Finished Fog of War 2 - Game Over - The Winner Crowned!

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Fog Of War - Night 3

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This phase ends on the 18th of July, 2:00pm GMT by default.
Countdown: [link]

You may:
- Post in this thread during this Night Phase.
- Trade any Items or gold with other players but only in this thread.
- Only PM me with commands for Abilities or Items if said Ability or Item specifies to do this.
- PM me to purchase Items and Abilities (list of available Items and Abilities are below)
- Communicate with your team in your team quicktopic.
- Purchase more than one of the same Item or Ability - eg. You cannot buy 2 Midas' Cannonball.

You may not:
- Use a shooting command during the Night phase.
- Move your ship unless you have an Ability or Item that lets you do so.

Items and Abilities are sold on a first-come-first-serve basis - I will post a log of purchases and actions at the end of the phase that will look something like this:
??? purchased Midas's Cannonball
??? used ##BOOTLEG and gained 1 Item.
??? purchased Midas' Cannonball - INVALID: Out of stock.
You will be informed of any invalid commands you make before the end of the Night Phase, and any commands you make during the Night Phase will make you appear as ??? in the processing log.

Stock List will look is in the following format:
- (Item/Ability name) - (Item/Ability quantity available) - (Item/Ability Flavour) - (Item/Ability cost)

Purchasable Items:
- Smoke Bomb - 3 - A genius innovation that can be activated to cover your ship with a cloud of smoke, meaning all shots fired at you might just hit a neighboring coordinate. - 8000
- Mini Propeller - 1 - Sometimes you need a little push in the right direction! With this propeller, you can sail to a new random coordinate in a specified direction. - 5000
- Spyglass - 4 - Peering through this spyglass will gain you the not-so-specific knowledge of a specified coordinate. - 6000
- Shock Cannonball - 2 - It works just like a regular cannonball, but it is charged with electricity. Any ship shot by this cannonball will be shocked unable of using any shooting commands for the rest of that Day Phase. - 6500
- Philosopher's Stone - 1 - With this miracle tablet, you can turn any unwanted items you have on hand into a random sum of gold. - 10000
- Repair Kit - 2 - Suffered a bit of damage? This repair kit will fix your ship up in a jiffy! You can’t shoot during the same Day Phase as repairing, however. - 7000
- Treasure Radar - 6 - Activate this spiffy radar to discover the loot surrounding your ship, in a two-point radius. - 2500

Purchasable Abilities:
- Hunt - 1 - Are you the type to hunt for ships? This Ability allows you to move to the nearest available coordinate of a damaged ship, during the Night. You will not be able to shoot, however. - 14000
- Wartime Inventory - 1 - With this Ability, you can add an extra cannon to your ship, at the cost of holding no items and a store limit of 10k gold. - 12000 ~ SOLD OUT!
- Richochet - 2 - With this nifty Ability, you will strengthen your ship's hull so shots may have a 30% chance of bouncing harmlessly off the ship. 10000
- Daunt - 4 - With this Ability, you will be so intimidating that you will be immune to the effects of all of other player’s Abilities during the Day Phase. - 7000
- Nuclear Core I - 2 - Build an explosive center right into your ship! If your ship is destroyed, everything within a 4-point radius will also be damaged. - 10000
- Black Market I - 3 - With just the right connections, you can obtain a random free item during each Night Phase! - 9000
- Black Market II - 1 - With just the right connections, you can obtain two random free items or a random quantity of gold, during the Night Phase! - 15000 ~ SOLD OUT!
- Philosopher's Cannon - 1 - All cannonballs fired from a ship with this magical cannon will become coated in gold, just like a Midas' Cannonball! - 16000

Flavour does not provide instructions on how to use Abilities/Items - you will receive those instructions after making your purchase.


Event - Russian Roulette
Feeling lucky? During this Night Phase, captains may use a specially prepared cannon to shoot unique cannonballs at their ships. Most, of which, are harmless and contain fabulous prizes, however some are quite the opposite, and may severely damage your ship. Interested? Read up on the rules:

- To participate in the roulette, you may PM me ##ROULETTE: coordinates, where the coordinates are a coordinate of your ship. You may participate only once in this event.
- I will immediately process actions in the order of which they are submitted.
- I have a hidden pre-set and ordered list of cannonballs that will be shot. This means that if you were the first to participate, you will fire at your ship the first cannonball I have listed, and so on.
- Any damage sustained through this event will be invisible on the grid-map, however will be revealed if damaged later through a different method.
- Unless a ship has already sustained damage prior to participation, a ship cannot be sunk through participation of this event.
- You may choose to participate in this event and purchase items or abilities, use items or abilities, trade and the like.

??? used ##ROULETTE. They struck gold!
??? used ##ROULETTE. They struck gold!
??? used ##ROULETTE. A mystical item appeared.
??? used ##ROULETTE. They were damaged.
??? used ##ROULETTE. A mystical item appeared.
??? used ##ROULETTE. A mystical item appeared.
??? used ##ROULETTE. They struck gold!!
 
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Event - Russian Roulette
Feeling lucky? During this Night Phase, captains may use a specially prepared cannon to shoot unique cannonballs at their ships. Most, of which, are harmless and contain fabulous prizes, however some are quite the opposite, and may severely damage your ship. Interested? Read up on the rules:

- To participate in the roulette, you may PM me ##ROULETTE: coordinates, where the coordinates are a coordinate of your ship. You may participate only once in this event.
- I will immediately process actions in the order of which they are submitted.
- I have a hidden pre-set and ordered list of cannonballs that will be shot. This means that if you were the first to participate, you will fire at your ship the first cannonball I have listed, and so on.
- Any damage sustained through this event will be invisible on the grid-map, however will be revealed if damaged later through a different method.
- Unless a ship has already sustained damage prior to participation, a ship cannot be sunk through participation of this event.
- You may choose to participate in this event and purchase items or abilities, use items or abilities, trade and the like.

Kids don't try this at home! (great job @bbninjas teaching kids Russian Roulette :p)
 
I'm going to trade my items to @PikaMasterJesi for nothing in return. (bbninjas, if you need them to be specified, I might not be around to post back on time due to being at work so it might have to be later)
 
Reminder that there is about 7 hours until the end of this Night Phase! If you want to participate in the event, use Abilities or make a purchase, make sure to submit before then!
 
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Fog Of War - Day 4

Reinforce and PikaMasterJesi traded.
??? purchased Wartime Inventory, discarded Black Market and now has 3000 gold.
??? purchased Black Market II, discarded Scouting and now has 0 gold.
??? used ##BOOTLEG. It was successful!
The Giant Kraken has moved to L15.


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This phase ends on the 23rd of July, 2:00am GMT by default.
Countdown: [link]

You may:
- Fire your cannon at coordinates, unless an Ability or Item specifies otherwise.
- Trade Items and gold with other players but only in this thread and only if you have not been damaged this Day Phase.
- Shoot other teammates.
- Use Abilities that can be activated during the Day Phase.
- Choose to not shoot at all.
- Choose to not use any commands at all.
- PM me to purchase Items and Abilities (list of available Items and Abilities are below), but only if you have not been damaged this Day Phase.

You may not:
- Move your ship unless you have an Ability or Item that lets you do so.
- Use the Day End command until I give the a-okay.

During the Day Phase, a variety of Items and Abilities can still be sold! They are still sold on a first-come-first-serve basis, however they will be immediately logged much like using the ##FIRE command. (Any purchases you make will still make you appear as ??? in the processing log.)

Stock List will appear in the following format:
- (Item/Ability name) - (Item/Ability quantity available) - (Item/Ability Flavour) - (Item/Ability cost)

Purchasable Items:
- Smoke Bomb - 3 - A genius innovation that can be activated to cover your ship with a cloud of smoke, meaning all shots fired at you might just hit a neighboring coordinate. - 7000
- Weather Sponge - 4 - This magical sponge can soak up a single Environmental Condition! There’s no way to get it back out, however. - 1000
- Midas’ Cannonball - 3 - It works just like a regular cannonball, except that the ship shot will also gain buckets of gold! - 3500
- Rain Stick - 2 - If you shake this thing, it will activate the Heavy Rains from above! - 2500
- Spyglass - 4 - Peering through this spyglass will gain you the not-so-specific knowledge of a specified coordinate. - 5000
- Treasure Radar - 6 - Activate this spiffy radar to discover the loot surrounding your ship, in a two-point radius. - 2000
- Engine - 3 - A single-use Engine perfect for moving to new random coordinates in a pinch, when under the cover of Night. - 6000

Purchasable Abilities:
- Strongboat - 3 - Strong boats are immune to all Environmental Hazards and Environmental Conditions. - 5000
- Richochet - 2 - With this nifty Ability, you will strengthen your ship's hull so shots may have a 30% chance of bouncing harmlessly off the ship. 9000
- Nuclear Core I - 2 - Build an explosive center right into your ship! If your ship is destroyed, everything within a 4-point radius will also be damaged. - 10000
- Black Market I - 3 - With just the right connections, you can obtain a random free item during each Night Phase! - 7000
- Tricky Swap - 1 - For each ship you shoot while you have this Ability, you will be granted the opportunity to swap your location or your entire inventory with another player during the Night! What fun! - 14000
- Philosopher's Cannon - 1 - All cannonballs fired from a ship with this magical cannon will become coated in gold, just like a Midas' Cannonball! - 16000

Otherwise, let the fire begin!
 
Wow that must be a very absorbant sponge to be able to soak up an entire weather condition :p

Anyways, good luck everybody! This is my first day phase so lets see if Mr. Newbie can get some first time luck :p
 
##FIRE: D19

Good morning everyone! Let'ss ssink ssome ssshipss today!
Ekans counted the number of shots it took to take down Chatot; six shots were fired. But wait! Chatot's ship is of a length 5!
"Theressss another ship hiding there!" hissed Ekans. "Fire at D19!"

After a brief delay, an explosion sounded and Pikachu was shocked awake, for the second time in two days.

##FIRE: D17

Arrg! Lets kick some booty and grab some booty, arrr

(pirate speak is so much fun to write ^_^)
Hydreigon had also done his maths, and decided to shoot above, at D19. He sat back, confident that his shot would hit, and indeed, it did.

##FIRE: U1
"There's a corner that hasn't been shot yet!?!" shouted Pichu. "What a calamity! Fire at U1!"
Unfortunately for him, the corners had become no luckier...



TheFlyingPidove used ##FIRE: D19. PikaMasterJesi was damaged.
Plasma Dragon used ##FIRE: D17. PikaMasterJesi was damaged.
thegrovylekid used ##FIRE: U1. It hit nothing but water.

The grid-map is updated as follows:
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