Finished Dungeons and Dragonites! [RPG]

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I'll be using Sacred Sword on Anorith C. I know, I'm mean, but whatever.

Also, thanks for reviving me, Riolu.

And thanks for not killing me again, tgk.
 
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I'll try, Vom. >_<

Also, anyone want to take a look at that stone Armaldo dropped? If it's a Dusk Stone I'll gladly fight Murkrow for it. :3
 
Well I died with foolishness.

Just so you guys don't copy me, if you're all (except Budew) going to attack the same Anorith don't use a move that involves charging.
 
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Wait, let's have Squishy investigate the stone first. If it's a Shiny Stone, I think Budew gets it. If it's an Everstone, it's Pichu's (might make the GM stop being a troll). If it's a Dusk Stone, I'll steal it while Murkrow's dead.

Could also be something entirely different. Squishy, please investigate. :)
 
Sorry I haven't been more active. School's kind of a butt since I have TWO concerts next week(band and singing), about three tests, a HUGE review assignment, and a poster that my class and I were told we'd need to have done by Monday. We got it assigned yesterday. And I have to do a lot of cleaning since both my brother and sister have a birthday in a few days. Blech. Anyway, that water from the tide probably gives water types a boost, blocks off some areas, and limits the capabilities of the others.
 
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The effects of the tide that our Espurr theorised could be quite viable, but I have the feeling they may also do us damage. My gut tells me that Grovyle implied that it can harm us when he stated it wasn't a OHKO.
 
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Oooh shiny magic stone! ^3^ I should probably help finishing up with combat before I investigate it, though... what do you guys think I should do?
 
Clerics, please could you try and revive myself and Murkrow? I feel like, even if it's not OHKO water, no good can come from any of the non-water-type Pokémon getting caught up in it; hopefully us birdies will be able to carry some of the smaller pokemon to safety on a ledge at the top of the cave or something.

We need to properly figure out how much damage we need to deal to Anorith C. We need some other Pokémon helping Pawniard out of the ground, and one Pokémon grabbing the rock over there. Ralts and Honedge have already sent in their action, maybe others have too.
 
I have already sent in my action, but asked to change it. No response from TDK yet, so we will just have to see who I revive
 
Hi guys just thinking this but shouldn't the only pokemon that should be able to safely remove mr mbadly designed over there be Budew (due to vines being able to safely wrap around him) and umm, yeah, that's it. Look on the upside though, if we don't use up any actions saving him we get to find out if he needs air to live. :p
Also I like that idea of saving the birds. As for attacking I think we should only used ranged weapons to attack the Anorth as anything else is clearly getting deflected and hurting us due to exoskeletons made out of literal rock and their high defense.
 
Oh and as for honedge getting win the battle for us via attacking and not tripping give it ONE die roll of a D20 which lands on a 0 and next thing you know the FLOATING SWORD will trip.....on a floating stone that now exists because TGK.
 
I thought again, and I reckon that any Pokémon that should be able to physically swim in the tide (for example, Pichu has all the vital limbs for swimming) will not take damage, but only for the duration of their breath.
 
Vracken Revives Celever! Vracken Revives Celever to full HP!

Jabberwock uses Sacred Sword on Anorith C, hitting and dealing 5 damage!

bbninjas uses Magical Leaf on Anorith B, hitting and dealing 9 damage! Anorith B Fainted!

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That's... Right...

Athena uses Muddy Water on Anorith C, hitting and dealing 3 damage!

Yeowie uses Thundershock on Anorith C, hitting and dealing 7 damage! Anorith C Fainted!

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You're... Mean...

All enemies are defeated!

Jabberwock, Vracken, professorlight, Yeowie, bbninjas, Keeper of Night, Athena
and Celever grew to level 2!

HP went up by 1!
Attack went up by 0!
Defence went up by 1!
Special Attack went up by 0!
Special Defence went up by 0!
Speed went up by 0!

HP went up by 0!
Attack went up by 2!
Defence went up by 1!
Special Attack went up by 0!
Special Defence went up by 1!
Speed went up by 1!

HP went up by 2!
Attack went up by 0!
Defence went up by 1!
Special Attack went up by 1!
Special Defence went up by 0!
Speed went up by 0!

HP went up by 1!
Attack went up by 0!
Defence went up by 0!
Special Attack went up by 0!
Special Defence went up by 0!
Speed went up by 0!

HP went up by 0!
Attack went up by 0!
Defence went up by 0!
Special attack went up by 1!
Special Defence went up by 0!
Speed went up by 1!

HP went up by 1!
Attack went up by 0!
Defence went up by 0!
Special Attack went up by 1!
Special Defence went up by o!
Speed went up by 0!

HP went up by 1!
Attack went up by o!
Defence went up by 1!
Special Attack went up by 1!
Special Defence went up by 0!
Speed went up by 1!

HP went up by 1!
Attack went up by 0!
Defence went up by 0!
Special Attack went up with 1!
Special Defence went up by 1!
Speed went up by 1!

Keeper of night pulls himself out of the floor!

professorlight uses dazzling gleam on where Anorith was, but it hits the wall and bounces back at her, dealing 2 damage!

Everyone is now out of combat. The water is about knee-deep and shows no sign of stopping. Athena and Yeowie, you feel a strong magical presence from the stone Armaldo dropped.

Pokémon: Hondege
Gender: Male
Level: 1
Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
Nature: Naughty
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Sacred Sword [No bonus effect.]
HP: 3/3
Attack: 2
Defense: 19
Special Attack: 15
Special defense: 1
Speed: 20

Pokémon: Riolu
Gender: Male
Level: 1
Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
Nature: Naive
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to 1 HP.]
Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
Ranged Weapon: Flash Cannon [No bonus effect.]
HP: 7/13
Attack: 12
Defense: 17
Special Attack: 13
Special Defense: 20
Speed: 6

Pokémon: Ralts
Gender: Female
Level: 1
Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.]
Nature: Timid
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Dazzling Gleam [No bonus effect.]
HP: 6/18
Attack: 4
Defence: 9
Special Attack: 17
Special Defence: 14
Speed: 3

Pokémon: Pichu
Gender: Male
Level: 1
Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
Nature: Quirky
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
HP: 12/18
Attack: 7
Defence: 8
Special Attack: 17
Special Defence: 16
Speed: 15
Special Condition: Tied Up.

Pokémon: Carvanha
Gender: Male
Level: 1
Ability: Speed Boost [at the end of each combat turn, this Pokémon's speed will increase by 1. Goes back to normal after the battle, or if this Pokémon Faints.]
Nature: Naughty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Crunch [No bonus effect.]
Ranged Weapon: Hydro Pump [No bonus effect.]
HP: 0/5
Attack: 15
Defence: 17
Special Attack: 10
Special Defence: 12
Speed: 15

Pokémon: Budew
Gender: Male
Level: 1
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Quiet
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Seed Bomb [No bonus effect]
Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
HP: 5/11
Attack: 13
Defence: 18
Special Attack: 20
Special Defence: 3
Speed: 20

Pokémon: Pawniard
Gender: Male
Level: 1
Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
Nature: Jolly
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
Ranged Weapon: Psycho Cut [No bonus effect.]
HP: 10/16
Attack: 15
Defense: 1
Special Attack: 21
Special Defence: 3
Speed: 7

Pokémon: Shellos
Gender: Female
Level: 1
Ability: Storm Drain [This Pokémon draws all Water-type moves to it, Water immunity.]
Nature: Timid
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Body Slam [30% chance of inflicting Paralysis.]
Ranged Weapon: Muddy Water [No bonus effect.]
HP: 8/14
Attack: 11
Defence: 21
Special Attack: 14
Special Defence: 6
Speed: 19

Pokémon: Murkrow
Gender: Male
Level: 1
Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
Nature: Hasty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
Ranged Weapon: Dark Pulse [No bonus effect.]
HP: 0/12
Attack: 16
Defence: 7
Special Attack: 7
Special Defence: 16
Speed: 15

Pokémon: Mudkip
Gender: Polygender
Level: 1
Ability: Damp [Explosion-based attacks and traps will fail on this Pokémon.]
Nature: Brave
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Ice Ball [No bonus effect.]
Ranged Weapon: Water Pulse [20% Chance of causing Confusion on target.]
HP: 0/17
Attack: 16
Defence: 7
Special Attack: 6
Special Defence: 15
Speed: 5

Pokémon: Swablu
Gender: Female
Level: 1
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Sassy
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Dragon Rush [No bonus effect.]
Ranged Weapon: Moonblast [No bonus effect.]
HP: 14/14
Attack: 8
Defence: 6
Special Attack: 15
Special Defence: 5
Speed: 12

Pokémon: Espurr
Gender: Male
Level: 1
Ability: Keen Eye [No effect.]
Nature: Modest
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to 1 HP.]
Melee Weapon: Fake Out [will always move first in the first turn of combat. If used on the first turn of combat, the opponent flinches and loses their attack for that turn. Can't be used past the first turn.]
Ranged Weapon: Psyshock [Hits opponent's defence, not special defence.]
HP: 0/15
Attack: 11
Defence: 1
Special Attack: 5
Special Defence: 17
Speed: 13

@Jabberwock @Vracken @professorlight @Yeowie @Vom @bbninjas @Keeper of Night @Athena @double o squirtle @Empoleon_master @Celever @Cypher333
 
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Pawniard, please slice through the ropes that bind me to this rock. I *cringes* have a cramp in my neck.
 
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Nice job guys. Sorry I was wrong about you cabbage, and electric rat. I am worried about the water since several of us are injured, so I am reviving the fish next, if the water level raises too high, I am counting on you to save me.

Sol now respects bbninjas and Yeowie due to their strength
 
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