@Edwin Santander these cards are very impressive. I love that you're experimenting with ways to make your cards a bit different - they certainly look pretty!
Just to add to what
@bbninjas wrote; it's a bit jarring that the animated holosheet slides along a template that already has a static holosheet overlaid. I would be interested to see the outcome if you were to remove the static sheen from the template, then implement the animation.
Speaking of your template - there are a few things on there that don't sit quite right.
- In a lot of areas there is an overuse of Bevel & Emboss (for example, the GX symbol next to a Pokémon's name should not have a 3D effect).
- This, in turn, creates patches of shadow on the card that simply aren't there on real cards.
- Funnily enough, the only place where you should be adding a slight Bevel effect is the place where you've left it off! The Pokémon in the 'Previous Stage' box (in this case Lampent) is always 3D for Sun & Moon era cards and has a black stroke.
- The 'Previous Stage' box should not be covered by the card's background. I can see a few fire-like orange-red splodges creeping over the box and Lampent.
It's these finer details that, if corrected, would really make your cards seem more real.
Apart from the obvious aesthetic appeal of your cards, I would like to also commend you on your increasingly good usage of holosheets. I've noticed that in your last few creations, you've improved the 'poke-through' such that the holosheet now shines through the areas on the card that it's meant to (such as the GX symbol in the Pokémon's name, the blue GX attack bar and features on the artwork such as the Pokémon's eyes).
Great work!