Finished Dungeons and Dragonites! [RPG]

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*gulp* Well, this fairy is taking a break now. Good luck!
 
Keeper of Night prepares to Sucker Punch any attacking Shieldon, but none of them are attacking, so he gets bored and Sucker Punches a stalagmite, getting his hand stuck!
No. No. It's gone too far. This is what I sent:
Sucker Punch any Shieldon I see preparing an attack.
What part of that says attack a stalagmite? None. We don't have personality traits that affect these events, so I know that you choose them. So stop. It's ridiculous that our characters are absolute idiots. If it's because of how the attack works, then it's still dumb. Rocks can't attack.
I know the game hasn't actually made progress for months anyway, but adding in dumb things like this certainly doesn't help.

You're rewarding inactivity. If I hadn't sent anything, I'd have been better off.
 
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Even if TDK was doing that just so it isn't another fail, then it is the wrong way to do so, especially since I am willing to beat the stalagmite wasn't going to attack in the first place, and if that can be sucker punched, then so could the Shieldon.
 
No. No. It's gone too far. This is what I sent:

What part of that says attack a stalagmite? None. We don't have personality traits that affect these events, so I know that you choose them. So stop. It's ridiculous that our characters are absolute idiots. if it's because of how the attack works, then it's still dumb. Rocks can't attack.
I know the game hasn't actually made progress for months anyway, but adding in dumb things like this certainly doesn't help.

You're rewarding inactivity. If I hadn't sent anything, I'd have been better off.

I'm inclined to agree; I'd like to know how keeper is the only one who falls all the time and gets stuck, or jabber draws more attacks to him than anyone else, or trips (despite floating).
I feel that if you're going to add harmful outcomes to our actions based on our character or species, such as keeper getting stuck or jabber taking fall damage (not to mention doing that with the full knowledge that he will die and will waste a healer's turn in consequence), at the very least you should add beneficial effects based on the same, like keeper being able to bleed enemies or just cut deeper with his attacks, or... me being able to use actual telekinesis, or telepathy or empathic powers to get a persuasion bonus, or vracken being able to sense auras occasionally; we can certainly provide them to you, both the bad and the good effects, if you want, but quite frankly, this is getting a little tiresome. We don't know anything at all about the outcomes (odds, types of effects, if there's anything specific to anyone), and as keeper said, it's rewarding inactivity because more often than not, it's more detrimental to do anything than to stay put.
 
I for one am totally keen for that. I was just using Sol's aura as an excuse for him to actually know the opponents stats rather than pretending he is Jon Snow
 
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Oh, yikes! Zis iz terrible... Aeria gloris, zis poor team... Who iz zi best attacker? I shall dance for you zis turn.
 
Looks like a few people are using Pokémon portraits from that link I sent. It's good to have a Nintendo geek on the forums, isn't it? ^v^

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A Bastiodon?! This is looking harder and harder by the second! We've already got enough to deal with as is!
PikaPeeved.png And we should all be attacking, not dancing or anything like that!
 
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