Finished Dungeons and Dragonites! [RPG]

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This is the best game I've played in 'years'. Okay, that isn't true. But it was really fun! :p

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So uh.. are we getting cupcakes now?
 
Awesome job TGK, it was a really fun and interesting experience! Hope that you will host another one in the future :D
 
It was a great experience! Eventhough I wasn't that long in the game, I really liked it! :D
I definitely would like to be part of D&D2! (If that is going to happen)
 
Well. That was certainly an adventure.

While I admit the game did suffer from faults (as does any first-time forum game), it was also a brilliant execution of a never-before-seen game on PB. To reiterate what I said a few pages or so ago, the game does adhere to strict rules. It's just that we don't know all of them.

There are a few things I might have changed, perhaps. Items would have been cool to add. Also maybe a slight change in the way the Level system works, so that we gain a Level after every enemy KO, and not just after every battle (this would have been really helpful during the Anorith horde encounters and such). TMs could be interesting. In the end, though, these things would probably just clutter the game. You did an admirable job of condensing a veritable universe of mechanics into a relatively simple RPG, and I would be hesitant to make it too complicated.

I know one of the big things both players and GM were concerned about was the length of the game. IIRC, this run had five boss fights (Armaldo, Tyrantrum, Aurorus, Bastiodon, and Lil/Seir/GunEgg), all of which lasted a considerable time. TGK as the host I'm more worried about here––the players can sub out at any time––but TGK had to update every couple of days, which AFAIK took an hour or two each time. In the end, it's TGK's decision how far to carry the game. We as players are only along for the ride.

The class system was interesting, albeit slightly imbalanced. Clerics were by far the most powerful, with Swordsmen and Dancers making a not-terribly-close second. Some classes (Thieves, for instance) felt almost irrelevant.

As (AFAIK) the first RPG in PB's history, D&D has brought us a multitude of good jokes and snarky remarks (most of them Light's). I think I speak for us all when I say that we're unlikely to ever forget this experience.

My D&D miniset is still in the works; I haven't forgotten about it. The rest will be finished and published someday. :p

Final quote compilation and death count coming soon.

What can I say. Thanks so much, all of you, and especially TGK, for a very good game. :)
 
Well. That was certainly an adventure.

While I admit the game did suffer from faults (as does any first-time forum game), it was also a brilliant execution of a never-before-seen game on PokéBeach. To reiterate what I said a few pages or so ago, the game does adhere to strict rules. It's just that we don't know all of them.

There are a few things I might have changed, perhaps. Items would have been cool to add. Also maybe a slight change in the way the Level system works, so that we gain a Level after every enemy KO, and not just after every battle (this would have been really helpful during the Anorith horde encounters and such). TMs could be interesting. In the end, though, these things would probably just clutter the game. You did an admirable job of condensing a veritable universe of mechanics into a relatively simple RPG, and I would be hesitant to make it too complicated.

I know one of the big things both players and GM were concerned about was the length of the game. IIRC, this run had five boss fights (Armaldo, Tyrantrum, Aurorus, Bastiodon, and Lil/Seir/GunEgg), all of which lasted a considerable time. TGK as the host I'm more worried about here––the players can sub out at any time––but TGK had to update every couple of days, which AFAIK took an hour or two each time. In the end, it's TGK's decision how far to carry the game. We as players are only along for the ride.

The class system was interesting, albeit slightly imbalanced. Clerics were by far the most powerful, with Swordsmen and Dancers making a not-terribly-close second. Some classes (Thieves, for instance) felt almost irrelevant.

As (AFAIK) the first RPG in PokéBeach's history, D&D has brought us a multitude of good jokes and snarky remarks (most of them Light's). I think I speak for us all when I say that we're unlikely to ever forget this experience.

My D&D miniset is still in the works; I haven't forgotten about it. The rest will be finished and published someday. :p

Final quote compilation and death count coming soon.

What can I say. Thanks so much, all of you, and especially TGK, for a very good game. :)

Huh I totally forgot that I was a mage due to the fact that I never saw any runes :p
 
There are a few things I might have changed, perhaps. Items would have been cool to add. Also maybe a slight change in the way the Level system works, so that we gain a Level after every enemy KO, and not just after every battle (this would have been really helpful during the Anorith horde encounters and such). TMs could be interesting. In the end, though, these things would probably just clutter the game. You did an admirable job of condensing a veritable universe of mechanics into a relatively simple RPG, and I would be hesitant to make it too complicated.

If anyone plans to follow up on improving the game and running another in the future (and I don't see why you wouldn't, there's enormous potential here), here are a few suggestions, from all I learned playing this particular game, and my years designing and (role)playing mafia:
  • Actions-by-PM-by-turn makes playing really hard, iffy and even tiresome; coordination (something important in an RPG) doesn't exist at all, nor does accountability; a solution would be to make the actions publicly posted in order for people to agree/disagree and to make them as real-time as possible. This gives each player (and the GM) the chance to react transparently on a per-action basis, making a much more dynamic and shifting game. The logistics problems can be sorted out, the GM could just take a look once per day (or whenever he's around) and post the results as immediately as possible, the idea is that there are no "rounds", so there's no uncoordinated actions or people attacking dead enemies or allies like they have hay for brains because all actions happen sort-of-simultaneously. This also deals with the game seeming long, since there's less waiting and more discussion of the next move.
  • The level-up after each enemy KOd jabber mentioned is a great suggestion; also, include lesser, non-boss enemies; one of the key things of any game is to keep a sense of progression while making it progressively harder over time, and a game comprised entirely of long, hard boss fights, especially if you only gain a level each time, will be unnecessarily tiring and drawn-out. Players in any game are moved by a reward system, analysing videogame design is a great way to learn how to do this.
  • In addition to boss fights, include obstacles that are easily beaten, but not necessarily by every member of the group; "puzzles" might be good every now and then, but they have the potential to get somewhat frustrating and to delay progress. However, for every obstacle you use, you really need to know the possible ways it could be passed by everyone; if you have a door on a high ledge that only flying pokemon can reach, for example, you can't use that obstacle unless you (the GM) know a few ways for all the players to get there. Just think, if we hadn't had hints some players got from chatting with TGK, would we have ever solved some of the difficulties we ran into?
  • As jabber said, the class system seemed unbalanced, and I feel it could be either phased out completely, or replaced by special abilities (not attacks) given by the species; one of the great things about pokemon is the enormous variety of quasi-magical abilities they have, so it feels a shame to leave them aside.
  • The roleplaying could have a greater importance, too; one of the most interesting parts (for me) was to figure things out when we were not fighting, just talking to NPCs (also, more non-enemy NPCs), getting them to do things, or for them to ask you to do things; I might not know anything about playing tabletop RPGs, but I was always under the impression that you spend as much time dealing with non-aggressive people as you do hurting monsters or solving puzzles or walking, the key is that the game is flexible enough that the GM runs with everything you throw at them instead of locking you on a predetermined path.
  • I feel the special-physical divide for attacks could be greatly improved upon; some people, like myself and plasma dragon, just don't have as many choices (in my case, physical attacks, in his', special), in addition that there are so many non-offensive moves that could be great to put to a use in the game's system (like charm, or teleportation, for me. Wish too). With so many possibilities, it could be possible to have four move slots, too.
We as players are only along for the ride.

With this, however, I'll have to disagree; the players are equally as important as the GM; it's a symbiotic relationship.

In my experience, this requires trust on each other; the players must trust the GM to be reliable and to not abuse their power or make changes on the fly for whatever reason that isn't their enjoyment (the players'), and the GM must trust that the players won't just break his rules, make his life impossible and cheat (granted, it's harder to do that in an RPG, but that makes the responsibility the GM has even more important, since he has all the power in the relationship); you can't have any game if both sides distrust each other, and you can't have any game with rebellious or absent players, or with an overly permissive or overly abusive GM; a balance is needed, and all must work together in favor of the game.

And last, availability is very important; a GM that up and vanishes will disappoint their players, and so will a player that does the same; I admit this is the only reason I didn't leave after what was a rather insulting moment when I lost the gun I spent so much time to get; fortunately I wasn't needed by that point, or TGK decided to shorten the battle, I don't know, but the point remains, you need trust and respect from everyone to play these things. Without them, the game just falls apart, and I doubt any one of us wanted it to fall apart, judging by how long we'd been doing this.



Now, if you all excuse me, I have a frozen mafia game to run; if you want to see how the professionals roleplay, feel free to ask.
 
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As jabber said, the class system seemed unbalanced, and I feel it could be either phased out completely, or replaced by special abilities (not attacks) given by the species; one of the great things about pokemon is the enormous variety of quasi-magical abilities they have, so it feels a shame to leave them aside.
The class system was interesting, albeit slightly imbalanced. Clerics were by far the most powerful, with Swordsmen and Dancers making a not-terribly-close second. Some classes (Thieves, for instance) felt almost irrelevant.
Yeah, I had to cut a lot of stuff from this game, including a maze, which had lots of puzzle challenges and was really where theives and mages would get the spotlight.
 
Presenting ...

Dungeons & Dragonites, Season 1: A Transcript.

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Listen one, listen all!
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...
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Always wanted to say that. Anyway, welcome to Dungeons and Dragonites, the game in which I teleport you to an alternate dimension, transpose your minds into the bodies of Pokémon, and force you to fight bosses for my own amusement!
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Who’s in? :D

THE CAST files in. Each person gives their name, and TGK assigns them stats. Many people aren’t happy with their assignment.

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2 HP? o.o
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The D20 has spoken. *nod*
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*grumble stomp*
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/patpat

TGK transports THE CAST to BEACH CAVE.

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Have fun roleplaying for the next day or so. I’ll be right back with a few enemies for you to fight! ^.^
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Coolio. Let’s roll call! :D
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Here! Let’s smash stuff! \o/
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Yes, yes. I’m here, but perhaps you could roll call a little more to the left, dear? Why thank you; the sun really is much too strong, and I for one need my beauty sleep.

BBNINJAS uses SUNNY DAY.

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I sincerely hope the sun isn’t burning you now. :3
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Pawniard, darling, I think Budew is asking for a hug. Would you be a dear?
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D:
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Hold still, Budew. Wouldn’t want to turn you into a salad.
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Break it up, guys! We gotta go smash other stuff! And look for treasure! :D
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The rat is right. *nod*
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Rat? Who, me? D:
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Mhm.
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You’re both rats. Let’s move on.
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Hey, I’m not a rat! I’m a guardian of Jirachi and stuff! >:L
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Sol, maybe you need a ride on my wings. They’re super soft and comfy! ^.^
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Ack! A bird! D:

BBNINJAS flees. KEEPER steps between BBNINJAS and CELEVER.

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I’ll cover ya, Lettucehead. Never been a fan of pillows.
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HOW DARE YOU TALK TO A FUTURE DRAGON LIKE THAT––
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Don’t be silly. Rats can’t be dragons.
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Swablu, don’t waste your time on vermin like this.
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Vermin? Like rats?
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>:L
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I’ve got twenty on the Pawniard. Anyone in?
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I’m too young to bet. :(

ATHENA enters.

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Wow. Guess I overslept. >.<
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Guys. GUYS. This THING. It’s so SQUISHY!
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I’m keeping it. :U
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What even is that thing? :O

ATHENA flops around in the water for a bit. KEEPER runs after her, calling in vain for her to come back.

EMPOLEON_MASTER enters. One eye seems to be bulging slightly.

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I’m a battle-scarred warrior and you should all listen to me. o_O

DOUBLE O SQUIRTLE enters.

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So what’d I miss?
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I’m a battle-scarred warrior and stuff. :D
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o.o
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I heard somethin’ about a squishy? Where’s da Squishy?

ATHENA hides in the sand. TGK reappears.

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Y’all ready to go inside the cave now?
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Not ye––
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Yes.

TGK transports THE CAST inside the cave.
 
Being the second installment of ...

Dungeons & Dragonites, Season 1: A Transcript.


A loud rumbling fills the cave. THE CAST turns to look.

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Oops, looks like the door caved in. Too bad! :D
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We’re trapped! D:
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Ooh, a boulder. Let’s smash it! \o/
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Does anyone see any gemstones around? I simply won’t tolerate this humidity for anything less.
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Yeah, there’s something sparkly on the ceiling! I bet it’s fool’s gold! :D
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Hmm … maybe I can sell it to some sucker once we’re done here.
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100P for this gold nugget! Only 100P! Special offer for all you fine warriors. ^.^
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Gold?! :O
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I wouldn’t trust the Ralts.
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Nah, misleading is totally my thing. No one could ever trick me! :L
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Okay, birdie.
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Shush, you. If this thing ever gets off the ground I’ve got a position for you.
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I already have my own position. And it’s downstairs.

KEEPER picks up BBNINJAS.

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Come on, Lettucehead, we’re going downstairs. Things to do, places to be, people to avoid.
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Eep! Save me! D:
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Wait for me! \o/
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We haven’t got all day. Come on, hurry up. >.>
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Fiiiiine…
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Why do you guys want to go down so soon? There are fun puddles up here! :3

ATHENA flops around in a puddle. VOM enters.

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Hey guys, ‘sup?
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A talking fish? I wonder if it’s tasty …

KEEPER sets down BBNINJAS. BBNINJAS starts dancing around, doing nothing productive.

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Wait a minute, there, Ratface. Like I’m going to let you eat a fellow Dark-type.
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Yeah, no eating Dark-types! I don’t want to be Torchic wings! D:
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Thanks, bud. Maybe help me destroy this rock? :3
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You guys can waste your time on the boulder all you want.

KEEPER picks up BBNINJAS.

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Hey, Ralts, how about you use your psychic powers or your other … particular skills?

LIGHT tries to use PSYCHIC on the boulder. Nothing happens.

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Fine. My other … particular skills.

LIGHT walks up to the boulder and flutters her eyelashes.

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Why hello there! My … associates and I would like to see what’s behind you. Would you be so kind as to move? :3
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o.o
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Oh, right. It can’t see my eyes. Also, it’s a damn rock.
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*sigh* Can’t you just cleave it in half or something?

DOS starts to peck at the boulder.

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Hey, I’m looking for treasure here. It’s called a psychic scan. >:L
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Oh, is that what your granny glasses do? :O
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No, those are because I have class. Something rather lacking in this group, I’m afraid.
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Oi, would you all shut up while I explore these crevasses?
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Pipe down, Ratface. Go back to your wandering.
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Still bickering your puny heads off? -.-
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Not to say that my head isn’t puny, of course.
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It’s actually rather large compared to the rest of you. *poke*

ATHENA surfaces from a puddle.

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Hey guys! I’m going to investigate this boulder! :D
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Hmm … it seems I was wrong to ignore you, slug. At least you have the sense to do something useful.
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Aww. I was going to be useful, but a stupid rock was in the way. :(
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Don’t worry. When the Future Dragon gets hungry, you’ll be useful then.
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Gee, Treecutter was right. You are a rat. >.>
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‘Ey! Stay away from Lettucehead.
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Eep! Well, good to know I was useful. :U
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Riolu, behave, or I will Mud-Slap you into next year. >:L
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Ha. I’d like to see you try.

E_M stares deeply into VRACKEN’s eyes.

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You are now my eternal slave and will do exactly what I tell you without question.
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o.o
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Psst, Lettucehead. I think the mudfish has lost it.

KEEPER goes back to destroying the boulder.

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Ohhey, wasn’t there a sword somewhere?
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Hey, you’re right. And doesn’t he have a Fighting-type move? Maybe he got stuck in a rock.

JABBERWOCK is nowhere to be seen.

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Hey, I wonder where this dungeon leads to? Maybe it goes under the beach!
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Also, I have no hands. :O
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Thanks for that, uh, totally random fact about you. n.n;
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You don’t need hands to succeed. ^.^

ATHENA continues to flop around.

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Who else thinks it would be fun to flood the staircase before we go down? :D
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I personally wouldn’t mind, but I think some of our non-Water-types might have a problem with it. ^.^
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But then you and all the other Water-types could go look for loot downstairs, and then you can use Storm Drain to suck up all the water!
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Then what’s the point of flooding it in the first place? o.o;
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Wait … you want to flood an entire Pokémon filled cave?
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Uhh … guys, could you be dolls and hurry up with that damn boulder?!
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I think I’d just like to explore normally. n_n;

ATHENA hides behind a rock.

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New plan! How about we send Honedge to ghost through the floor to explore? :D
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Erm, one problem. I haven’t seen Honedge anywhere!
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Hey, Treecutter, can you chip away at these crevasses so I can squeeze through? :3
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Budew, right on time! Since you’re green and small, I need you to speak in an odd manner and hold onto my back while I run around, pile rocks, have visions of the future, and lift spaceships out of swamps. Can you do that?
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Ah … sure?

JABBERWOCK enters.

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So what’d I miss? *yawn*

JABBER tries to cut through the rock. Nothing happens.

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Maybe we can lift the rock? Nah, we’d probably have some squishage of you softer-bodied fellas.
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Psh, at least softer-bodied fellas can squeeze through smaller gaps without cutting things.
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Not with a head that big.
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>:L
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Perhaps it would be in our best interests for me to float through the wall.
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If I get stuck, Keeper, you’re charged with pulling me out. Then you may all call be “Jabbercalibur” henceforth. ^.^

JABBER floats through the wall, triggering a CHESTNUT TRAP.

*3 damage*

JABBER faints!

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Oh look, one of you fainted. How sad. :D

YEOWIE uses THUNDERSHOCK on a nearby pool! Suddenly, an ARMALDO appears!

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Hey! What’s the big idea, blowing up our home with lightning?
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Yeah!
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That’s right!
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You’re mean!
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Okay, everyone listen to me––!
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Chaaaaaaarge! :D

Events have been chronicled up through Page 20, as of this installment. Copious quantities of EM insisting that Vracken needs a belly-rub, and Vracken subsequently fleeing, have been omitted from this installment.
 
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