn, before your attack, you may flip a coin. If heads, switch Unown J with one of your benched Pokémon.

{P} Hidden Power 10
Flip a coin. If heads you may switch around the damage counters on your Pokémon.

Weakness-{D}+10
Resistance-
Retreat Cost-{C}

Unown K Lv.20 HP60 {P}

Poké-Power Kill
Once during your turn, before your attack, you may flip a coin. If heads, knock out both Unown K and the defending Pokémon.

{P} Hidden Power 10
You may flip a coin. If heads, both Unown K and one of your opponent's Pokémon of your choice are now knocked out.

Weakness-{D}+10
Resistance-
Retreat Cost-{C}


Unown L Lv.20 HP60 {P}

Poké-Power Life
When you play Unown L you may flip a coin. if heads, search your discard pile for any basic Pokémon and shuffle it into your deck.

{P} Hidden Power 10
Flip a coin. If heads, shuffle your opponent's deck.

Weakness-{D}+10
Resistance-
Retreat Cost-{C}


Unown M Lv.20 HP60 {P}

Poké-Power Meal
Once during your turn, before your attack, you may flip a coin. If heads, you may search your deck for a Pokémon that weighs over 600lbs, and add it to your hand. Shuffle your deck afterwards.

{P} Hidden Power 10+
Flip a coin. If heads this attack does 10 damage plus 10 more damage for each {C} energy on the defending Pokémon's retreat cost.

Weakness-{D}+10
Resistance-
Retreat Cost-{C}

Unown N Lv.20 HP60 {P}

Poké-Power No
When Unown N is knocked out, you may flip a coin. If heads, remove all damage counters from Unown N but keep it in play (It still counts as a knocked out Pokémon).

{P} Hidden Power 10
You may flip a coin. If heads you may remove all damage counters from Unown N but count it as knocked out. Keep Unown N in play.

Weakness-D+10
Resistance-
Retreat Cost-C
 
Omastar Lv.55 - 110HP [W]

Poke Power: Ancient Swirl
Once during your turn (before your attack) discard all card's in your hand, then de-evolve all of your opponent's pokemon and shuffle them back into his or her deck.

[W] Hydro Swirl 20
This attack also does 20 damage to each of your opponent's benched Pokemon.
Your opponent choose one of your benched Pokemon, then you flip a coin.
If heads the choosen Pokemon get 50 damage, if tailf you have to shuffle it back into your deck.

Weak: [G] +30
Resistance: [L] -20
Retreatcost: [C]
 
Smoochum Lv 29 60HP [W]

Poke-Power : Baby Evolution

[.] Friend Gathering
Search your deck for 4 Basic Pokemon card and put it in your hand. Shuffle your deck afterward.

W - [M] +10
R - [-]
RC - [C]

Jynx Lv 47 80HP [W]

[C][C] Lovely Kiss
Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, the Defending Pokemon is now Asleep.

[W][P][C] Pure Power
Put 5 damage counters on your opponent's Benched Pokemon in any way you like. If Jynx is an evolved Pokemon, put 3 damage counters on the Defending Pokemon.

W - [M] +20
R - [-]
RC - [C][C]
 
Unown O Lv.20 HP60 {P}

Poké-Power Oggle
Once during your turn, before your attack, you may flip a coin. If heads, look at your opponent's hand.

{P} Hidden Power 10
Flip a coin. If heads, look at the top 3 cards of your deck.

Weakness-{D}+10
Resistance-
Retreat Cost-{C}


Unown P Lv.20 HP60 {P}

Poké-Power Poke
Once during your turn, before you attack, you may flip a coin. If heads, put 1 damage counter on the defending Pokémon.

{P} Hidden Power 10
Flip a coin. If heads, the defending Pokémon is now poisoned.

Weakness-{D}+10
Resistance-
Retreat Cost-{C}


Unown Q Lv.20 HP60 {P}

Poké-Power Quote
Once during your turn, before your attack, you may flip a coin. If heads, choose one of your benched Unown's attacks this turn.

{P} Hidden Power 10
Flip a coin. If heads put 1 damage counter on one of your opponent's benched Pokémon.

Weakness-{D}+10
Resistance-
Retreat Cost-{C}

Unown R Lv.20 HP60 {P}

Poké-Power Race
Once during your turn, if you have less prize cards left than your opponent, before you attack, you may flip a coin. If heads, draw a card.

{P} Hidden Power 10
Flip a coin. If heads, draw a card.

Weakness-{D}+10
Resistance-
Retreat Cost-{C}
 
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