alexmf2 said:Well, if you don't, you don't. I won quite a few games only getting 2 basics on my first turn.
What you guys are missing is the pretty big chance that you miss the turn 1 Collector, and end up getting 0 basics turn 1. Then your in a tough position.
Iisnumber12, You definitely need Mewtwos, do you not? And it's very helpful to get Tynamo's that you have gotten back with Super Rod, or if your opponent KO'd the ones on your bench and you need more. And an Energy is very helpful turn 1, but I agree it isn't completely necessary. My build is more focused around Zekrom EX though, so it's quite important for me to get it.
You should not need to be getting back Tynamos late game. Also, why can't you get the attackers you need with a second collector late game?