Finished Dungeons and Dragonites! [RPG]

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Sucker Punch is more like a bonus ability than an actual attack. If Seir is attacked once, he'll sucker Punch whoever attacks him. If Seir is attacked more than once, he'll attack one of the people who targeted them in addition to the Sucker Punch. If Sier isn't attacked, or all attacks against him fail, Seir won't attack.
Then can Bisharp use two attacks as well?
 
Sucker Punch is more like a bonus ability than an actual attack. If Seir is attacked once, he'll sucker Punch whoever attacks him. If Seir is attacked more than once, he'll attack one of the people who targeted them in addition to the Sucker Punch. If Sier isn't attacked, or all attacks against him fail, Seir won't attack.
Can we use the base flavour's canon logic instead of random enigmatic host logic please? Like I think that'd be way more fun for everyone, as we've been mentioning for the whole game. :U

And, as Sky mentions above me, you've just changed how Sucker Punch works completely, so even if we are sticking with random enigmatic host logic it doesn't work >_>
The inertia built up from the spinning and dancing required to use Petal Dance would make it stronger, and the spinning of the parasol would displace the energy ball across the surface of the parasol, making it weak enough to be blocked.
You can't just throw a bunch of science words into an answer and hope no one will question it. The point is that Lilligant was using her parasol to float by holding it above her head (heat rises) while simultaneously blocking attacks on the ground. You've said earlier in the game that all attacks happen at the same time each turn, so you don't have the excuse that she started floating midway through the turn.
The petals make Lilligant a moving target and also create two barriers: Wind and the petals themselves, both of which would barrage Jesi and slow her down, combing with Lilligant's moving around via the wind created by Petal Dance.
The image Sky provided shows that Volt Tackle isn't affected (or is very marginally affected) by wind, so basically a few leaves managed to stop Jesi from being able to jump... As she also said, it's kinda BS if she's just immune to all physical attacks because we can't jump.
 
Suddenly a Venomoth!
Nickname: Venom
Species: Venomoth
Gender: Male
Nature: Sassy
Ability: Compound Eyes (The Accuracy of your attacks is increased by 33%.)
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Physical Move: Zen Headbutt (10% chance to flinch.)
Special Move: Sludge Bomb (30% chance to poison.)
HP: 18/18
Attack: 15
Defence: 11
Special Attack: 22
Special Defence: 16
Speed: 18
@TheDivingSeel joins the game! (He starts as a Venomoth because everyone else who is active has levelled up, evolved, or gotten stat boosts.)
 
Loving how he just throws out dumb logic then ignores all other thoughts completely.

I will be sending in actions to attack twice from now on, though. Good to know that's a thing I can do since the GM said so.
 
Sucker Punch is more like a bonus ability than an actual attack. If Seir is attacked once, he'll sucker Punch whoever attacks him. If Seir is attacked more than once, he'll attack one of the people who targeted them in addition to the Sucker Punch. If Sier isn't attacked, or all attacks against him fail, Seir won't attack.


The inertia built up from the spinning and dancing required to use Petal Dance would make it stronger, and the spinning of the parasol would displace the energy ball across the surface of the parasol, making it weak enough to be blocked.


The petals make Lilligant a moving target and also create two barriers: Wind and the petals themselves, both of which would barrage Jesi and slow her down, combing with Lilligant's moving around via the wind created by Petal Dance.

I can't really complain anything about the two latter points. Having us/the opponents use some kind of effect and then have it not be effective, because the opposing party wants their attacks to hit would be useless and boring. That's just the way the game works, and is completely fine as long as it doesn't get too overpowered. We just need to find a way to deal with it (For example, Light's glasses).

But Seir attacking twice just isn't right. That's not at all how Sucker Punch has worked until now.
"Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]"
Changing the effect of an already existing attack (Especially one that is continuously being used by one of the players) for your convenience just isn't right.
 
Sucker Punch is more like a bonus ability than an actual attack. If Seir is attacked once, he'll sucker Punch whoever attacks him. If Seir is attacked more than once, he'll attack one of the people who targeted them in addition to the Sucker Punch. If Sier isn't attacked, or all attacks against him fail, Seir won't attack.


The inertia built up from the spinning and dancing required to use Petal Dance would make it stronger, and the spinning of the parasol would displace the energy ball across the surface of the parasol, making it weak enough to be blocked.


The petals make Lilligant a moving target and also create two barriers: Wind and the petals themselves, both of which would barrage Jesi and slow her down, combing with Lilligant's moving around via the wind created by Petal Dance.

Then keeper should be able to do the same, and you should have told him... us, from the start. Otherwise, it looks like you just changed the game's rules to... I don't know, make this battle harder, for some reason.

That's not inertia. that's lift, and that only happens with a very wide spinning surface, so there can be a difference of pressure on both sides to create such lift; lilligant doesn't have nearly enough surface (or a proper weight/mass distribution) to gain an ounce of lift, not without her petal dance getting so fast that the petals would either dissolve due to air resistance, or, through some magical means, essentially tear everyone to shreds (and even then, the lift would be negligible and she would be ripped apart by centrifugal forces).
I was willing to just accept that lilligant can gain lift with petal dance without you attempting a poor physical explanation because this is a pokemon game and it's a nice image for a boss fight, but she should stay there doing that; she's already using an attack, whose effect is lowering all our collective accuracy (which, as a way to make this fight harder, is good enough); to have her also protect her teammates (is the parasol magic? can we steal it and use it ourselves? because that excuse just isn't good) is just unbalanced.

I can't really complain anything about the two latter points. Having us/the opponents use some kind of effect and then have it not be effective, because the opposing party wants their attacks to hit would be useless and boring. That's just the way the game works, and is completely fine as long as it doesn't get too overpowered. We just need to find a way to deal with it (For example, Light's glasses).

I agree; it would be better if we knew how and why the game is being balanced (we do have the numeric advantage), but I'm willing to accept some things without question (even if I would prefer that we hit more often and the enemies just have more HP; that's another way to balance our numbers), but there are always limits.
 
YRr0Roy.png
Hello..? Where am I? What are these petals? What is going on!?

For the ones that don't know yet, I am the brother of TheFlyingPidove! :D
 
For the ones that don't know yet, I am the brother of TheFlyingPidove! :D

Well your names have similar feel (DivingSeel, FlyingPidove, both have "The" at the beginning)... You both have a @Jabberwock image as your profile picture... Plus you said so... Completely unbelievable! (I'm joking so don't take this seriously... :p)

YRr0Roy.png
Hello..? Where am I? What are these petals? What is going on!?

Gabite.png (In order of how what you said.) Hi, Earth (I think XD), An attack from our enemy's, Our enemy's destruction.
 
Then keeper should be able to do the same, and you should have told him... us, from the start. Otherwise, it looks like you just changed the game's rules to... I don't know, make this battle harder, for some reason.
"Sucker Punch" acts as Houndoom's special ability, not an attack. Had I named it a non-pokemon thing, I would have gotten flak for that too, so I called it what it essentially was. This has nothing to do with the attack sucker punch. Does that make sense?

I was willing to just accept that lilligant can gain lift with petal dance without you attempting a poor physical explanation because this is a pokemon game and it's a nice image for a boss fight, but she should stay there doing that; she's already using an attack, whose effect is lowering all our collective accuracy (which, as a way to make this fight harder, is good enough); to have her also protect her teammates (is the parasol magic? can we steal it and use it ourselves? because that excuse just isn't good) is just unbalanced.
I gave the best explanation I could provide. Also, the final boss is supposed to be hard.

(is the parasol magic? can we steal it and use it ourselves? because that excuse just isn't good)
you can try stealing it if you want.

Loving how he just throws out dumb logic then ignores all other thoughts completely.

I will be sending in actions to attack twice from now on, though. Good to know that's a thing I can do since the GM said so.
I'm a student. I can't be here 24/7, nor should you expect me to be. This applies to all of PB, not just this game.

And now people are going to get mad at this. Yay.
 
"Sucker Punch" acts as Houndoom's special ability, not an attack. Had I named it a non-pokemon thing, I would have gotten flak for that too, so I called it what it essentially was. This has nothing to do with the attack sucker punch. Does that make sense?

Confusing.

I gave the best explanation I could provide. Also, the final boss is supposed to be hard.

I thought it was pretty good! (they don't call her professor for nothing :p)

you can try stealing it if you want.

I want it but I cant hold it :(

I'm a student. I can't be here 24/7, nor should you expect me to be. This applies to all of PokéBeach, not just this game.

I feel for ya!

And now people are going to get mad at this. Yay.

Probably only @Keeper of Night
 
TGK is spending a lot of time on this game trying to make us happy. We all should accept that. Even if the rules don't make sense to some of us.
 
TGK is spending a lot of time on this game trying to make us happy. We all should accept that. Even if the rules don't make sense to some of us.

Yeah, he's doing a great job 85% of the time! :p (also I hope that he will start another one of these sometime soon after this one is finished, its a fun game)
 
"Sucker Punch" acts as Houndoom's special ability, not an attack. Had I named it a non-pokemon thing, I would have gotten flak for that too, so I called it what it essentially was. This has nothing to do with the attack sucker punch. Does that make sense?

You should be clearer, in that case. Don't leave room to misinterpretation. Is there any way around it, or just, every time one of us hits houndoom, he'll have to be revived shortly after?

I gave the best explanation I could provide. Also, the final boss is supposed to be hard.

I know; that's why I'm willing to not question a few things, like the petal storm, but I feel that giving the final boss a shotgun, making it lower our collective accuracy, having one of them seemingly protect the others from the few attacks that go through and giving another one the ability to just hit whoever hits them might be a little too much, especially when it has been proven that any one of us dies at the drop of a hat, or gets stuck on the ground, or has an uncanny ability to attract teammate attacks. The default system to roll our moves might be already compensating for our numerical advantage, and that's something to repair, or compensate.

you can try stealing it if you want.

Good, I like that answer.

I'm a student. I can't be here 24/7, nor should you expect me to be. This applies to all of PokéBeach, not just this game.

I doubt any of us expect that; most of us are students too.

And now people are going to get mad at this. Yay.

Why? I don't think anyone is mad at you; I'm not, at least. It's just that a GM must be clear with the game's rules; players don't like it when it feels like all they do is pointless; why bother coordinating and working together if you'll always fail, or kill each other, or constantly die (regardless of how funny the recurring gag is, I doubt jabber is thrilled about being down 70% of the time), or the NPCs will just always hit, or use a new attack, or have a special bonus?
A GM must always be able to take their players' feedback to improve their game, too; they're the ones playing after all, so they know how the game feels; you can't have a game if the GM doesn't trust their players and the players don't trust the GM.
 
"Sucker Punch" acts as Houndoom's special ability, not an attack. Had I named it a non-pokemon thing, I would have gotten flak for that too, so I called it what it essentially was. This has nothing to do with the attack sucker punch. Does that make sense?
No, you're just changing rules and providing explanations. Which is fine to an extent, but the fact that you've stopping giving us NPC stats makes situations like these come up and make the game extremely difficult to even play.

I gave the best explanation I could provide. Also, the final boss is supposed to be hard.
...Final boss? You can't be serious. You made the final boss... Optional? Or is this just an explanation you've made to fix the fact that half of us die just by targeting one of them?

I'm a student. I can't be here 24/7, nor should you expect me to be. This applies to all of PokéBeach, not just this game.
Has nothing to do with the problems we (or at least, I) have with the game mechanics.

And now people are going to get mad at this. Yay.
Not mad, just salty. And annoyed.
 
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