BW/BW2 Dual Type Moves

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It's not confusing.

Using Fire Punch against Heatran would not work because (2)x(0) = 0. (2) Double damage for using a Fighting type on a Fire/Metal, and (0) for using Fire against Heatran's Flash Fire.

Using Thunder Punch against Gyarados would cause double damage instead of quadruple damage: (4) x (0.5) = 2. (4) for using Electric on a Water/Flying. (0.5) for using Fighting against a Flying.

Likewise, Muddy Water (Water/Ground) would cause 16x damage against Magcargo (Rock/Fire) because (4) x (4) = 16.

If you know how to multiply and divide according to the target pokemon's double types, you know how to multiply and divide for the attacking pokemon's double-typed moves.
"It's too confusing". I've seen more complicated formulas for moves on Bulbapedia. So a "confusing" battle system where second graders are not "clever" enough to figure out multiplication and division does not discount its possibility.


Alternatively, I was thinking perhaps moves like the elemental punches and Tri-attack could be divided into separate mini-attacks.

Fire Punch would be made up of:
-a physical Fighting move with 50 base power
-a special Fire move with 25 base power

Tri-Attack would be made up of:
-a special Fire move with 27 base power with 6.67% chance of burn
-a special Electric move with 27 base power with 6.67% chance of paralysis
-a special Ice move with 27 base power with 6.67% chance of freeze
Together, the attack would add up to 81 base power. Attacking against Dragons and Grass types would be "complicated", but it would be fun.
 
I think this would be both a good idea and a bad idea. Here are my reasons why:

Good Idea: Adding dual types to moves would greatly increase one's thinking strategy, as moves could potentially cause quadruple damage.

Bad Idea: What would normally be described as "intense battles" may be over in one move, thus making the battle too short and boring.

Just my opinion :p
 
Not if the Pokemon are stronger and better. But yeah, point taken. But soon after you've beaten the
League for the first time you're unstoppable in Diamon and pearl.
Nearly all of your high level pokes are capable of knocking out every one they meet anyway.
 
cartman said:
Me >:-D My alternative battle system *Is Delicious*/M.Bison's voice lol

What the ... And back on topic.
So why shouldn't they make this happen? He knows how it should work and so do I!
 
Chiraami said:
What the ... And back on topic.
So why shouldn't they make this happen? He knows how it should work and so do I!

because people (ME) are stupid and don't have the time to think of it. 1 type is enough for me. Why change it?
 
Oh? I'm generally smarter than people? I doubt it! PMJ and dmaster and Shining Raikou and gamercal and dragon9 are defo smarter than me. Maybe you are too and if you sat around and thought for a bit you'd understand.
 
rockinpikachu said:
because people (ME) are stupid and don't have the time to think of it. 1 type is enough for me. Why change it?

Because pokemon games change. If it's more fun or interesting, then by all means, make the change.
There are plenty of game mechanics going on in the background, and you don't think about them when you play. Take the small random power boosts or the way damage is calculated, for example:

(((2*Level + 10)/250)*(Attack/Defense)*Base + 2)*Modifier
http://bulbapedia.bulbagarden.net/wiki/Damage#Damage_formula

If you can't understand the multiplication and division behind dual-type moves, then I doubt you understand how damage is calculated in the first place. Yet, you don't complain about it. Seriously, "this is too confusing for me to understand" is not a really good argument against the implementation of "confusing" game mechanics. Like I said, dual type anything - dual-type pokemon or dual-type moves - involve just multiplication and division. So please.

Oh, and by the way, "because people (ME) are stupid and don't have the time to think of it. 1 type is enough for me. Why change it?" sounds very ego-centric.
 
I find it to be very helpful. Ideas are not black and white like the games we are discussing, but more a shade of gray like the revamp. My post points out the good and the bad in each argument. It just happens to be the same thing. If your a guy who likes challenges you'll enjoy the dual types. If you are a simple fellow you'll enjoy the usual one type moves. No one is right or wrong or smart or moronic here, we are all just beings trying to enjoy a Pokemon Game to the best of our ability.
 
PokeBeach Bum said:
No one is right or wrong or smart or moronic here, we are all just beings trying to enjoy a Pokemon Game to the best of our ability.

Oh god that's cheesy. Now it just needs two buns and a beef patty. And pickles :D
 
I once thought about that but I don't think that would happen...

But I imagined a double Water/Grass type attack hitting a Rhyperior without Solid Rock... 16x the normal damage FTW!!!

edit: yeah. cartman already said somethin' like this...
 
It Could Happen, But Im Just Happy With Duel Type Pokemon Though. Theres No Need To have Duel Type Moves.
 
Dual type moves? It won't happen. It would be too confusing calculating damage, as if it isn't already. They'd have to change the entire metagame in order to make them work.
 
It's a good idea, but it would get confusing with moves like "fire punch", "ice punch","shell blade", and "muddy water". They've already been released, so they wouldn't change type.
 
They'd be too powerful.


Say, for instance, you send out a Shuckle. If the opponents dual move was a powerful water and, say, rock type attack, then you'd have x4 damage plus the dual stab, (if used by like, a relicanth or something), and thats...


its all just crazy xD
 
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