Finished Dungeons and Dragonites! [RPG]

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They need to bring me more cuteness.. and something to eat... and a ball of yarn.. and a mirror... an- Okay, I'll stop.
 
The Red Gem is chosen!

The room is small, with a dull red tinge to it. The Stalagmites show teeth marks on them, and the walls have gashes in them. At the back of the room there is a small red stone.

Suddenly a horde!

696.png Whadda you doing here?

696.png this is our turf!

696.png So we'll have to take you out of it! Rawr!

696.png Rawr!

696.png Rawr!

696.png Rawr!

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This is our place!

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yeah!

HP: 12
Attack: 20
Defence: 3
Special Attack: 18
Special Defence: 3
Speed: 15
Melee Weapon: Bite
Ranged Weapon: Earth Power

HP: 5
Attack: 5
Defence: 5
Special Attack: 5
Special Defence: 5
Speed: 5
Melee Weapon: Scratch
Ranged Weapon: Water Gun

HP: 10
Attack: 10
Defence: 10
Special Attack: 10
Special Defence: 10
Speed: 3
Melee Weapon: Scratch
Ranged Weapon: Water Gun

Everyone is now in Combat!

Vracken Revives Jabberwock! Jabberwock is Revived!

theFlyingPidove's music changes to:


You hear a loud roaring in the distance!

Pokémon: Hondege
Gender: Male
Level: 2
Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
Nature: Naughty
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Sacred Sword [No bonus effect.]
HP: 3/3
Attack: 2
Defense: 19
Special Attack: 15
Special defense: 1
Speed: 20

Pokémon: Riolu
Gender: Male
Level: 2
Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
Nature: Naive
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
Ranged Weapon: Flash Cannon [No bonus effect.]
HP: 13/13
Attack: 12
Defense: 17
Special Attack: 13
Special Defense: 20
Speed: 6

Pokémon: Ralts
Gender: Female
Level: 2
Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.]
Nature: Timid
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Dazzling Gleam [No bonus effect.]
HP: 18/18
Attack: 4
Defence: 9
Special Attack: 17
Special Defence: 14
Speed: 3

Pokémon: Pichu
Gender: Male
Level: 2
Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
Nature: Quirky
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
HP: 18/18
Attack: 7
Defence: 8
Special Attack: 17
Special Defence: 16
Speed: 15

Pokémon: Budew
Gender: Male
Level: 2
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Quiet
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Seed Bomb [No bonus effect]
Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
HP: 11/11
Attack: 13
Defence: 18
Special Attack: 20
Special Defence: 3
Speed: 20

Pokémon: Pawniard
Gender: Male
Level: 2
Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
Nature: Jolly
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
Ranged Weapon: Psycho Cut [No bonus effect.]
HP: 16/16
Attack: 15
Defense: 1
Special Attack: 21
Special Defence: 3
Speed: 7

Pokémon: Shellos
Gender: Female
Level: 2
Ability: Storm Drain [This Pokémon draws all Water-type moves to it, Water immunity.]
Nature: Timid
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Body Slam [30% chance of inflicting Paralysis.]
Ranged Weapon: Muddy Water [No bonus effect.]
HP: 14/14
Attack: 11
Defence: 21
Special Attack: 14
Special Defence: 6
Speed: 19
Special Condition: On Vacation

Pokémon: Murkrow
Gender: Male
Level: 1
Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
Nature: Hasty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
Ranged Weapon: Dark Pulse [No bonus effect.]
HP: 12/12
Attack: 16
Defence: 7
Special Attack: 7
Special Defence: 16
Speed: 15

Pokémon: Swablu
Gender: Female
Level: 2
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Sassy
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Dragon Rush [No bonus effect.]
Ranged Weapon: Moonblast [No bonus effect.]
HP: 14/14
Attack: 8
Defence: 6
Special Attack: 15
Special Defence: 5
Speed: 12

Pokémon: Dedenne
Gender: Female
Nature: Mild
Ability: Pickup [This Pokémon may randomly find an item at the end of each cycle.]
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Attack: Play Rough [No bonus effect.]
Ranged Weapon: Discharge [No bonus effect.]
HP: 7/7
Attack: 18
Defence: 14
Special Attack: 14
Special Defence: 1
Speed: 8
Special Condition: Playing Music

Pokémon: Vanillite
Gender: Male
Level 1
Ability: Ice Body [If it is hailing, this Pokémon heals 25% of its health at the end of each cycle.]
Nature: Brave (+Atk, -Spd)
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Icicle Spear [No bonus effect.]
Ranged Weapon: Icy Wind [Hits all foes.]
HP: 8
Attack: 18
Defence: 12
Special Attack: 8
Special Defence: 2
Speed: 4

Pokémon: Petilil
Gender: Female
Ability: Chlorophyll [If the weather is sun, this Pokémon's speed is doubled.]
Nature: Timid
Class: Knight [Special Ability: Guard
During a Combat Cycle, you can PM me "Guard (player)", and there is a chance you will guard that player, determined by their speed stat.
Melee Weapon: Natural Gift [attack effect depends on what item this Pokémon is holding.]
Ranged Weapon: Energy Ball [no bonus effect]
HP: 13
Attack: 3
Defence: 10
Special Attack: 19
Special Defence: 19
Speed: 10

Just a reminder that, since there are enemies in the room, inactivity will result in you getting attacked.
 
Note that this conversation is out of your guys' earshot. Don't respond to it.

Lilligant.png
Do you think I should have told them?

229.png Nah, if they fail, they'll end up in the middle of this room and they can try again. I might even laugh at them.

Lilligant.png It's not like we did any better.

Togepi.png So they chose to try and fight Tyrantrum first?

229.png Yeah. Wish I could watch the carnage.

Lilligant.png As much as I hate to do this, we need those parts, and we've already lost. Do you think they'll get back before high tide?

229.png Probably not. They all looked super weak.
 
You hear a loud roaring in the distance!

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Pleasedon'tbeatyrantrumpleasedon'tbeatyrantrumpleasedon'tbeatyrantrum... pleaaaaaasedon'tbeatyrantrum.

*senses conversation far away*

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Hmm... Okay, panic time. *faints*

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But okay... pull it together, light... any ideas? budew and petilil could take out the kabuto right now. Dedenne, vanillite and myself must go after the tyrunt, and the rest... can choose their targets (I'd reccomend they focus on the anorith so we can clear the tyrunt); we could use archers on the tyrunt, though.

If the tyrantrum comes, though, I'll probably pass out on my own. Don't give him the satisfaction... he can see your movement...
 
PP2624.png
I ain't 'fraid of no dinosaurs. Just stay behind me if the big one decides to show his ugly snout.
Ratface and the brittle sword should be able to take out some tiny dinos on their own as well.
 
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I'm fast and powerful and have a guaranteed attack yay~
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I'll be able to guaranteed 1-hit KO a Tyrunt just so you all know. Or I could 1-hit KO the Anorith or the Kabuto.
 
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I think Petilil should 1-hit KO the Kabuto. If-If she wants to.
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The Anorith would be a piece of cake. :>
 
Let's focus on the Tyrunt to start. Neither Scratch nor Water Gun from the other two are anything to worry about, but Earth Power may give a few of us problems... Myself, Jabber, TFP...
 
Good point, but since kabuto and anorith could hurt us over time while we're busy with the tyrunts, wouldn't it be better taking them out as soon as possible with only a small part of the team while the rest focuses on the tyrunts?

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I'll use dazzling gleam on the tyrunts, then. Since kabuto and anorith are weaker, do you think petilil can handle them? I trust the little one, and if they faint her, they'll have to deal with me... or with budew.

I say "the little one", but she has better stats than I do. Damn RNG.
 
The following can all 1-hit KO the Tyrunt, italics mean the person is faster.

Jabber, Vracken (Sp Atk weakness), Light, Yeowie (speed tie; maybe not bc resistance?), bbninjas, KoN, Celever, TFP, bowlerdude (w/ Icy Wind can KO basically everything :O), simsands

So, basically everyone can 1-hit KO, but only Jabber and myself can actually KO them w/o them KOing us first.
 
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Hmmmm, at least the future dragon is largely safe from them. I will focus on the Tyrunt to the far right so nobody attack it. Then I will switch to healing.
 
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Hmmmm, at least the future dragon is largely safe from them. I will focus on the Tyrunt to the far right so nobody attack it. Then I will switch to healing.
Oi, Cabbage, you seem to be the fast thinker of the group, identifying stat differences and all (plus I have seen your strength) I nominate you as team leader for the time being. I will take your input on who I should heal or revive first depending on what happens.
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*rolls eyes*
 
There are six tyrunt (T1/6), a kabuto (K) and anorith (A). We could go:

Jabber - T1
bbninjas - T2

Light (fairy) - T3
Celever - Guard Jabber (sorry, but we should protect jabber so he can level up; otherwise, he can't help us at all)
TFP(fairy) -T4
KoN (double with priority) - T5
Vracken (Sp Atk weakness) - T6
bowlerdude (w/ Icy Wind can KO basically everything) - hits them all, right? some good insurance.
Yeowie (speed tie; maybe not bc resistance?) - K?
simsands - A?

So... we're actually in a better position than it seemed; if BBninjas is correct about 1-hit KOing them, we should be able to take them all out in one turn?
 
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So... we're actually in a better position than it seemed; if BBninjas is correct about 1-hit KOing them, we should be able to take them all out in one turn?

Well, yes, assuming the dungeon master's dice decides to work properly. >.>

Anyways, I agree with Light's plan.
 
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Kya! >.<
Um, I c-can try attacking the Kabuto or Anorith, i-if you guys want me to...

It does seem like it'd be a good idea for me to attack Anorith. Looks like a good plan.
 
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