Finished Dungeons and Dragonites! [RPG]

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Everyone, go get yourself together! We need a plan! A-and I don't k-know how-w to be a l-leader.. S-so someon-ne else should make a plan.

Our new Venomoth here has 18 speed and has his accuracy boosted by 33% (Compound Eyes). Him using Sludge bomb on either Togepi or Lilligant has a high change of hitting. Plus, he has 22 Special Attack. Isn't he perfect for this situation?
 
Compound Eyes should protect him from the leaves altogether, but we certainly can't rely on it. Never know when the flying insect may trip over a rock and land on his face.
 
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Everyone, go get yourself together! We need a plan! A-and I don't k-know how-w to be a l-leader.. S-so someon-ne else should make a plan.

Our new Venomoth here has 18 speed and has his accuracy boosted by 33% (Compound Eyes). Him using Sludge bomb on either Togepi or Lilligant has a high change of hitting. Plus, he has 22 Special Attack. Isn't he perfect for this situation?

He can fly at the flying lilligant's height as well; just make sure to not hit the parasol instead of her.
Celever should guard keeper, as someone suggested already, and keeper should hit togepi; none of his attacks can be used to good effect on houndoom.
 
I've been attacking Togepi since it is really the only one I can do decent damage too. >~>
 
If it's underneath Lilligant, it can't get hit by normal laws of physics. :p

Well if there are no normal laws of physics then we can assume that lightning can bounce of objects (like a ball.) So the lightning would bounce off the ground and hit the parasol under Lilligant :p (yes the ground does not absorb the lightning)
 
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I am attacking that Lilligant with Sludge Bomb then! After this fight I want to know about what is happening here.

Gabite3.png I can do that right now (because I'm KO'ed, yes this makes no sense but I'm playing by TGK's rules :p) The three enemy's we are fighting are a Houndoom, a Lilligant, and a Togepi. They all have glasses so they can see through the storm of petals that Lilligant created. Togepi has a shotgun (I was shot by it :(.) Lilligant has a parasol that she uses to float with. And Houndoom has a Sucker Punch ability (which is normaly an attack.) The reason we are fighting is because Lilligant sent us to collect 3 items, but @professorlight wanted answers to the reason for these 3 specific items and why the Togepi and Houndoom failed to collect them themselves. As normal in an RPG (broke 4th wall) they were unwilling to cooperate and attacked us. And that is the not so short story of what the last 5 weeks have accomplished (broke 4th wall again :p) Fun fact: the three enemy's we are fighting were created by @Vom for his Convicted 3 game (at least Togepi was, he had a gun addiction or something)

*exhales*
 
You should be clearer, in that case. Don't leave room to misinterpretation. Is there any way around it, or just, every time one of us hits houndoom, he'll have to be revived shortly after?
No, just the first person.
I know; that's why I'm willing to not question a few things, like the petal storm, but I feel that giving the final boss a shotgun, making it lower our collective accuracy, having one of them seemingly protect the others from the few attacks that go through and giving another one the ability to just hit whoever hits them might be a little too much, especially when it has been proven that any one of us dies at the drop of a hat, or gets stuck on the ground, or has an uncanny ability to attract teammate attacks. The default system to roll our moves might be already compensating for our numerical advantage, and that's something to repair, or compensate.

No, you're just changing rules and providing explanations. Which is fine to an extent, but the fact that you've stopping giving us NPC stats makes situations like these come up and make the game extremely difficult to even play.
No, I'm not. That was always how Houndoom's special ability was going to work, regardless of the situation
...Final boss? You can't be serious. You made the final boss... Optional? Or is this just an explanation you've made to fix the fact that half of us die just by targeting one of them?
No, there's two final bosses. One is the "easy" one, which you guys didn't get, and this is the "true" final boss.
 
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