Fake Spoiler Competition: The winner is... Muddy68!

RE: Fake Spoiler Competition: Semi-Finals have began! Things get personal...

Muddy68 said:
Ok raichupika33, iKylez did the exact thing with his weakness, so you are going to dock me points but not him. That is unfair.

Im sorry about that. iKyleZ gets 9.5 points from me.
 
RE: Fake Spoiler Competition: Semi-Finals have began! Things get personal...

Thanks. Now, where is Juliacoolo.
It looks like MS could be out.
 
RE: Fake Spoiler Competition: Semi-Finals have began! Things get personal...

Pokechamp, I rated Ikylz Days ago. Do you need me to re-post his score?

Ikylz got 9/10.

I am 99.9999999% sure I rated muddy's too.
 
RE: Fake Spoiler Competition: Semi-Finals have began! Things get personal...

Yeah, you did rate mine. You gave me 10/10.
So Pokechamp, is it still double elimination?
 
RE: Fake Spoiler Competition: Semi-Finals have began! Things get personal...

The results have come in... the two lowest scores are MS Eeveelution, with a 32/40, and iKylez, with a 33.5/40. iKylez missed the cut by a half of a point.

Finals: picklelicker vs. muddy68 FREESTYLE

In this final round, I want you to give me your absolute best. There is no restrictions with what you can do. The only limit is your imagination. You will be judged on every minor and major error, be it grammatical mistakes, or even misplaced Energy costs or damage. You will also be judged on creativity on your card, and points will be deducted if it is overpowered or underpowered.

Good luck, contestants! Either way, you both will come close. Nothing you did before matters... it's right here and now.

You have a week to submit your cards. Begin!
 
RE: Fake Spoiler Competition: Finals underway!

Strange, a completely nobody from the TCG comes out to be in the finals (no offense picklelicker). Muddy has more experience though. This round is so tense!

CONGRATULATIONS PICKLELICKER AND MUDDY68!!!
 
RE: Fake Spoiler Competition: Finals underway!

I am starting my cards now. I'd love to do a LEGEND Pokemon, but I really don't know enough to do that. So, now I work.
 
RE: Fake Spoiler Competition: Finals underway!

Good luck for all....

PokeChamp...I'm away for a week...So i can't help in PokeGym
 
RE: Fake Spoiler Competition: Finals underway!

Thanks, and you too. May the best faker win (card faker I mean).

Here are my cards:

Raikou Lv50 HP 100 {L}
Basic Pokemon

{Poke-Power} Lightning Pressure
All non {L} Pokemon , excluding and Suicune and Entei, pay {C} more Energy to retreat. You cannot use more than one Lightning Pressure Poke-Power each turn. This power cannot be used if Raikou is affected by a Special Condition.

{C} Rain Dance
During your next turn, Raikou's Legendary Thunder attack does 20 more damage.

{L}{C}{C} Legendary Thunder 60
If you used Rain Dance during your last turn, the Defending Pokemon is Paralyzed and discard a {L} Energy attached to Raikou.

Weakness {F} x2
Resistance {M}-20
Retreat Cost {C}{C}

Raikou LvX HP 120 {L}
Level-Up Put on Raikou

{Poke-Power} Thunder Rise
Once during your turn, before you attack, you may search your discard pile for a {L} Energy and attach it to to one of your Pokemon. You cannot use this power if Raikou LvX is affected by a Special Condition.

{L}{C} Volt Magnify 30+
Does 30 damage plus 10 more damage for each Energy attached to your Raikou, Suicune, and Entei.

*LvX Rule*

Weakness {F} x2
Resistance {M}-20
Retreat Cost {C}{C}

Entei Lv50 HP 90 {R}
Basic Pokemon

{Poke-Power} Flame Pressure
Each non {R} Pokemon, excluding any Raikou and Suicune, has 20 less HP. You cannot use more than one Flame Pressure Poke-Power per turn. This power cannot be used if Entei is affected by a Special Condition.

{R} Solar Flare
The Defending Pokemon is Burned.

{R}{C}{C} Major Overheat 70+
Discard an Energy attached to Entei. If the Defending Pokemon is Burned, this attack does 70 plus 20 more damage.

Weakness {W} x2
Resistance
Retreat Cost {C}{C}

Entei LvX HP 110 {R}
Level-Up Put on Entei

{Poke-Power} Howl
Once during your turn, before you attack, you may place one damage counter on Entei. Until the end of your turn, Entei LvX's attacks do 20 more damage. This power cannot be used if Entei LvX is affected by a Special Condition.

{R}{C}{C} Fire Rebirth 20+
You cannot only use this attack if Entei LvX has more than 2 damage counters on it. Does 20 plus 10 more damage for each damage counter on Entei LvX. Then remove two damage counters from Entei.

*LvX Rule*

Weakness {W} x2
Resistance
Retreat Cost {C}{C}

Suicune Lv50 HP 110 {W}

{Poke-Power} Aurora Pressure
All non {W} Pokemon, excluding any Raikou or Entei, attacks do 10 damage less. You cannot use more than one Aurora Pressure Poke-Power per turn. You cannot use this power if Suicune is affected by a Special Condition.

{W} Mist
During your opponent's next turn, prevent all effects of attacks from the Defending Pokemon to Suicune.

{W}{C}{C} Cruel Blizzard 60
The Defending Pokemon cannot attack or retreat during your next turn.

Weakness {L} x2
Resistance
Retreat Cost {C}

Suicune LvX HP 130 {W}
Level-Up Put on Suicune

{Poke-Power} Northern Wind
Once during your turn, before you attack, if Suicune is your active Pokemon you may switch it with one of your Bench Pokemon or if Suicune is on your bench, switch it with your Active Pokemon. You can only use one Northern Poke-Power each turn. You cannot use this power if Suicune is affected by a Special Condition.

{W}{C} Water Arrival 30+
If Suicune became your Active Pokemon during your turn, this attack does 30 plus 20 more damage.

*LvX Rule*

Weakness {L} x2
Resistance
Retreat Cost {C}

I picked to do these since Gold and Silver have been remade. I hope you enjoy and see some of the synergy between the three Legendary Dogs.
 
RE: Fake Spoiler Competition: Finals underway!

Your cards look great Muddy!

This time, I've decided to do a Pokemon that means a lot to me, but has been relatively left behind on the TCG card scene. I've decided to do Lapras Legend. The strategy for Lapras is to fill up your opponents bench and do more damage. It's a basic strategy, but it introduces a new concept: Ferry-allowing more Pokemon on the bench.

Lapras Legend(Top Half) Hp 140 {W}
Legend
Legend Rule: Play 2 Lapras LEGEND cards at the same time from your hand onto your Bench.

(Bottom Half)
Ferry
Each player may have up to 6 Pokemon on their bench. If Lapras Legend is knocked out, and either player has 6 Pokemon on their bench, then that player discards one of their benched Pokemon and all cards attached to that Pokemon.

{W}{C} Sea Toss 40
You may look at your opponent's hand, and choose any basic Pokemon you find there. Place that Pokemon onto your opponent's bench(If your opponent's bench is full, then place that card back in your opponent's hand.) Switch the defending Pokemon with one of your opponent's benched Pokemon.

{W}{W}{W}{W} Cold Count 10x
This attack does 10 damage times the amount of Pokemon in play. Discard 1 energy attached to Lapras Legend.

Weakness: {L} x2
Resistance: .
Retreat cost: {C}{C}{C}
 
RE: Fake Spoiler Competition: Finals underway!

Muddy68 said:
Thanks, and you too. May the best faker win (card faker I mean).

Here are my cards:

Raikou Lv50 HP 100 {L}
Basic Pokemon

{Poke-Power} Lightning Pressure
All non {L} Pokemon , excluding and Suicune and Entei, pay {C} more Energy to retreat. You cannot use more than one Lightning Pressure Poke-Power each turn. This power cannot be used if Raikou is affected by a Special Condition.

{C} Rain Dance
During your next turn, Raikou's Legendary Thunder attack does 20 more damage.

{L}{C}{C} Legendary Thunder 60
If you used Rain Dance during your last turn, the Defending Pokemon is Paralyzed and discard a {L} Energy attached to Raikou.

Weakness {F} x2
Resistance {M}-20
Retreat Cost {C}{C}

Raikou LvX HP 120 {L}
Level-Up Put on Raikou

{Poke-Power} Thunder Rise
Once during your turn, before you attack, you may search your discard pile for a {L} Energy and attach it to to one of your Pokemon. You cannot use this power if Raikou LvX is affected by a Special Condition.

{L}{C} Volt Magnify 30+
Does 30 damage plus 10 more damage for each Energy attached to your Raikou, Suicune, and Entei.

*LvX Rule*

Weakness {F} x2
Resistance {M}-20
Retreat Cost {C}{C}

Entei Lv50 HP 90 {R}
Basic Pokemon

{Poke-Power} Flame Pressure
Each non {R} Pokemon, excluding any Raikou and Suicune, has 20 less HP. You cannot use more than one Flame Pressure Poke-Power per turn. This power cannot be used if Entei is affected by a Special Condition.

{R} Solar Flare
The Defending Pokemon is Burned.

{R}{C}{C} Major Overheat 70+
Discard an Energy attached to Entei. If the Defending Pokemon is Burned, this attack does 70 plus 20 more damage.

Weakness {W} x2
Resistance
Retreat Cost {C}{C}

Entei LvX HP 110 {R}
Level-Up Put on Entei

{Poke-Power} Howl
Once during your turn, before you attack, you may place one damage counter on Entei. Until the end of your turn, Entei LvX's attacks do 20 more damage. This power cannot be used if Entei LvX is affected by a Special Condition.

{R}{C}{C} Fire Rebirth 20+
You cannot only use this attack if Entei LvX has more than 2 damage counters on it. Does 20 plus 10 more damage for each damage counter on Entei LvX. Then remove two damage counters from Entei.

*LvX Rule*

Weakness {W} x2
Resistance
Retreat Cost {C}{C}

Suicune Lv50 HP 110 {W}

{Poke-Power} Aurora Pressure
All non {W} Pokemon, excluding any Raikou or Entei, attacks do 10 damage less. You cannot use more than one Aurora Pressure Poke-Power per turn. You cannot use this power if Suicune is affected by a Special Condition.

{W} Mist
During your opponent's next turn, prevent all effects of attacks from the Defending Pokemon to Suicune.

{W}{C}{C} Cruel Blizzard 60
The Defending Pokemon cannot attack or retreat during your next turn.

Weakness {L} x2
Resistance
Retreat Cost {C}

Suicune LvX HP 130 {W}
Level-Up Put on Suicune

{Poke-Power} Northern Wind
Once during your turn, before you attack, if Suicune is your active Pokemon you may switch it with one of your Bench Pokemon or if Suicune is on your bench, switch it with your Active Pokemon. You can only use one Northern Poke-Power each turn. You cannot use this power if Suicune is affected by a Special Condition.

{W}{C} Water Arrival 30+
If Suicune became your Active Pokemon during your turn, this attack does 30 plus 20 more damage.

*LvX Rule*

Weakness {L} x2
Resistance
Retreat Cost {C}

I picked to do these since Gold and Silver have been remade. I hope you enjoy and see some of the synergy between the three Legendary Dogs.


Very good job. I like how the cards work with them selves, and with eachother. As a whole; 9/10.
picklelicker129 said:
Your cards look great Muddy!

This time, I've decided to do a Pokemon that means a lot to me, but has been relatively left behind on the TCG card scene. I've decided to do Lapras Legend. The strategy for Lapras is to fill up your opponents bench and do more damage. It's a basic strategy, but it introduces a new concept: Ferry-allowing more Pokemon on the bench.

Lapras Legend(Top Half) Hp 140 {W}
Legend
Legend Rule: Play 2 Lapras LEGEND cards at the same time from your hand onto your Bench.

(Bottom Half)
Ferry
Each player may have up to 6 Pokemon on their bench. If Lapras Legend is knocked out, and either player has 6 Pokemon on their bench, then that player discards one of their benched Pokemon and all cards attached to that Pokemon.

{W}{C} Sea Toss 40
You may look at your opponent's hand, and choose any basic Pokemon you find there. Place that Pokemon onto your opponent's bench(If your opponent's bench is full, then place that card back in your opponent's hand.) Switch the defending Pokemon with one of your opponent's benched Pokemon.

{W}{W}{W}{W} Cold Count 10x
This attack does 10 damage times the amount of Pokemon in play. Discard 1 energy attached to Lapras Legend.

Weakness: {L} x2
Resistance: .
Retreat cost: {C}{C}{C}

It's OK. Still, a maximum of 120 for 4 energy is weak. It's a good effort, but the synergy power, and creativity is mediocre. 6/10
 
RE: Fake Spoiler Competition: Finals underway!

Juliacoolo said:
Very good job. I like how the cards work with them selves, and with eachother. As a whole; 9/10.
picklelicker129 said:
Your cards look great Muddy!

This time, I've decided to do a Pokemon that means a lot to me, but has been relatively left behind on the TCG card scene. I've decided to do Lapras Legend. The strategy for Lapras is to fill up your opponents bench and do more damage. It's a basic strategy, but it introduces a new concept: Ferry-allowing more Pokemon on the bench.

Lapras Legend(Top Half) Hp 140 {W}
Legend
Legend Rule: Play 2 Lapras LEGEND cards at the same time from your hand onto your Bench.

(Bottom Half)
Ferry
Each player may have up to 6 Pokemon on their bench. If Lapras Legend is knocked out, and either player has 6 Pokemon on their bench, then that player discards one of their benched Pokemon and all cards attached to that Pokemon.

{W}{C} Sea Toss 40
You may look at your opponent's hand, and choose any basic Pokemon you find there. Place that Pokemon onto your opponent's bench(If your opponent's bench is full, then place that card back in your opponent's hand.) Switch the defending Pokemon with one of your opponent's benched Pokemon.

{W}{W}{W}{W} Cold Count 10x
This attack does 10 damage times the amount of Pokemon in play. Discard 1 energy attached to Lapras Legend.

Weakness: {L} x2
Resistance: .
Retreat cost: {C}{C}{C}

It's OK. Still, a maximum of 120 for 4 energy is weak. It's a good effort, but the synergy power, and creativity is mediocre. 6/10

It can actually does 140, due to the Ferry ability.
 
RE: Fake Spoiler Competition: Finals underway!

Lol, Juliacoolo, I know I'm not a judge here, but I definitely wouldn't say that picklelicker's card is lacking in creativity. Allowing more Pokemon on the bench is a concept that has yet to be introduced in the Pokemon TCG. Also, everything has synergy with each other. Ferry allows more Benched Pokemon, Sea Toss puts more Benched Pokemon on the field, and Cold Count does more damage for each Benched Pokemon. Sure the second attack may be slightly underpowered (requiring 3 energy would have been more reasonable), but everything else about his card is fantastic.

No offense to your position as a judge, but I really don't think you're being fair, and if you think you are, you're not giving enough of an explanation.
 
RE: Fake Spoiler Competition: Finals underway!

Well, I guess you guys are waiting for little old me. xD

Muddy: I'm docking you one point for referring Entei Lv.X as Entei Lv.X, and not Entei. Your synergy if defiantly there, but I want something a little less obvious. Nonetheless, your cards are suberb, and and I think you'll do very well in future spoiler contests. 8/10

Pickle: I love Ferry's effect, and how it relates to Lapras as a Pokemon. The synergy is obvious, but its there. However, as The Reaver stated, Cold Count is underpowered, which will cost you. 9/10
 
RE: Fake Spoiler Competition: Finals underway!

Muddy98:
Excellent cards as a whole, and together also great. I am going to deduct a single point because, like Juliacoolo said, you referred to Entei Lv.X as Entei Lv.X, when the correct term would have been Entei. 9/10.

Picklelicker:
Lapras is excellent. It is actually somewhat playable, and could do decent if paired with the right cards. The final attack could have been slightly more powerful (a special condition might have been nice there), but hardly worth deducting that much for. Therefore, 9/10.

Waiting on raichupika. Once he judges, a winner will be announced.
 
RE: Fake Spoiler Competition: Finals underway!

Muddy68: 8.5/10

A very good collection of cards. This is what is expected for the finals, these I can tell have been worked on extremely hard and whats what I like to see. The only thing, the Entei card is pretty overpowered with Major Overheat. I would't of added a point if it would of costed 4 not 3 or retreat cost being 3 energy. It seems like an uber card with that attack so sadly at this point I had to deduct 1.5 points. Still a pretty good lot of cards though. ;)

Picklelicker: 7.5/10

A good card overall. The Ferry ability is pretty good, very creative and I'm impressed with that. The thing is I think this card don't match with the LEGEND definition. LEGEND cards are hard to hard to pull off but if you've got this far you should of been able to pull it off. Cold Count is underpowered and it does not have much creativity. Good card though. ;)
 
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