POPITT
the puppet pokemon
http://img267.imageshack.us/img267/7012/popitt.jpg
type: grass
egg type: humanshape
ability: inanimate
height: 2'06''
weight: 0.5 lbs.
HP-------50
ATK------0
DEF------60
SPATK---0
SPDEF---60
SPEED---0
TOTAL---170 (one of the lowest base stats ever)
~moves~
level----move----------type-----damage----range
start----soul share----dark------none-------self
start----seclusion-----dark-------none------self
no hms
no tms
no egg moves
no move tutors
pokedex entry:
popitt tend to live own their own. they cannot move unless attached with their stings to another living being
more data:
the wooden body of this pokemon helps to protect it. this pokemon and its evolutionary family, can only move while attaching its strings (whitch come from various points on its body) to the enemy pokemon, other wild pokemon, or its trainer. the pokemon or person the strings attach to cannot see, or feel the strings, however popitt takes some qualities from the being it attaches to. such as an opponents moves or stats, or its trainer's mood or feelings.
when popitt and its family use heir signature move, (soul merge) they are able to copy the last move an opponent used, as well as their attack, special attack, and speed stats. popitt does, however keep its defenses as well as its HP
NECROPITT
the possession pokemon
http://img267.imageshack.us/img267/7384/necropitt.jpg
evolves from popitt at level 16
type: grass/ dark
egg type: humanshape
ability: inanimate
height: 4'08''
weight: 1.0 lbs.
HP-------70
ATK------0
DEF------80
SPATK---0
SPDEF---80
SPEED---0
TOTAL---230
~moves~
level----move----------type-----damage----range
start----soul share----dark------none-------self
start----seclusion-----dark-------none------self
16------synthesis------grass-----none-------self
30------leaf blade-----grass-----90----------physical. one opponent
31------shadow ball---ghost-----80----------special. one opponent
no hms
no tms
no egg moves
no move tutors
pokedex entry:
necropitt lurk deep in the forest waiting for a victim to come by so it can steal its fear
more data:
necropitt, just like popitt, must use soul merge to attack its foes. it is also, however, able to use other moves as well.
now that popitt has evolved, it is not as happy and joyful as it once was. it now has no happiness because of it seeing so many other's happiness in possessing them. necropitt has also gained many stat boosts from its last stage, with HP, defense, and special defense at an extreme high.
ecropitt now has the ability to shape shift its body slightly to make simple improvemrnts. (a sharp edged arm, a ridged back, etc)
SHAUDUPETT
the possession pokemon
http://img217.imageshack.us/img217/1633/shaudupett.jpg
type: grass/ dark
egg type: humanshape
ability: inanimate
height: 6'3''
weight: 2.0 lbs
HP-------110
ATK------0
DEF------150
SPATK---0
SPDEF---150
SPEED---0
TOTAL---310
~moves~
level----move----------type-----damage----range
start----soul share----dark------none-------self
start----seclusion-----dark-------none------self
36------toxic----------poison-----none------opponent
45-----dark pulse-----dark------80----------special. one opponent
60----wood hammer--grass-----120--------physical. one opponent
85----destiny bond----ghost------none------self and opponent
no hms
no tms
no egg moves
no move tutors
pokedex entry:
shaudupett is constantly switching hosts for its soul and shape shifting its body. for this reason, you may not ever see it close by
more data:
shaudupett is now fully evolved. it may be large, but it weights little because of its hollow body. it can now reach its strings over long distances and through tangible objects. it can also use its new moves to inflict both physical and special damage after soul merging. you can use your opponent's stats wisely by choosing which moves to use.
~ABILITY INANIMATE~
This pokemon cannot be affected by status conditions or take critical hits or recoil. This pokemon is also unable to evade attacks or deal critical hits.
~SOUL MERGE MOVE~
the user sends out invisible strings to attach to the enemy. neither can now escape battle. the user copies attack, special attack, and speed stats, as well as the last move the opponent uses (replaces soul merge). you cannot baton pass or substitute or roar out of this. if one opponent faints, so does the other unless a move is used to cancel this affect.
~SECLUSION~
when this move is used, if the opponent that is locked in soul merge faints, the user keeps 1 remaining HP.
(i think this is done)
(scampy, pleas post this on the thread as well)
everyone look for typos too haha
also... i might redo necropitt