Finished Dungeons and Dragonites! [RPG]

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*You hear thoughts echoing* No, she is just the most responsible one of the group, hardly a leader though since she tried to pawn us off
Also, that grin doesn't help doesn't help doesn't help
*gasps*
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"Aeria gloris!! The spirits, they speak to me!!" *terrified*
*rolls over on her back*
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"I am not vorthy! Please, spare my life!!"
 
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>o< "Do not take me!! Please, my sisters!! I don't vant to leave them behind!"
*flails legs around*
 
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Enough. Calm down. And to me, you will listen. Ignore the riolu, he's just like that. And don't go picking fights with fairies, it won't end well.
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How about we just don't pick fights with anybody, eh? The first to throw a punch will answer to me first anyway, and we all know that won't end well for you guys.
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:O "Are you the team leader?"
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If she was the leader she'd be rolling in money after selling us all off to the highest bidder. As if I'd let that happen, heh.
 
We're not actually attacking each other, chill out you over-grown gecko. :eek:
You guys seemed to have needed the reminder.

/me slowly fades back into the background to watch

Also, I'll update when more than half of you say "yes" to Yani's trial.

EDIT: 1 more person needed to say "yes"
 
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699.png Well, it seems you are ready. Come, follow me to the frozen table. Girls, please freeze the entrance so when the tide comes in, we will be safe.

Yani leads you to a different room!

This room is relatively large, but barren, merely a sheet of ice with a raised platform at the end, some piles of snow, and 7 glowing circles on the ground.

699.png Please, arrange yourselves into the circles as a pair in each circle.

699.png Statue, you will be at the back of the room, not participating, as I know you have the answers.

Vracken runs off to Lilligant to ask what the items do, but Lilligant is missing! There is a tea set there, though.

obtained the tea set!

Celever tries to ride professorlight as a hat to Mytari, but professorlight isn't moving!

simsands steps on a pile of snow, and slips and falls, taking no damage!

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you may choose your partners. After that, I shall explain the trials.

You have 48 hours to PM me the person you'd like to be with. Ties are decided by the D20, as are anyone who isn't selected or doesn't select.

Pokémon: Espeon
Level: 46
Ability: None
Nature: Modest
Class: Ice Statue [This Pokémon's type is Ice-type in addition to its normal typing.]
Melee Weapon: Ice Fang [10% Chance to freeze of flinch.]
Ranged Weapon: Psybeam [10% chance to confuse.]
HP: 12
Attack: 12
Defence: 12
Special Attack: 12
Special Defence: 12
Speed: 12

Pokémon: Hondege
Gender: Male
Level: 2
Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
Nature: Naughty
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Sacred Sword [No bonus effect.]
HP: 2/3
Attack: 2
Defense: 19
Special Attack: 15
Special defense: 1
Speed: 20

Pokémon: Riolu
Gender: Male
Level: 3
Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
Nature: Naive
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
Ranged Weapon: Flash Cannon [No bonus effect.]
HP: 14/14
Attack: 13
Defense: 18
Special Attack: 14
Special Defense: 21
Speed: 7

Pokémon: Ralts
Gender: Female
Level: 3
Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.] Traced Rock Head: [This Pokémon does not take Recoil Damage from attacks.]
Nature: Timid
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Dazzling Gleam [No bonus effect.]
HP: 19/19
Attack: 5
Defence: 10
Special Attack: 18
Special Defence: 15
Speed: 4

Pokémon: Pichu
Gender: Male
Level: 2
Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
Nature: Quirky
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
HP: 2/18
Attack: 7
Defence: 8
Special Attack: 17
Special Defence: 16
Speed: 15

Pokémon: Budew
Gender: Male
Level: 3
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Quiet
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Seed Bomb [No bonus effect]
Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
HP: 12/12
Attack: 14
Defence: 19
Special Attack: 21
Special Defence: 4
Speed: 21

Pokémon: Pawniard
Gender: Male
Level: 2
Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
Nature: Jolly
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
Ranged Weapon: Psycho Cut [No bonus effect.]
HP: 17/17
Attack: 16
Defense: 2
Special Attack: 22
Special Defence: 4
Speed: 8

Pokémon: Murkrow
Gender: Male
Level: 2
Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
Nature: Hasty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
Ranged Weapon: Dark Pulse [No bonus effect.]
HP: 13/13
Attack: 17
Defence: 8
Special Attack: 8
Special Defence: 17
Speed: 16

Pokémon: Swablu
Gender: Female
Level: 3
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Sassy
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Dragon Rush [No bonus effect.]
Ranged Weapon: Moonblast [No bonus effect.]
HP: 15/15
Attack: 9
Defence: 8
Special Attack: 16
Special Defence: 6
Speed: 13

Pokémon: Dedenne
Gender: Female
Level: 2
Nature: Mild
Ability: Pickup [This Pokémon may randomly find an item at the end of each cycle.]
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Attack: Play Rough [No bonus effect.]
Ranged Weapon: Discharge [No bonus effect.]
HP: 8/8
Attack: 19
Defence: 15
Special Attack: 15
Special Defence: 2
Speed: 9
Special Condition: Playing Music

Pokémon: Vanillite
Gender: Male
Level 1
Ability: Ice Body [If it is hailing, this Pokémon heals 25% of its health at the end of each cycle.]
Nature: Brave (+Atk, -Spd)
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Icicle Spear [No bonus effect.]
Ranged Weapon: Icy Wind [Hits all foes.]
HP: 2/8
Attack: 18
Defence: 12
Special Attack: 8
Special Defence: 2
Speed: 4

Pokémon: Petilil
Gender: Female
Level: 2
Ability: Chlorophyll [If the weather is sun, this Pokémon's speed is doubled.]
Nature: Timid
Class: Knight [Special Ability: Guard
During a Combat Cycle, you can PM me "Guard (player)", and there is a chance you will guard that player, determined by their speed stat.
Melee Weapon: Natural Gift [attack effect depends on what item this Pokémon is holding.]
Ranged Weapon: Energy Ball [no bonus effect]
HP: 14/14
Attack: 4
Defence: 11
Special Attack: 20
Special Defence: 20
Speed: 11

Pokémon: Gible
Level: 1
Ability: Rough Skin [If this Pokémon is hit by a Melee Attack, the opposing Pokémon takes 3 damage.]
Class: Mage
Nature: Timid
Melee Weapon: Dragon Claw [No Bonus Effect]
Ranged Weapon: Sandstorm [Does residual damage to all non-target Pokémon, excluding Rock, Ground, and Steel-types.]
HP: 5/5
Attack: 13
Defence: 1
Special Attack: 3
Special Defence: 8
Speed: 6

Name: Amalyn
Pokémon: Durant
Gender: Female
Level: 1
Ability: Swarm (When this Pokémon is at 50% health or less, the attacks of this Pokémon do 50% more damage.)
Class: Dancer (Once during a combat cycle, you may PM me "Dance for (player)". That player will be able to perform 2 actions in the next cycle.)
Nature: Naive (+Speed, -Special Defence)
Melee Weapon: Rock Climb (No bonus effect.)
Ranged Weapon: Metal Sound (50% chance to lower the opponent's special defence by a random amount.)
HP: 14/14
Attack: 1
Defence: 16
Special Attack: 13
Special Defence: 7
Speed: 9

Name: Locke
Pokémon: Torchic
Level: 1
Ability: Speed Boost [at the end of each combat turn, this Pokémon's speed will increase by 1. Goes back to normal after the battle, or if this Pokémon Faints.]
Class: Dancer (Once during a combat cycle, you may PM me "Dance for (player)". That player will be able to perform 2 actions in the next cycle.)
Nature: Mild [+Atk, -Spd]
Melee Weapon: Rock Slide [No bonus effect.]
Ranged Weapon: Fire Blast [10% chance to burn.]
HP: 4
Attack: 20
Defence: 3
Special Attack: 8
Special Defence: 19
Speed: 18

@Jabberwock @Vracken @professorlight @Yeowie @bbninjas @Keeper of Night @double o squirtle @Celever @TheFlyingPidove @bowlerdude04 @simsands @Plasma Dragon @Skyleaf2000 @Mora
 
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Fire bird, could you please warm these cups, and heat the kettle up to exactly 98°C for 3 minutes, not a second longer or shorter. Sorry I would do it myself, but we don't exactly have any kindling at this moment

Would anybody else like some? Yani and the Future Dragon in particular?
 
simsands steps on a pile of snow, and slips and falls, taking no damage!

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Wow. I wish I could trip and get no damage from it. :U

Jabberwock: 5
EM: 2
Celever: 4
Vom: 2
Cypher: 1
DOS: 1
Light: 3
Athena: 1
bb: 1
Yeowie: 3
Vracken: 1
bowlerdude04: 2
Keeper: 2
Pidove: 1
 
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Fire bird, could you please warm these cups, and heat the kettle up to exactly 98°C for 3 minutes, not a second longer or shorter. Sorry I would do it myself, but we don't exactly have any kindling at this moment

Would anybody else like some? Yani and the Future Dragon in particular?
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I'd love some tea! <3 Thank you fire birdie! ^.^
 
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I would like to be paired up with the tea enabler, err hm, fire bird, more tea for me.
More seriously though, I should be paired up with a strong fighter and your aura dictates you aren't as, um, weak as some of the others are. Together we should be fairly capable of dealing with most sources of trouble, just in case something happens. We don't know what is coming up unless Yani wants to explain more?

I feel sorry for whoever pairs up with the sword, they are basically going solo.
 
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