EX Dynamics (updated 7/30/06: COMPLETE)

RE: EX Dynamics (updated 7/17/06: Tropius, Mime Jr., Ampharos line, Prototype Pokedex)

Snorlax ex {C}
110 HP
Poke-Body: Thick Skin
Snorlax ex cannot be affected by Special Conditions.
{CC} Claw Swipe 30
{CCC} Hyper Toss 30x
Flip 3 coins. This attack does 30 times the number of heads.
Weakness: {F}
Resistance: N/A
Retreat Cost: {CCC}
 
RE:   EX Dynamics (updated 7/17/06: Tropius, Mime Jr., Ampharos line, Prototype Pokede

RicePigeonKKM said:
QFred said:
I saw your post at PC and I have a question that I couldn't post there due to server problems...

I realized that here it is a spoiler collecta in order to help you do your set... But will you make image fakes of them???

In time I will. But for now, the answer can be found here

LV- not yet. The dogs are yours.
Can I make them into delta-types?
Cool, Thanx.
(Grass if I'm allowed to make them into delta types)
Entai ex                120HP
poke-power: Pressure
Ur oppents pokemon must pay 1 more * (aka: colorless) energy to use it's attacks.

(*)(*) Roar
your oppenet must switch the active pokemon with one on his/her benched pokemon.
(G)(G)(G)(G) Solar Beam     90

W: Fight, Res: M, RC***
_____________________________________________________________
(If not it's fire)
Entai ex                120HP
poke-power: Pressure
Ur oppents pokemon must pay 1 more * (aka: colorless) energy to use it's attacks.

(*)(*) Roar
your oppenet must switch the active pokemon with one on his/her benched pokemon.
(R)(R)(R)(R) Fire Blast          60
Discard 2xR to Entai ex to use this attack.

W: Water, Res: Grass, RC***
_____________________________________________________________
Raikou ex                120HP
poke-power: Pressure
Ur oppents pokemon must pay 1 more * (aka: colorless) energy to use it's attacks.

(*)(*) Roar
your oppenet must switch the active pokemon with one on his/her benched pokemon.

(L)(L)(L)(*) Thunder         70
Flip a coin. If tails Raikou ex dose 30 damage to itself.
W: Fighting, Res: M-30, RC:***
_____________________________________________________________
Suicune ex                120HP
poke-power: Pressure
Ur oppents pokemon must pay 1 more * (aka: colorless) energy to use it's attacks.

(*)(*) Roar
your oppenet must switch the active pokemon with one on his/her benched pokemon.

(W)(W)(W)(W) Hydro Pump
50+
Dose 50 damage plus 10 more damage for each (W) energy attached to Suicune ex but not used to pay for this attack's energy cost.
Extra (W) energy after the 2nd dosen't count.
W: L, R:, RC:***
_____________________________________________________________
Put Pokemon Breeder & Pokemon Trader in the trainer part!
Here's the link for the txt for the card/s:
http://serebii.net/picture.php?TCG/Base/077-pokemontrader.jpg
http://serebii.net/picture.php?TCG/Base/076-pokemonbreeder.jpg
 
RE: EX Dynamics (updated 7/17/06: Tropius, Mime Jr., Ampharos line, Prototype Pokedex

Im guessing the lack of hydro pump's base damage indicated the usual text, or was that just a typo?

EDIT: Noticed a lack of W/R/RC too. also I'm fixing each of their HP to 110 if you dont mind since 150 is a bit high for a basic, even if it is an ex

Here's the revised versions though:

Entei ex - 110 HP
Fire

When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

Poké-Body: Pressure: As long as Entei ex is your Active Pokémon, your opponent pays [1] more to use his or her Active Pokémon's attacks.
[2] Roar () Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
[RRRR] Fire Blast (90) Discard 2 [R] Energy attached to Entei ex in order to use this attack.
Weakness: Water
RC: 2

=======

Raikou ex - 110 HP
Lightning

When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

Poké-Body: Pressure: As long as Raikou ex is your Active Pokémon, your opponent pays [1] more to use his or her Active Pokémon's attacks.
[2] Roar () Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
[1LLL] Thunder (70) Flip a coin. If heads, Raikou ex does 30 damage to itself.
Weakness: Fighting
RC: 2

=======

Suicune ex - 110 HP
Water

When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.

Poké-Body: Pressure: As long as Suicune ex is your Active Pokémon, your opponent pays [1] more to use his or her Active Pokémon's attacks.
[2] Roar () Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
[WWW] Hydro Pump (60+) Does 60 damage plus 20 more damage for each [W] Energy attached to Suicune ex, but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
Weakness: Lightning
RC: 2
 
RE:  EX Dynamics (updated 7/17/06: Tropius, Mime Jr., Ampharos line, Prototype Pokedex

RicePigeonKKM said:
Im guessing the lack of hydro pump's base damage indicated the usual text, or was that just a typo?

EDIT: Noticed a lack of W/R/RC too. also I'm fixing each of their HP to 110 if you dont mind since 150 is a bit high for a basic, even if it is an ex
Soz, it's a typo!
(gose & fixes it right now!)
 
RE: EX Dynamics (updated 7/17/06: Tropius, Mime Jr., Ampharos line, Prototype Pokedex)

beat me to it. May wanna look at the revisions though.
 
RE:  EX Dynamics (updated 7/17/06: Tropius, Mime Jr., Ampharos line, Prototype Pokedex

RicePigeonKKM said:
Im guessing the lack of hydro pump's base damage indicated the usual text, or was that just a typo?

EDIT: Noticed a lack of W/R/RC too. also I'm fixing each of their HP to 110 if you dont mind since 150 is a bit high for a basic, even if it is an ex
Fixed!
Also here's ur Tauros for u!

Tauros (delta type: water) 60HP

(W)(W) Water Pulse 30
Flip a coin. If heads the defending pokemon is now confused.
Weak: Fight
Res:
RC: 1
_____________________________________________________________
Tauros 60HP

(*)(*) Quick Attack 30+
Flip a coin. If heads this attack dose 10 more damage.
Weak: Fight
Res:
RC: 1
 
RE: EX Dynamics (updated 7/18/06: Powergrid, Crobat, Golbat, Zubat)

added tauros and these bad boys:

Zubat - 50 HP
Grass

[1] Bite (10)
[1G] Flap Attack (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads.
Weakness: Psychic
RC: 1

=======

Zubat - 40 HP
Grass

[G] Crosswing (30) Flip a coin. If tails, this attack does nothing.
[2] Bite (20)
Weakness: Psychic
RC: 0

=======

Golbat - 70 HP
Grass

Poké-Body: Vampire Fang: As long as Golbat is your Active Pokémon, remove 1 damage counter from Golbat between turns for each of your opponent's Pokémon that remains Poisoned between turns.
[G] Fang Blow (20) Flip a coin. If heads, the Defending Pokémon is now Poisoned.
[2G] Extra Bite (30+) If the Defending Pokémon is Pokémon-ex, this attack does 30 damage plus 30 more damage.
Weakness: Psychic
RC: 1

=======

Crobat - 90 HP
Grass

Poké-Power: Rapid Crash: Once during your turn, when you play Crobat from your hand to evolve 1 of your Pokémon, you may flip a coin until you get tails. Put a number of damage counters equal to the number of heads on your opponent's Pokémon in any way you like.
[1G] Wide Flight () Does 10 damage to each of your opponent's Pokémon (don't apply Weakness and Resistance for Benched Pokémon).
[1GG] Toxic (20) The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
Weakness: Psychic
RC: 1

=======

Powergrid
Trainer - Stadium

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

When a player attaches a Special Energy card from his or her hand to 1 of his or her Pokémon in play, that player returns an Energy card attached to that Pokémon to his or her hand. If that Pokémon has no Energy cards already attached to it, put 2 damage counters on that Pokémon instead.
 
RE: EX Dynamics (updated 7/18/06: Powergrid, Crobat, Golbat, Zubat)

I'll help u out with ur set:

Rare-holo:
Dragonite
Persian

Rare (10)
Glalie
Lanturn (L)
Snorlax
Tentacruel
Weavile

Uncommon (21)

Combusken
Dodrio
Dragonair
Electrode
Fearow
Grovyle
Lairon
Lanturn (W)
Marshtomp
Munchlax
Sneasel
Snorunt
Wigglytuff

Common (32)

Aipom
Aron
Chinchou (L)
Chinchou (W)
Doduo
Igglybuff
Jigglypuff
Mudkip
Mudkip
Relicanth
Spearow
Tangela
Tentacool
Torchic
Torchic
Treecko
Treecko
Voltorb
_____________________________________________________________
(anything with a star(*) I have done, all I need is attcks for them as I go along)
 
RE: EX Dynamics (updated 7/18/06: Powergrid, Crobat, Golbat, Zubat)

Friendly Update!

Dragonite - 120 HP
Colorless

Poké-Power: Crush Draw: Once during your turn (before your attack), you may reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokémon. If not, put the card back on top of your deck. This power can't be used if Dragonite is affected by a Special Condition.
[2] Slam (30x) Flip 2 coins. This attack does 30 damage times the number of heads.
[1WL] Hyper Beam (50) Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
Weakness: Colorless
Resistance: Grass -30, Fighting -30
RC: 2

=======

Dragonair - 80 HP
Colorless

[WL] Spiral Drain (30) Remove 2 damage counters from Dragonair.
[3] Agility (30) Flip a coin. If heads, prevent all effects of attacks, including damage, done to Dragonair during your opponent's next turn.
Weakness: Colorless
Resistance: Grass -30, Fighting -30
RC: 1

=======

Sneasel - 60 HP
Darkness

[D] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads.
[1D] Plunder (30) Before doing damage, discard all Trainer cards attached the the Defending Pokémon.
Weakness: Fighting
Resistance: Psychic -30
RC: 1

=======

Weavile - 90 HP
Darkness

[2] Rend (20+) If the Defending Pokémon already has damage counters on it, this attack does 20 damage plus 20 more damage.
[2D] Shadow Slash (30) Flip a coin. If heads, prevent all damage done to Weavile during your opponent's next turn. (Any other effects of attacks still happen.)
Weakess: Fighting
Resistance: Psychic -30
RC: 1

=======

Double Gust (revised)
Trainer

If you have any Benched Pokémon, your opponent chooses 1 of them and switches it with 1 of your Active Pokémon. You choose the Active pokémon to switch. Then, if your opponent has any Benched Pokémon, choose 1 of them and switch it with 1 of his or her Active pokémon. Your opponent chooses the Active Pokémon to switch.
 
RE: EX Dynamics (updated 7/19/06: Double Gust, Dragonite, Dragonair, Sneasel/Weavile)

My third card:
Lucario {M}
70 HP
Poke-Body: Legendary Protection
All damage done to Lucario is reduced by 10 (after applying Weakness and Resistance.)
{MC} Doubleslap 20x
Flip 2 coins. This attack does 20 times the number of heads.
{MCC} Metal Charge 70
Put 2 damage counters on Lucario.
Weakness: {R}
Resistance: {G}
Retreat Cost: {CC}

Card 4:
Aggron {M}
110 HP
Poke-Body: Dual Armor
As long as Aggron has any {F} Energy attached to it, Aggron is both {M} and {F} type.
{MC} Metallic Punch 40
{FMCC} Hyper Stomp 70
Flip a coin. If heads, the Defending Pokemon is now Paralysed.
Weakness: {R}
Resistance: {G}
Retreat Cost:{CCC}
 
RE: EX Dynamics (updated 7/20/06: Aipom, Doduo, Jigglypuff, Mudkip x2

Aron - 50 HP
Metal

[1] Tackle (10)
[1M] Double-edge (30) Aron does 10 damage to itself.
Weakness: Fire
Resistance: Grass -30
RC: 1

=======

Lairon - 70 HP
Metal

[2] Tackle (20)
[2M] Momentum Attack (30+) You may flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, choose 1 of your opponent's Benched Pokémon, if any, and this attack does 30 damage to that Pokémon instead (don't apply Weakness and Resistance for Benched Pokémon).
Weakness: Fire
Resistance: Grass -30
RC: 2

=======

Chinchou - 50 HP
Lightning

[L] Thunder Wave (10) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[1L] Ranged Spark () Does 10 damage to 2 of your opponent's Pokémon (1 if there is only 1). (Don't apply Weakness or Resistance for Benched Pokémon.)
Weakness: Fighting
RC: 1

=======

Chinchou - 40 HP
Water

[W] Water Gun (10+) Does 10 damage plus 10 more damage for each [W] Energy attached to Chinchou but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
[1W] Seawater Current (20) If Chinchou has any [L] Energy attached to it, put 1 damage counter on 1 of your opponent's Benched Pokémon.
Weakness: Grass
RC: 0

=======

Igglybuff - 50 HP
Colorless

Poké-Power: Baby Evolution: Once during your turn (before your attack), you may put Jigglypuff from your hand onto Igglybuff (this counts as evolving Igglybuff) and remove all damage counters from Igglybuff.
(1) Lip-Synch (10) Attach an Energy card to 1 of your Pokémon in play. You can't attach an Energy card from your hand to 1 of your Pokémon during your next turn.
Weakness: Fighting
RC: 1

=======

Aipom - 50 HP
Colorless

[1] Banana Slip (10)
[2] Monkey Swarm (10x) Does 10 damage times the number of Aipom in play (both yours and your opponent's).
Weakness: Fightning
RC: 1

=======

Doduo - 50 HP
Colorless

[1] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
[2] Drill Peck (20)
Weakness: Lightning
Resistance: Fighting -30
RC: 1

=======

Jigglypuff - 60 HP
Colorless

[1] Pound (10)
[2] Extra Slap (20+) If the Defending Pokémon is Pokémon-ex, this attack does 20 damage plus 20 more damage.
Weakness: Fighting
RC: 1

=======

Mudkip - 50 HP
Water

[W] Bubble (10) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[1W] Power Current (30) If Mudkip has any damage counters on it, this attack does nothing.
Weakness: Lightning
RC: 1

=======

Mudkip - 40 HP
Water

[W] Water Gun (10+) Does 10 damage plus 10 more damage for each [W] Energy attached to Mudkip but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
[2] Tackle (20)
Weakness: Lightning
RC: 1
 
RE: EX Dynamics (updated 7/20/06: Aipom, Doduo, Jigglypuff, Mudkip x2

I thought I should add something about the revised Legendary Dogs.

I'd probably go 100-110 HP max, anymore then that is to good for them.

Their attacks are also just crapper versions of the already Legendary dog Ex's. LLLC energy for 70 and the chance to do 30 damage to itself is Not good, especially when the CG Ex's get 3 for 80 and have no negative effects. I'd either increase the damage done or reduce the attack cost.

You should also make it more specific for Roar. IMO, I'd have Roar when the opponent does Not choose the benched pokemon.

Roar technically should also read: "Your opponent chooses the Defending Pokemon to switch" at the end of the statement, as that is what it usually is.

I would word it like this:
"Choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch."

Since CC for Roar and just a switch is pretty crappy, i'd probably add in another effect (confusion as an example) or even 10-20 damage. If you add damage then it would be worded exactly the same as Omastar [LM]'s Drag Off attack.

Just thought i'd make that point.
 
RE: EX Dynamics (updated 7/20/06: Aipom, Doduo, Jigglypuff, Mudkip x2

Abhorsen said:
I thought I should add something about the revised Legendary Dogs.

I'd probably go 100-110 HP max, anymore then that is to good for them.

Their attacks are also just crapper versions of the already Legendary dog Ex's. LLLC energy for 70 and the chance to do 30 damage to itself is Not good, especially when the CG Ex's get 3 for 80 and have no negative effects. I'd either increase the damage done or reduce the attack cost.

You should also make it more specific for Roar. IMO, I'd have Roar when the opponent does Not choose the benched pokemon.

Roar technically should also read: "Your opponent chooses the Defending Pokemon to switch" at the end of the statement, as that is what it usually is.

I would word it like this:
"Choose 1 of your opponent's Benched Pokemon and switch it with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch."

Since CC for Roar and just a switch is pretty crappy, i'd probably add in another effect (confusion as an example) or even 10-20 damage. If you add damage then it would be worded exactly the same as Omastar [LM]'s Drag Off attack.

Just thought i'd make that point.

Strange. On the spoiler text doc I have it listed as [1] for roar and [RRR]/[1LL]/[WWW] for their attacks. Guess I forgot to update the post.

Also,

Voltorb - 40 HP
Lightning

[1] Thunder Wave () Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[L] Speed Ball (20)
Weakness: Fighting
RC: 1

=======

Tangela - 60 HP
Grass

[G] Vine Whip (10)
[2] Chill Powder () The Defending Pokémon is now Confused.
Weakness: Fire
Resistance: Water -30
RC: 1

=======

Spearow - 40 HP
Colorless

[1] Peck (10)
[2] Flee (10) Shuffle Spearow and all cards attached to it into your deck.
Weakness: Lightning
Resistance: Fighting -30
RC: 0

=======

Tentacool - 30 HP
Water

[1] Constriction (10x) Flip a coin until you get tails. This attack does 10 damage times the number of heads.
[W] Acid (20)
Weakness: Lightning
RC: 0

=======

Relicanth - 60 HP
Water

Poké-Body: Ancient Wisdom: Relicanth may attack even if Relicanth is Asleep or Paralyzed.
[W] Bubble (10) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[1W] Sharp Fin (20)
Weakness: Lightning
RC: 1

=======

Electrode - 70 HP
Lightning

[1L] Rollout (20)
[LL] Energy Bomb (30) You may move all Energy cards attached to Electrode to your Benched Pokémon in any way you like.
Weakness: Fighting
RC: 1

=======

Glalie - 80 HP
Water

Poké-Body: Hail Damage: As long as Glalie is your Active Pokémon, put 1 damage counter on each of your opponent's Benched Basic Pokémon between turns. You can't use more than 1 Hail Damage Poké-Body between turns.
[1W] Ice Beam (30) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[1WW] Evo Freeze (50) Flip 2 coins. If both of them are heads, choose 1 of your opponent's Evolved Pokémon. Remove the highest Stage Evolution card from that Pokémon and have your opponent shuffle it into his or her deck.
Weakness: Metal
RC: 1

=======

Lanturn - 80 HP
Lightning

Poké-Body: Underwater: As long as Lanturn is on your Bench, each basic [W] Energy and basic [L] Energy card attached to each of your Lanturn and Lanturn ex in play instead provides [W] and [L] Energy but only provides 1 Energy at a time.
[1L] Thunder Wave (20) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
[3] Seawater Rush (30) If Lanturn has any [W] Energy attached to it, flip a coin. If heads, discard an Energy card attached to the Defending Pokémon. If Lanturn has any [L] Energy attached to it, this attack does 20 damage to 1 of your opponent's Benched Pokémon, if any. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fighting
RC: 1

=======

Snorlax - 100 HP
Colorless

Poké-Power: Eat: Once between turns, If Snorlax has any damage counters on it and has any Pokémon Tool cards attached to it between turns, you may discard that card. If you do, remove up to 3 damage counters from Snorlax. If Snorlax has Sitrus Berry attached to it, remove up to 5 damage counters instead. This power can't be used if Snorlax is affected by a Special Condition between turns.
[2] Rollout (20)
[3] Body Slam (40) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Fighting
RC: 3

=======

Tentacruel - 70 HP
Water

Poké-Power: Tentacle Reach: Once during your turn (before your attack), you may flip a coin. If heads, choose a Trainer card in your discard pile, other than a Supporter card, and put it into yor hand. This power can't be used if Tentacruel is affected by a Special Condition.
[W] Water Gun (20+) Does 20 damage plus 10 more damage for each [W] Energy attached to Tentacruel, but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
[2W] Tentacle Range () Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
Weakness: Lightning
RC: 1

=======

Munchlax - 60 HP
Colorless

Poké-Power: Baby Evolution: Once during your turn (before your attack), you may put Snorlax or Snorlax ex from your hand onto Munchlax (this counts as evolving Munchlax) and remove all damage counters from Munchlax.
[2] Burp Up (10) Flip a coin for each Energy attached to Munchlax. For each heads, search your discard pile for a basic Energy card and put it into your hand.
Weakness: Fighting
RC: 2
 
RE: EX Dynamics (updated 7/24/06: 12 new cards)

sorry for the 2x post, i'll merge later...

Torchic - 50 HP
Fire

[1] Peck (10)
[R] Double Kick (10x) Flip 2 coins. This attack does 10 damage times the number of heads.
Weakness: Water
RC: 1

=======

Torchic - 40 HP
Fire

[R] Firebreathing (10+) Flip a coin. If heads, this attack does 10 dama plus 10 more damage.
[1R] Ember (30) Discard a [R] Energy card attached to Torchic.
Weakness: Water
RC: 1

=======

Treecko - 40 HP
Grass

[G] Blot (10) Remove 1 damage counter from Treecko.
[1G] Poison Sting (20) Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Weakness: Fire
Resistance: Water -30
RC: 1

=======

Treecko - 50 HP
Grass

[1G] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
Weakness: Fire
Resistance: Water -30
RC: 1

=======

Combusken - 70 HP
Fire

[1R] Double Kick (20x) Flip 2 coins. This attack does 20 damage times the number of heads.
[1RR] Flamethrower (50) Dicsard 1 [R] Energy card attached to Combusken.
Weakness: Water
RC: 1

=======

Dodrio - 70 HP
Colorless

Poké-Power: Step In: Once during your turn (before your attack), if Dodrio is on your Bnech, you may switch Dodrio with 1 of your Active Pokémon.
[2] Tri Attack (20x) Flip 3 coins. This attack does 20 damage times the number of heads.
[3] Drill Peck (40)
Weakness: Lightning
Resistance: Fighting -30
RC: 1

=======

Fearow - 70 HP
Colorless

Poké-Body: Flight Freedom: Fearow can't be Paralyzed.
[2] Mirror Move () If Fearow was attacked during your opponent's last turn, do the final result of that attack on Fearow to the Defending Pokémon.
[3] Drill Peck (40)
Weakness: Lightning
Resistance: Fighting -30
RC: 1

=======

Grovyle - 70 HP
Grass

[2] Slash (20)
[1GG] Feint Attack () Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
Weakness: Fire
Resistance: Water -30
RC: 1

=======

Lanturn - 70 HP
Water

[W] Confuse Ray (10) Flip a coin. If heads, the Defending Pokémon is now Confused.
[1WW] Thunder Pump (30+) Does 30 damage plus 20 more damage for each [L] Energy attached to Lanturn but not used to pay for this attack's Energy Cost. You can't add more than 40 damage in this way.
Weakness: Grass
RC: 1

=======

Marshtomp - 80 HP
Water

[1W] Mud Splatter () Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
[2W] Double-edge (60) Marshtomp does 30 damage to itself.
Weakness: Grass
RC: 1

=======

Snorunt - 50 HP
Water

[W] Artic Chill () Does 10 damage to each Defending Pokémon and each Defending Pokémon is now Asleep.
[1W] Ice Beam (20) Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weakness: Metal
RC: 1

=======

Wigglytuff - 80 HP
Colorless

Poké-Power: Retrieve: Once during your turn (before your attack), you may reveal the top card of your deck. If it is a Trainer card, put it into your hand. If not, discard it. This power can't be used if Wigglytuff is affected by a Special Condition.
[1] Lullaby Slap (10) The Defending Pokémon is now Asleep.
[3] Ball Roll (40) Flip a coin. If tails, Wigglytuff can't attack during your next turn.
Weakness: Fighting
RC: 1
 
RE: EX Dynamics (updated 7/24/06: 12 new cards)

I see thier is one space for Trainers left and I'll finish it.

Pokemon Breeder -- Supporter

Discard a Pokemon card from your hand. Then, serch your deck for up to 2 Pokemon (excluding Pokemon-ex and Pokemon with Owner's in thier name) of the same type and put then into your hand. Shuffle your deck afterwards.

---------------------------------------------------------------------

Persian   [Colorless]HP 80

Poke Power Royal Gem
If Persian is knocked out by a Pokemon-ex
your oppoent does not draw a prize.

[C]Scratch     20

[C][C][C]Hyper Claws              60
You may discard a Energy attached to
Persian if you do your opponent
must discard an Energy attached to
thier active Pokemon.​

Weakness: Lightning
Resistance: Psychic
RC: 1
 
RE: EX Dynamics (updated 7/24/06: 12 new cards)

alright, thats pretty much all of them except for the 2 reserved pokes (mathace, can you speed it up a bit?)
 
RE: EX Dynamics (updated 7/25/06: 2 cards left)

Swampert {W}
110 HP
Evolves from Marshtomp
Poke-Body: Natural Remedy
When you attach a {W} Energy to Swampert, remove 1 damage counter from Swampert.
{WC} Water Pulse 20+
This attack does 20 damage plus 20 damage for each {W} Energy attached to Swampert.
{WWCC} Surf 70
Weakness: {L}
Resistance: N/A
REtreat COst: {CC}

Sceptile coming later...
 
RE: EX Dynamics (updated 7/26/06: 1 card left)

waterpulse seemed too broken, so i worded it the same way as watergun/hydropump with a limit of 60 extra damage
 
RE: EX Dynamics (updated 7/26/06: 1 card left)

Sceptile {G}
100HP
Poke-Body: Green Essence
As long as there is a {G} Energy attached to Sceptile, Sceptile cannot be affected by any Special Condition.
{CC} Headbutt 20
Flip a coin. If heads, the Defending Pokemon is Paralysed
{GCCC} Leaf Blade 70
Weakness: {R}
Resistance: {W}
Retreat Cost: {CC}
 
RE: EX Dynamics (updated 7/26/06: 1 card left)

reworded sceptile's pokebody to that of EX emerald's sceptile.

And that's that. Nice job guys.
 
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