Finished Dungeons and Dragonites! [RPG]

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I'm pretty sure I submitted too.
 
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I haven't submitted because I didn't want to be frozen. But if needed I will submit (Of course I will need someone to come up with an idea for my guess because I am so bad at riddles :()
 
Vracken doesn't submit anything!

Mora doesn't submit anything!

double o squirtle gets it right!

Celever gets it right!

TheFlyingPidove gets it right!

Plasma Dragon doesn't submit anything!

professorlight doesn't submit anything!

bowlerdude04 gets it right!

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Oh dear, it appears I will be freezing one of you.

Vracken and Mora are frozen!

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Now, for the final riddle.

Three mountain climbers paid a lot of money to be the first to scale a mountain. After several days of climbing they finally reached the pinnacle, and to their dismay, found a cabin and three frozen bodies. Since the mountain climbers were the first to ever climb
the summit, how could this be possible?

As a final note, if you do not submit this round both your team members will be frozen.

Pokémon: Hondege
Gender: Male
Level: 2
Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
Nature: Naughty
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Sacred Sword [No bonus effect.]
HP: 2/3
Attack: 2
Defense: 19
Special Attack: 15
Special defense: 1
Speed: 20
special condition: Frozen

Pokémon: Riolu
Gender: Male
Level: 3
Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
Nature: Naive
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
Ranged Weapon: Flash Cannon [No bonus effect.]
HP: 14/14
Attack: 13
Defense: 18
Special Attack: 14
Special Defense: 21
Speed: 7

Pokémon: Ralts
Gender: Female
Level: 3
Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.] Traced Rock Head: [This Pokémon does not take Recoil Damage from attacks.]
Nature: Timid
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Dazzling Gleam [No bonus effect.]
HP: 19/19
Attack: 5
Defence: 10
Special Attack: 18
Special Defence: 15
Speed: 4

Pokémon: Pichu
Gender: Male
Level: 2
Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
Nature: Quirky
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
HP: 2/18
Attack: 7
Defence: 8
Special Attack: 17
Special Defence: 16
Speed: 15

Pokémon: Budew
Gender: Male
Level: 3
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Quiet
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Seed Bomb [No bonus effect]
Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
HP: 12/12
Attack: 14
Defence: 19
Special Attack: 21
Special Defence: 4
Speed: 21

Pokémon: Pawniard
Gender: Male
Level: 2
Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
Nature: Jolly
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
Ranged Weapon: Psycho Cut [No bonus effect.]
HP: 17/17
Attack: 16
Defense: 2
Special Attack: 22
Special Defence: 4
Speed: 8
Special Condition: Frozen

Pokémon: Murkrow
Gender: Male
Level: 2
Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
Nature: Hasty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
Ranged Weapon: Dark Pulse [No bonus effect.]
HP: 13/13
Attack: 17
Defence: 8
Special Attack: 8
Special Defence: 17
Speed: 16

Pokémon: Swablu
Gender: Female
Level: 3
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Sassy
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Dragon Rush [No bonus effect.]
Ranged Weapon: Moonblast [No bonus effect.]
HP: 15/15
Attack: 9
Defence: 8
Special Attack: 16
Special Defence: 6
Speed: 13

Pokémon: Dedenne
Gender: Female
Level: 2
Nature: Mild
Ability: Pickup [This Pokémon may randomly find an item at the end of each cycle.]
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Attack: Play Rough [No bonus effect.]
Ranged Weapon: Discharge [No bonus effect.]
HP: 8/8
Attack: 19
Defence: 15
Special Attack: 15
Special Defence: 2
Speed: 9
Special Condition: Playing Music

Pokémon: Vanillite
Gender: Male
Level 1
Ability: Ice Body [If it is hailing, this Pokémon heals 25% of its health at the end of each cycle.]
Nature: Brave (+Atk, -Spd)
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Icicle Spear [No bonus effect.]
Ranged Weapon: Icy Wind [Hits all foes.]
HP: 2/8
Attack: 18
Defence: 12
Special Attack: 8
Special Defence: 2
Speed: 4

Pokémon: Petilil
Gender: Female
Level: 2
Ability: Chlorophyll [If the weather is sun, this Pokémon's speed is doubled.]
Nature: Timid
Class: Knight [Special Ability: Guard
During a Combat Cycle, you can PM me "Guard (player)", and there is a chance you will guard that player, determined by their speed stat.
Melee Weapon: Natural Gift [attack effect depends on what item this Pokémon is holding.]
Ranged Weapon: Energy Ball [no bonus effect]
HP: 14/14
Attack: 4
Defence: 11
Special Attack: 20
Special Defence: 20
Speed: 11

Pokémon: Gible
Level: 1
Ability: Rough Skin [If this Pokémon is hit by a Melee Attack, the opposing Pokémon takes 3 damage.]
Class: Mage
Nature: Timid
Melee Weapon: Dragon Claw [No Bonus Effect]
Ranged Weapon: Sandstorm [Does residual damage to all non-target Pokémon, excluding Rock, Ground, and Steel-types.]
HP: 5/5
Attack: 13
Defence: 1
Special Attack: 3
Special Defence: 8
Speed: 6

Name: Amalyn
Pokémon: Durant
Gender: Female
Level: 1
Ability: Swarm (When this Pokémon is at 50% health or less, the attacks of this Pokémon do 50% more damage.)
Class: Dancer (Once during a combat cycle, you may PM me "Dance for (player)". That player will be able to perform 2 actions in the next cycle.)
Nature: Naive (+Speed, -Special Defence)
Melee Weapon: Rock Climb (No bonus effect.)
Ranged Weapon: Metal Sound (50% chance to lower the opponent's special defence by a random amount.)
HP: 14/14
Attack: 1
Defence: 16
Special Attack: 13
Special Defence: 7
Speed: 9

Name: Locke
Pokémon: Torchic
Level: 1
Ability: Speed Boost [at the end of each combat turn, this Pokémon's speed will increase by 1. Goes back to normal after the battle, or if this Pokémon Faints.]
Class: Dancer (Once during a combat cycle, you may PM me "Dance for (player)". That player will be able to perform 2 actions in the next cycle.)
Nature: Mild [+Atk, -Spd]
Melee Weapon: Rock Slide [No bonus effect.]
Ranged Weapon: Fire Blast [10% chance to burn.]
HP: 4
Attack: 20
Defence: 3
Special Attack: 8
Special Defence: 19
Speed: 18
 
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If this is the final round, why does it matter if anyone is frozen? if even one of us solves the riddle, this ends.

Doesn't it?

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Its just that I hate being cold (and I'm trying not to break character.) Isn't that the reason your wearing Swablu as a hat, to keep warm? :p
 
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Its just that I hate being cold (and I'm trying not to break character.) Isn't that the reason your wearing Swablu as a hat, to keep warm? :p

What? no, the cold doesn't bother me; not being able to do a thing since so long ago, on the other hand...
Really. I just wear her because, don't we look amazing?
 
double o squirtle gets it right!

Celever gets it right!

TheFlyingPidove gets it right!

Plasma Dragon doesn't submit anything!

professorlight gets it right!

bowlerdude04 gets it right!

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Congratulations! You have passed my test.

Obtained the Thunder Rod!

(And because the host goofed, you guys get 48 hours of relaxing and playing with Amaura before you can leave the room due to the tide. Enjoy!)
 
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