RE: EX Dynamics (updated 7/20/06: Aipom, Doduo, Jigglypuff, Mudkip x2
Abhorsen said:
I thought I should add something about the revised Legendary Dogs.
I'd probably go 100-110 HP max, anymore then that is to good for them.
Their attacks are also just crapper versions of the already Legendary dog Ex's. LLLC energy for 70 and the chance to do 30 damage to itself is Not good, especially when the CG Ex's get 3 for 80 and have no negative effects. I'd either increase the damage done or reduce the attack cost.
You should also make it more specific for Roar. IMO, I'd have Roar when the opponent does Not choose the benched pokemon.
Roar technically should also read: "Your opponent chooses the Defending Pokemon to switch" at the end of the statement, as that is what it usually is.
I would word it like this:
"Choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch."
Since CC for Roar and just a switch is pretty crappy, i'd probably add in another effect (confusion as an example) or even 10-20 damage. If you add damage then it would be worded exactly the same as Omastar [LM]'s Drag Off attack.
Just thought i'd make that point.
Strange. On the spoiler text doc I have it listed as [1] for roar and [RRR]/[1LL]/[WWW] for their attacks. Guess I forgot to update the post.
Also,
Voltorb - 40 HP
Lightning
[1] Thunder Wave () Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[L] Speed Ball (20)
Weakness: Fighting
RC: 1
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Tangela - 60 HP
Grass
[G] Vine Whip (10)
[2] Chill Powder () The Defending Pokémon is now Confused.
Weakness: Fire
Resistance: Water -30
RC: 1
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Spearow - 40 HP
Colorless
[1] Peck (10)
[2] Flee (10) Shuffle Spearow and all cards attached to it into your deck.
Weakness: Lightning
Resistance: Fighting -30
RC: 0
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Tentacool - 30 HP
Water
[1] Constriction (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads.
[W] Acid (20)
Weakness: Lightning
RC: 0
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Relicanth - 60 HP
Water
Poké-Body: Ancient Wisdom: Relicanth may attack even if Relicanth is Asleep or Paralyzed.
[W] Bubble (10) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[1W] Sharp Fin (20)
Weakness: Lightning
RC: 1
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Electrode - 70 HP
Lightning
[1L] Rollout (20)
[LL] Energy Bomb (30) You may move all Energy cards attached to Electrode to your Benched Pokémon in any way you like.
Weakness: Fighting
RC: 1
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Glalie - 80 HP
Water
Poké-Body: Hail Damage: As long as Glalie is your Active Pokémon, put 1 damage counter on each of your opponent's Benched Basic Pokémon between turns. You can't use more than 1 Hail Damage Poké-Body between turns.
[1W] Ice Beam (30) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[1WW] Evo Freeze (50) Flip 2 coins. If both of them are heads, choose 1 of your opponent's Evolved Pokémon. Remove the highest Stage Evolution card from that Pokémon and have your opponent shuffle it into his or her deck.
Weakness: Metal
RC: 1
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Lanturn - 80 HP
Lightning
Poké-Body: Underwater: As long as Lanturn is on your Bench, each basic [W] Energy and basic [L] Energy card attached to each of your Lanturn and Lanturn ex in play instead provides [W] and [L] Energy but only provides 1 Energy at a time.
[1L] Thunder Wave (20) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[3] Seawater Rush (30) If Lanturn has any [W] Energy attached to it, flip a coin. If heads, discard an Energy card attached to the Defending Pokémon. If Lanturn has any [L] Energy attached to it, this attack does 20 damage to 1 of your opponent's Benched Pokémon, if any. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fighting
RC: 1
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Snorlax - 100 HP
Colorless
Poké-Power: Eat: Once between turns, If Snorlax has any damage counters on it and has any Pokémon Tool cards attached to it between turns, you may discard that card. If you do, remove up to 3 damage counters from Snorlax. If Snorlax has Sitrus Berry attached to it, remove up to 5 damage counters instead. This power can't be used if Snorlax is affected by a Special Condition between turns.
[2] Rollout (20)
[3] Body Slam (40) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Fighting
RC: 3
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Tentacruel - 70 HP
Water
Poké-Power: Tentacle Reach: Once during your turn (before your attack), you may flip a coin. If heads, choose a Trainer card in your discard pile, other than a Supporter card, and put it into yor hand. This power can't be used if Tentacruel is affected by a Special Condition.
[W] Water Gun (20+) Does 20 damage plus 10 more damage for each [W] Energy attached to Tentacruel, but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
[2W] Tentacle Range () Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
Weakness: Lightning
RC: 1
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Munchlax - 60 HP
Colorless
Poké-Power: Baby Evolution: Once during your turn (before your attack), you may put Snorlax or Snorlax ex from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax.
[2] Burp Up (10) Flip a coin for each Energy attached to Munchlax. For each heads, search your discard pile for a basic Energy card and put it into your hand.
Weakness: Fighting
RC: 2